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@@ -7020,7 +7020,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
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// Tabbing or CTRL-clicking on Drag turns it into an input box
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bool start_text_input = false;
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const bool tab_focus_requested = FocusableItemRegister(window, id);
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- if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] | g.IO.MouseDoubleClicked[0])))
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+ if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])))
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{
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SetActiveID(id, window);
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FocusWindow(window);
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@@ -8599,25 +8599,31 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, float popup
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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+ bool popup_toggled = false;
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if (hovered)
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{
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SetHoveredID(id);
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if (g.IO.MouseClicked[0])
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{
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ClearActiveID();
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- if (IsPopupOpen(id))
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- {
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- ClosePopup(id);
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- }
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- else
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- {
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- FocusWindow(window);
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- OpenPopup(label);
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- }
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+ popup_toggled = true;
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}
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}
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+ if (popup_toggled)
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+ {
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+ if (popup_open)
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+ {
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+ ClosePopup(id);
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+ }
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+ else
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+ {
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+ FocusWindow(window);
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+ OpenPopupEx(id, false);
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+ }
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+ popup_open = !popup_open;
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+ }
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- if (!IsPopupOpen(id))
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+ if (!popup_open)
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return false;
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float popup_y1 = frame_bb.Max.y;
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@@ -9054,7 +9060,10 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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want_open = menu_is_open = false;
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}
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else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // menu-bar: first click to open, then hover to open others
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+ {
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want_open = true;
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+ }
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+
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if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
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want_close = true;
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if (want_close && IsPopupOpen(id))
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