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Internals: Renaming. Renamed ImGuiPopupRef to ImGuiPopupData for consistency and added constructor.

omar 6 年 前
コミット
4e81b2d093
3 ファイル変更17 行追加14 行削除
  1. 9 8
      imgui.cpp
  2. 7 5
      imgui_internal.h
  3. 1 1
      imgui_widgets.cpp

+ 9 - 8
imgui.cpp

@@ -1068,6 +1068,7 @@ static void             NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb
 static ImVec2           NavCalcPreferredRefPos();
 static void             NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
 static ImGuiWindow*     NavRestoreLastChildNavWindow(ImGuiWindow* window);
+static int              FindWindowFocusIndex(ImGuiWindow* window);
 
 // Misc
 static void             UpdateMouseInputs();
@@ -3602,7 +3603,7 @@ void ImGui::NewFrame()
 
     // Closing the focused window restore focus to the first active root window in descending z-order
     if (g.NavWindow && !g.NavWindow->WasActive)
-        FocusPreviousWindowIgnoringOne(NULL);
+        FocusTopMostWindowIgnoringOne(NULL);
 
     // No window should be open at the beginning of the frame.
     // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
@@ -5002,7 +5003,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
     const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesCannotSkipItems > 0);
     if (flags & ImGuiWindowFlags_Popup)
     {
-        ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
+        ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
         window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed
         window_just_activated_by_user |= (window != popup_ref.Window);
     }
@@ -5035,7 +5036,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
     CheckStacksSize(window, true);
     if (flags & ImGuiWindowFlags_Popup)
     {
-        ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
+        ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
         popup_ref.Window = window;
         g.BeginPopupStack.push_back(popup_ref);
         window->PopupId = popup_ref.PopupId;
@@ -5724,7 +5725,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
         BringWindowToDisplayFront(window);
 }
 
-void ImGui::FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window)
+void ImGui::FocusTopMostWindowIgnoringOne(ImGuiWindow* ignore_window)
 {
     ImGuiContext& g = *GImGui;
     for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--)
@@ -6944,7 +6945,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
     ImGuiContext& g = *GImGui;
     ImGuiWindow* parent_window = g.CurrentWindow;
     int current_stack_size = g.BeginPopupStack.Size;
-    ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
+    ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
     popup_ref.PopupId = id;
     popup_ref.Window = NULL;
     popup_ref.ParentWindow = parent_window;
@@ -7008,7 +7009,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
         // Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow)
         for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++)
         {
-            ImGuiPopupRef& popup = g.OpenPopupStack[popup_count_to_keep];
+            ImGuiPopupData& popup = g.OpenPopupStack[popup_count_to_keep];
             if (!popup.Window)
                 continue;
             IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
@@ -8129,7 +8130,7 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags)
     return 0.0f;
 }
 
-static int FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
+static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
 {
     ImGuiContext& g = *GImGui;
     for (int i = g.WindowsFocusOrder.Size-1; i >= 0; i--)
@@ -8154,7 +8155,7 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir)
     if (g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal)
         return;
 
-    const int i_current = FindWindowFocusIndex(g.NavWindowingTarget);
+    const int i_current = ImGui::FindWindowFocusIndex(g.NavWindowingTarget);
     ImGuiWindow* window_target = FindWindowNavFocusable(i_current + focus_change_dir, -INT_MAX, focus_change_dir);
     if (!window_target)
         window_target = FindWindowNavFocusable((focus_change_dir < 0) ? (g.WindowsFocusOrder.Size - 1) : 0, i_current, focus_change_dir);

+ 7 - 5
imgui_internal.h

@@ -72,7 +72,7 @@ struct ImGuiItemHoveredDataBackup;  // Backup and restore IsItemHovered() intern
 struct ImGuiMenuColumns;            // Simple column measurement, currently used for MenuItem() only
 struct ImGuiNavMoveResult;          // Result of a directional navigation move query result
 struct ImGuiNextWindowData;         // Storage for SetNexWindow** functions
-struct ImGuiPopupRef;               // Storage for current popup stack
+struct ImGuiPopupData;              // Storage for current popup stack
 struct ImGuiSettingsHandler;        // Storage for one type registered in the .ini file
 struct ImGuiStyleMod;               // Stacked style modifier, backup of modified data so we can restore it
 struct ImGuiTabBar;                 // Storage for a tab bar
@@ -648,7 +648,7 @@ struct ImGuiSettingsHandler
 };
 
 // Storage for current popup stack
-struct ImGuiPopupRef
+struct ImGuiPopupData
 {
     ImGuiID             PopupId;        // Set on OpenPopup()
     ImGuiWindow*        Window;         // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
@@ -657,6 +657,8 @@ struct ImGuiPopupRef
     ImGuiID             OpenParentId;   // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
     ImVec2              OpenPopupPos;   // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
     ImVec2              OpenMousePos;   // Set on OpenPopup(), copy of mouse position at the time of opening popup
+
+    ImGuiPopupData() { PopupId = 0; Window = ParentWindow = NULL; OpenFrameCount = -1; OpenParentId = 0; }
 };
 
 struct ImGuiColumnData
@@ -856,8 +858,8 @@ struct ImGuiContext
     ImVector<ImGuiColorMod> ColorModifiers;                     // Stack for PushStyleColor()/PopStyleColor()
     ImVector<ImGuiStyleMod> StyleModifiers;                     // Stack for PushStyleVar()/PopStyleVar()
     ImVector<ImFont*>       FontStack;                          // Stack for PushFont()/PopFont()
-    ImVector<ImGuiPopupRef> OpenPopupStack;                     // Which popups are open (persistent)
-    ImVector<ImGuiPopupRef> BeginPopupStack;                    // Which level of BeginPopup() we are in (reset every frame)
+    ImVector<ImGuiPopupData>OpenPopupStack;                     // Which popups are open (persistent)
+    ImVector<ImGuiPopupData>BeginPopupStack;                    // Which level of BeginPopup() we are in (reset every frame)
     ImGuiNextWindowData     NextWindowData;                     // Storage for SetNextWindow** functions
     bool                    NextTreeNodeOpenVal;                // Storage for SetNextTreeNode** functions
     ImGuiCond               NextTreeNodeOpenCond;
@@ -1390,7 +1392,7 @@ namespace ImGui
     IMGUI_API ImGuiWindow*  FindWindowByID(ImGuiID id);
     IMGUI_API ImGuiWindow*  FindWindowByName(const char* name);
     IMGUI_API void          FocusWindow(ImGuiWindow* window);
-    IMGUI_API void          FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window);
+    IMGUI_API void          FocusTopMostWindowIgnoringOne(ImGuiWindow* ignore_window);
     IMGUI_API void          BringWindowToFocusFront(ImGuiWindow* window);
     IMGUI_API void          BringWindowToDisplayFront(ImGuiWindow* window);
     IMGUI_API void          BringWindowToDisplayBack(ImGuiWindow* window);

+ 1 - 1
imgui_widgets.cpp

@@ -5824,7 +5824,7 @@ void ImGui::EndMainMenuBar()
     // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
     ImGuiContext& g = *GImGui;
     if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0)
-        FocusPreviousWindowIgnoringOne(g.NavWindow);
+        FocusTopMostWindowIgnoringOne(g.NavWindow);
 
     End();
 }