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Эх сурвалжийг харах

Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl2.cpp
ocornut 1 жил өмнө
parent
commit
527b2c45af

+ 8 - 0
backends/imgui_impl_glfw.cpp

@@ -24,6 +24,7 @@
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
 //  2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
+//  2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions.
 //  2023-12-19: Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to register canvas selector and auto-resize GLFW window.
 //  2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys.
 //  2023-07-18: Inputs: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609)
@@ -569,6 +570,10 @@ void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
     bd->CallbacksChainForAllWindows = chain_for_all_windows;
 }
 
+#ifdef __EMSCRIPTEN__
+EM_JS(void, ImGui_ImplGlfw_EmscriptenOpenURL, (char const* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); });
+#endif
+
 static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
 {
     ImGuiIO& io = ImGui::GetIO();
@@ -596,6 +601,9 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
     io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
     io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
     io.ClipboardUserData = bd->Window;
+#ifdef __EMSCRIPTEN__
+    io.PlatformOpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; };
+#endif
 
     // Create mouse cursors
     // (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,

+ 12 - 1
backends/imgui_impl_sdl2.cpp

@@ -26,6 +26,7 @@
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
 //  2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
+//  2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions.
 //  2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
 //  2024-02-14: Inputs: Handle gamepad disconnection. Added ImGui_ImplSDL2_SetGamepadMode().
 //  2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
@@ -97,9 +98,12 @@
 // (the multi-viewports feature requires SDL features supported from SDL 2.0.4+. SDL 2.0.5+ is highly recommended)
 #include <SDL.h>
 #include <SDL_syswm.h>
-#if defined(__APPLE__)
+#ifdef __APPLE__
 #include <TargetConditionals.h>
 #endif
+#ifdef __EMSCRIPTEN__
+#include <emscripten/em_js.h>
+#endif
 
 #if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__)
 #define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE    1
@@ -449,6 +453,10 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
     return false;
 }
 
+#ifdef __EMSCRIPTEN__
+EM_JS(void, ImGui_ImplSDL2_EmscriptenOpenURL, (char const* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); });
+#endif
+
 static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void* sdl_gl_context)
 {
     ImGuiIO& io = ImGui::GetIO();
@@ -492,6 +500,9 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
     io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText;
     io.ClipboardUserData = nullptr;
     io.PlatformSetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData;
+#ifdef __EMSCRIPTEN__
+    io.PlatformOpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; };
+#endif
 
     // Gamepad handling
     bd->GamepadMode = ImGui_ImplSDL2_GamepadMode_AutoFirst;

+ 1 - 0
docs/CHANGELOG.txt

@@ -62,6 +62,7 @@ Other changes:
 - Debug Tools: Debug Log: Added "Configure Outputs.." button. (#5855)
 - Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
 - Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
+- Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
 
 
 -----------------------------------------------------------------------

+ 6 - 6
imgui.cpp

@@ -1145,7 +1145,7 @@ static void             WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSetti
 static const char*      GetClipboardTextFn_DefaultImpl(void* user_data_ctx);
 static void             SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text);
 static void             PlatformSetImeDataFn_DefaultImpl(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
-static void             PlatformOpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
+static bool             PlatformOpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
 
 namespace ImGui
 {
@@ -19982,12 +19982,12 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text
 #ifdef _MSC_VER
 #pragma comment(lib, "shell32")
 #endif
-static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
+static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
 {
-    ::ShellExecuteA(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT);
+    return (INT_PTR)::ShellExecuteA(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT) > 32;
 }
 #elif !defined(IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS)
-static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
+static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
 {
 #if __APPLE__
     const char* open_executable = "open";
@@ -19996,10 +19996,10 @@ static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
 #endif
     ImGuiTextBuffer buf;
     buf.appendf("%s \"%s\"", open_executable, path);
-    system(buf.c_str());
+    return system(buf.c_str()) != -1;
 }
 #else
-static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char*) {}
+static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char*) { return false; }
 #endif // Default shell handlers
 
 //-----------------------------------------------------------------------------

+ 2 - 2
imgui.h

@@ -28,7 +28,7 @@
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
 #define IMGUI_VERSION       "1.91.0 WIP"
-#define IMGUI_VERSION_NUM   19092
+#define IMGUI_VERSION_NUM   19093
 #define IMGUI_HAS_TABLE
 #define IMGUI_HAS_VIEWPORT          // Viewport WIP branch
 #define IMGUI_HAS_DOCK              // Docking WIP branch
@@ -2337,7 +2337,7 @@ struct ImGuiIO
 
     // Optional: Open link/folder/file in OS Shell
     // (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
-    void        (*PlatformOpenInShellFn)(ImGuiContext* ctx, const char* path);
+    bool        (*PlatformOpenInShellFn)(ImGuiContext* ctx, const char* path);
     void*       PlatformOpenInShellUserData;
 
     // Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)