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DrawList: Circles disappear when using a radius < 0.5f (#3491)

Amend 051ce0765ef8569729c9ae9b3d466132f9010b89
thedmd 3 years ago
parent
commit
507a87354b
2 changed files with 3 additions and 2 deletions
  1. 1 0
      docs/CHANGELOG.txt
  2. 2 2
      imgui_draw.cpp

+ 1 - 0
docs/CHANGELOG.txt

@@ -88,6 +88,7 @@ Other Changes:
 - DrawList: Fixed PathArcTo() emitting terminating vertices too close to arc vertices. (#4993) [@thedmd]
 - DrawList: Fixed texture-based anti-aliasing path with RGBA textures (#5132, #3245) [@cfillion]
 - DrawList: Fixed divide-by-zero or glitches with Radius/Rounding values close to zero. (#5249, #5293, #3491)
+- DrawList: Circle with a radius smaller than 0.5f won't appear, to be consistent with other primitives. [@thedmd]
 - Debug: Added DebugTextEncoding() function to facilitate diagnosing issues when not sure about whether
   you have a UTF-8 text encoding issue or a font loading issue. [@LaMarche05, @ocornut]
 - Metrics: Added a "UTF-8 Encoding Viewer" section using the aforementioned DebugTextEncoding() function.

+ 2 - 2
imgui_draw.cpp

@@ -1482,7 +1482,7 @@ void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImV
 
 void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
 {
-    if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
+    if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
         return;
 
     if (num_segments <= 0)
@@ -1506,7 +1506,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
 
 void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
 {
-    if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
+    if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
         return;
 
     if (num_segments <= 0)