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Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614)

Michal Šlesár 1 년 전
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4c3eac2c10
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  1. 1 1
      backends/imgui_impl_opengl3.cpp

+ 1 - 1
backends/imgui_impl_opengl3.cpp

@@ -750,7 +750,7 @@ bool    ImGui_ImplOpenGL3_CreateDeviceObjects()
     glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
     glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
     glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
     glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
 #ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_BUFFER_PIXEL_UNPACK
 #ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_BUFFER_PIXEL_UNPACK
-    GLint last_pixel_unpack_buffer;
+    GLint last_pixel_unpack_buffer = 0;
     if (bd->GlVersion >= 210) { glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &last_pixel_unpack_buffer); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); }
     if (bd->GlVersion >= 210) { glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &last_pixel_unpack_buffer); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); }
 #endif
 #endif
 #ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
 #ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY