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@@ -993,6 +993,9 @@ static const float WINDOWS_HOVER_PADDING = 4.0f; // Exten
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static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time.
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static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 0.70f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved.
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+// Tooltip offset
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+static const ImVec2 TOOLTIP_DEFAULT_OFFSET = ImVec2(16, 10); // Multiplied by g.Style.MouseCursorScale
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+
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//-------------------------------------------------------------------------
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// [SECTION] FORWARD DECLARATIONS
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//-------------------------------------------------------------------------
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@@ -10050,11 +10053,13 @@ bool ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags ext
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if (g.DragDropWithinSource || g.DragDropWithinTarget)
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{
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- // The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor)
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- // In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor.
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- // Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do.
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+ // Drag and Drop tooltips are positioning differently than other tooltips:
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+ // - offset visibility to increase visibility around mouse.
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+ // - never clamp within outer viewport boundary.
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+ // We call SetNextWindowPos() to enforce position and disable clamping.
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+ // See FindBestWindowPosForPopup() for positionning logic of other tooltips (not drag and drop ones).
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//ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding;
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- ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale);
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+ ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET * g.Style.MouseCursorScale;
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SetNextWindowPos(tooltip_pos);
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SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
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//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
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@@ -10625,15 +10630,20 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
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}
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if (window->Flags & ImGuiWindowFlags_Tooltip)
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{
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- // Position tooltip (always follows mouse)
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- float sc = g.Style.MouseCursorScale;
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- ImVec2 ref_pos = NavCalcPreferredRefPos();
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+ // Position tooltip (always follows mouse + clamp within outer boundaries)
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+ // Note that drag and drop tooltips are NOT using this path: BeginTooltipEx() manually sets their position.
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+ // In theory we could handle both cases in same location, but requires a bit of shuffling as drag and drop tooltips are calling SetWindowPos() leading to 'window_pos_set_by_api' being set in Begin()
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+ IM_ASSERT(g.CurrentWindow == window);
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+ const float scale = g.Style.MouseCursorScale;
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+ const ImVec2 ref_pos = NavCalcPreferredRefPos();
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+ const ImVec2 tooltip_pos = ref_pos + TOOLTIP_DEFAULT_OFFSET * scale;
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ImRect r_avoid;
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if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos))
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r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8);
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else
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- r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * sc, ref_pos.y + 24 * sc); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important.
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- return FindBestWindowPosForPopupEx(ref_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Tooltip);
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+ r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * scale, ref_pos.y + 24 * scale); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important.
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+ //GetForegroundDrawList()->AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255, 0, 255, 255));
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+ return FindBestWindowPosForPopupEx(tooltip_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Tooltip);
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}
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IM_ASSERT(0);
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return window->Pos;
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