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@@ -3021,9 +3021,9 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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x += char_width;
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}
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- // Give back unused vertices
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- draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
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- draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
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+ // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
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+ draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
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+ draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
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draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
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draw_list->_VtxWritePtr = vtx_write;
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draw_list->_IdxWritePtr = idx_write;
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