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Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
ocornut 2 år sedan
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54c1ac3e38
9 ändrade filer med 124 tillägg och 107 borttagningar
  1. 2 2
      .github/workflows/build.yml
  2. 13 1
      docs/CHANGELOG.txt
  3. 1 0
      examples/example_win32_directx9/main.cpp
  4. 30 14
      imgui.cpp
  5. 12 10
      imgui.h
  6. 3 5
      imgui_demo.cpp
  7. 7 5
      imgui_internal.h
  8. 43 47
      imgui_tables.cpp
  9. 13 23
      imgui_widgets.cpp

+ 2 - 2
.github/workflows/build.yml

@@ -479,8 +479,8 @@ jobs:
         wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
         tar -xvf master.tar.gz
         emsdk-master/emsdk update
-        emsdk-master/emsdk install latest
-        emsdk-master/emsdk activate latest
+        emsdk-master/emsdk install 3.1.37
+        emsdk-master/emsdk activate 3.1.37
 
     - name: Build example_sdl2_opengl3 with Emscripten
       run: |

+ 13 - 1
docs/CHANGELOG.txt

@@ -104,6 +104,14 @@ Other changes:
 
 Breaking changes:
 
+- Clipper: Commented out obsolete redirection constructor which was marked obsolete in 1.79:
+   'ImGuiListClipper(int items_count, float items_height)' --> Use 'ImGuiListClipper() + clipper.Begin()'.
+- Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(), kept
+  inline redirection function (introduced in 1.86 and rarely used). (#6424, #3841)
+- Commented out obsolete/redirecting functions that were marked obsolete more than two years ago:
+   - ListBoxHeader()  -> use BeginListBox()
+   - ListBoxFooter()  -> use EndListBox()
+   - Note how two variants of ListBoxHeader() existed. Check commented versions in imgui.h for refeence.
 - Backends: GLUT: Removed call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame().
   It needs to be called from the main app loop, like with every other backends. (#6337) [@GereonV]
 
@@ -167,6 +175,8 @@ Docking+Viewports Branch:
  VERSION 1.89.5 (Released 2023-04-13)
 -----------------------------------------------------------------------
 
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.5
+
 Other changes:
 
 - InputText: Reworked prev/next-word behavior to more closely match Visual Studio
@@ -247,6 +257,8 @@ Docking+Viewports Branch:
  VERSION 1.89.4 (Released 2023-03-14)
 -----------------------------------------------------------------------
 
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.4
+
 Breaking Changes:
 
 - Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop().
@@ -1098,7 +1110,7 @@ Other Changes:
   Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is
   still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut]
 - Clipper: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out
-  during a clipping operation. (#3841) [@@GamingMinds-DanielC]
+  during a clipping operation. (#3841) [@GamingMinds-DanielC]
 - Clipper: rework so gamepad/keyboard navigation doesn't create spikes in number of items requested
   by the clipper to display. (#3841)
 - Clipper: fixed content height declaration slightly mismatching the value of when not using a clipper.

+ 1 - 0
examples/example_win32_directx9/main.cpp

@@ -111,6 +111,7 @@ int main(int, char**)
         {
             g_d3dpp.BackBufferWidth = g_ResizeWidth;
             g_d3dpp.BackBufferHeight = g_ResizeHeight;
+            g_ResizeWidth = g_ResizeHeight = 0;
             ResetDevice();
         }
 

+ 30 - 14
imgui.cpp

@@ -405,6 +405,11 @@ CODE
                           - likewise io.MousePos and GetMousePos() will use OS coordinates.
                             If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
 
+ - 2023/05/22 (1.86.6) - listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago:
+                           - ListBoxHeader()  -> use BeginListBox() (note how two variants of ListBoxHeader() existed. Check commented versions in imgui.h for reference)
+                           - ListBoxFooter()  -> use EndListBox()
+ - 2023/05/15 (1.86.6) - clipper: commented out obsolete redirection constructor 'ImGuiListClipper(int items_count, float items_height = -1.0f)' that was marked obsolete in 1.79. Use default constructor + clipper.Begin().
+ - 2023/05/15 (1.89.6) - clipper: renamed ImGuiListClipper::ForceDisplayRangeByIndices() to ImGuiListClipper::IncludeRangeByIndices().
  - 2023/03/14 (1.89.4) - commented out redirecting enums/functions names that were marked obsolete two years ago:
                            - ImGuiSliderFlags_ClampOnInput        -> use ImGuiSliderFlags_AlwaysClamp
                            - ImGuiInputTextFlags_AlwaysInsertMode -> use ImGuiInputTextFlags_AlwaysOverwrite
@@ -2860,13 +2865,13 @@ void ImGuiListClipper::End()
     ItemsCount = -1;
 }
 
-void ImGuiListClipper::ForceDisplayRangeByIndices(int item_min, int item_max)
+void ImGuiListClipper::IncludeRangeByIndices(int item_begin, int item_end)
 {
     ImGuiListClipperData* data = (ImGuiListClipperData*)TempData;
     IM_ASSERT(DisplayStart < 0); // Only allowed after Begin() and if there has not been a specified range yet.
-    IM_ASSERT(item_min <= item_max);
-    if (item_min < item_max)
-        data->Ranges.push_back(ImGuiListClipperRange::FromIndices(item_min, item_max));
+    IM_ASSERT(item_begin <= item_end);
+    if (item_begin < item_end)
+        data->Ranges.push_back(ImGuiListClipperRange::FromIndices(item_begin, item_end));
 }
 
 static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
@@ -9849,6 +9854,11 @@ void    ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
         if (log_callback) log_callback(user_data, "Recovered from missing PopStyleVar() in '%s'", window->Name);
         PopStyleVar();
     }
+    while (g.FontStack.Size > stack_sizes->SizeOfFontStack) //-V1044
+    {
+        if (log_callback) log_callback(user_data, "Recovered from missing PopFont() in '%s'", window->Name);
+        PopFont();
+    }
     while (g.FocusScopeStack.Size > stack_sizes->SizeOfFocusScopeStack + 1) //-V1044
     {
         if (log_callback) log_callback(user_data, "Recovered from missing PopFocusScope() in '%s'", window->Name);
@@ -11333,7 +11343,7 @@ void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window)
     NavClearPreferredPosForAxis(ImGuiAxis_Y);
 }
 
-ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy)
+static ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy)
 {
     if (ImFabs(dx) > ImFabs(dy))
         return (dx > 0.0f) ? ImGuiDir_Right : ImGuiDir_Left;
@@ -11706,7 +11716,8 @@ void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags wra
     ImGuiContext& g = *GImGui;
     IM_ASSERT((wrap_flags & ImGuiNavMoveFlags_WrapMask_ ) != 0 && (wrap_flags & ~ImGuiNavMoveFlags_WrapMask_) == 0); // Call with _WrapX, _WrapY, _LoopX, _LoopY
 
-    // In theory we should test for NavMoveRequestButNoResultYet() but there's no point doing it, NavEndFrame() will do the same test
+    // In theory we should test for NavMoveRequestButNoResultYet() but there's no point doing it:
+    // as NavEndFrame() will do the same test. It will end up calling NavUpdateCreateWrappingRequest().
     if (g.NavWindow == window && g.NavMoveScoringItems && g.NavLayer == ImGuiNavLayer_Main)
         g.NavMoveFlags = (g.NavMoveFlags & ~ImGuiNavMoveFlags_WrapMask_) | wrap_flags;
 }
@@ -12035,7 +12046,7 @@ void ImGui::NavInitRequestApplyResult()
 }
 
 // Bias scoring rect ahead of scoring + update preferred pos (if missing) using source position
-static void NavBiasScoringRect(ImRect& r, ImVec2& preferred_pos_rel, ImGuiDir move_dir)
+static void NavBiasScoringRect(ImRect& r, ImVec2& preferred_pos_rel, ImGuiDir move_dir, ImGuiNavMoveFlags move_flags)
 {
     // Bias initial rect
     ImGuiContext& g = *GImGui;
@@ -12044,15 +12055,18 @@ static void NavBiasScoringRect(ImRect& r, ImVec2& preferred_pos_rel, ImGuiDir mo
     // Initialize bias on departure if we don't have any. So mouse-click + arrow will record bias.
     // - We default to L/U bias, so moving down from a large source item into several columns will land on left-most column.
     // - But each successful move sets new bias on one axis, only cleared when using mouse.
-    if (preferred_pos_rel.x == FLT_MAX)
-        preferred_pos_rel.x = ImMin(r.Min.x + 1.0f, r.Max.x) - rel_to_abs_offset.x;
-    if (preferred_pos_rel.y == FLT_MAX)
-        preferred_pos_rel.y = r.GetCenter().y - rel_to_abs_offset.y;
+    if ((move_flags & ImGuiNavMoveFlags_Forwarded) == 0)
+    {
+        if (preferred_pos_rel.x == FLT_MAX)
+            preferred_pos_rel.x = ImMin(r.Min.x + 1.0f, r.Max.x) - rel_to_abs_offset.x;
+        if (preferred_pos_rel.y == FLT_MAX)
+            preferred_pos_rel.y = r.GetCenter().y - rel_to_abs_offset.y;
+    }
 
     // Apply general bias on the other axis
-    if (move_dir == ImGuiDir_Up || move_dir == ImGuiDir_Down)
+    if ((move_dir == ImGuiDir_Up || move_dir == ImGuiDir_Down) && preferred_pos_rel.x != FLT_MAX)
         r.Min.x = r.Max.x = preferred_pos_rel.x + rel_to_abs_offset.x;
-    else
+    else if ((move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right) && preferred_pos_rel.y != FLT_MAX)
         r.Min.y = r.Max.y = preferred_pos_rel.y + rel_to_abs_offset.y;
 }
 
@@ -12163,7 +12177,7 @@ void ImGui::NavUpdateCreateMoveRequest()
         scoring_rect = WindowRectRelToAbs(window, nav_rect_rel);
         scoring_rect.TranslateY(scoring_rect_offset_y);
         if (g.NavMoveSubmitted)
-            NavBiasScoringRect(scoring_rect, window->RootWindowForNav->NavPreferredScoringPosRel[g.NavLayer], g.NavMoveDir);
+            NavBiasScoringRect(scoring_rect, window->RootWindowForNav->NavPreferredScoringPosRel[g.NavLayer], g.NavMoveDir, g.NavMoveFlags);
         IM_ASSERT(!scoring_rect.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allow us to remove extraneous ImFabs() calls in NavScoreItem().
         //GetForegroundDrawList()->AddRect(scoring_rect.Min, scoring_rect.Max, IM_COL32(255,200,0,255)); // [DEBUG]
         //if (!g.NavScoringNoClipRect.IsInverted()) { GetForegroundDrawList()->AddRect(g.NavScoringNoClipRect.Min, g.NavScoringNoClipRect.Max, IM_COL32(255, 200, 0, 255)); } // [DEBUG]
@@ -12451,7 +12465,9 @@ static void ImGui::NavUpdateCreateWrappingRequest()
     bool do_forward = false;
     ImRect bb_rel = window->NavRectRel[g.NavLayer];
     ImGuiDir clip_dir = g.NavMoveDir;
+
     const ImGuiNavMoveFlags move_flags = g.NavMoveFlags;
+    //const ImGuiAxis move_axis = (g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) ? ImGuiAxis_Y : ImGuiAxis_X;
     if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
     {
         bb_rel.Min.x = bb_rel.Max.x = window->ContentSize.x + window->WindowPadding.x;

+ 12 - 10
imgui.h

@@ -21,9 +21,9 @@
 //   please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above.
 
 // Library Version
-// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
-#define IMGUI_VERSION               "1.89.6 WIP"
-#define IMGUI_VERSION_NUM           18956
+// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
+#define IMGUI_VERSION       "1.89.6 WIP"
+#define IMGUI_VERSION_NUM   18958
 #define IMGUI_HAS_TABLE
 #define IMGUI_HAS_VIEWPORT          // Viewport WIP branch
 #define IMGUI_HAS_DOCK              // Docking WIP branch
@@ -2455,11 +2455,13 @@ struct ImGuiListClipper
     IMGUI_API void  End();             // Automatically called on the last call of Step() that returns false.
     IMGUI_API bool  Step();            // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items.
 
-    // Call ForceDisplayRangeByIndices() before first call to Step() if you need a range of items to be displayed regardless of visibility.
-    IMGUI_API void  ForceDisplayRangeByIndices(int item_min, int item_max); // item_max is exclusive e.g. use (42, 42+1) to make item 42 always visible BUT due to alignment/padding of certain items it is likely that an extra item may be included on either end of the display range.
+    // Call IncludeRangeByIndices() *BEFORE* first call to Step() if you need a range of items to not be clipped, regardless of their visibility.
+    // (Due to alignment / padding of certain items it is possible that an extra item may be included on either end of the display range).
+    IMGUI_API void  IncludeRangeByIndices(int item_begin, int item_end); // item_end is exclusive e.g. use (42, 42+1) to make item 42 never clipped.
 
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
-    inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
+    inline void ForceDisplayRangeByIndices(int item_begin, int item_end) { IncludeRangeByIndices(item_begin, item_end); } // [renamed in 1.89.6]
+    //inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
 #endif
 };
 
@@ -3299,12 +3301,12 @@ namespace ImGui
     IMGUI_API void      CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // Calculate coarse clipping for large list of evenly sized items. Prefer using ImGuiListClipper.
     // OBSOLETED in 1.85 (from August 2021)
     static inline float GetWindowContentRegionWidth()                                       { return GetWindowContentRegionMax().x - GetWindowContentRegionMin().x; }
-    // OBSOLETED in 1.81 (from February 2021)
-    IMGUI_API bool      ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // Helper to calculate size from items_count and height_in_items
-    static inline bool  ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0)) { return BeginListBox(label, size); }
-    static inline void  ListBoxFooter()                                                     { EndListBox(); }
 
     // Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE)
+    //-- OBSOLETED in 1.81 (from February 2021)
+    //static inline bool  ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0))         { return BeginListBox(label, size); }
+    //static inline bool  ListBoxHeader(const char* label, int items_count, int height_in_items = -1) { float height = GetTextLineHeightWithSpacing() * ((height_in_items < 0 ? ImMin(items_count, 7) : height_in_items) + 0.25f) + GetStyle().FramePadding.y * 2.0f; return BeginListBox(label, ImVec2(0.0f, height)); } // Helper to calculate size from items_count and height_in_items
+    //static inline void  ListBoxFooter()                                                             { EndListBox(); }
     //-- OBSOLETED in 1.79 (from August 2020)
     //static inline void  OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1)    { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry!
     //-- OBSOLETED in 1.78 (from June 2020): Old drag/sliders functions that took a 'float power > 1.0f' argument instead of ImGuiSliderFlags_Logarithmic. See github.com/ocornut/imgui/issues/3361 for details.

+ 3 - 5
imgui_demo.cpp

@@ -415,23 +415,21 @@ void ImGui::ShowDemoWindow(bool* p_open)
     IMGUI_DEMO_MARKER("Help");
     if (ImGui::CollapsingHeader("Help"))
     {
-        ImGui::Text("ABOUT THIS DEMO:");
+        ImGui::SeparatorText("ABOUT THIS DEMO:");
         ImGui::BulletText("Sections below are demonstrating many aspects of the library.");
         ImGui::BulletText("The \"Examples\" menu above leads to more demo contents.");
         ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n"
                           "and Metrics/Debugger (general purpose Dear ImGui debugging tool).");
-        ImGui::Separator();
 
-        ImGui::Text("PROGRAMMER GUIDE:");
+        ImGui::SeparatorText("PROGRAMMER GUIDE:");
         ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!");
         ImGui::BulletText("See comments in imgui.cpp.");
         ImGui::BulletText("See example applications in the examples/ folder.");
         ImGui::BulletText("Read the FAQ at http://www.dearimgui.com/faq/");
         ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls.");
         ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls.");
-        ImGui::Separator();
 
-        ImGui::Text("USER GUIDE:");
+        ImGui::SeparatorText("USER GUIDE:");
         ImGui::ShowUserGuide();
     }
 

+ 7 - 5
imgui_internal.h

@@ -489,7 +489,6 @@ IMGUI_API bool       ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, c
 IMGUI_API ImVec2     ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
 IMGUI_API void       ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);
 inline float         ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; }
-IMGUI_API ImGuiDir   ImGetDirQuadrantFromDelta(float dx, float dy);
 
 // Helper: ImVec1 (1D vector)
 // (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches)
@@ -914,7 +913,7 @@ enum ImGuiSeparatorFlags_
     ImGuiSeparatorFlags_None                    = 0,
     ImGuiSeparatorFlags_Horizontal              = 1 << 0,   // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
     ImGuiSeparatorFlags_Vertical                = 1 << 1,
-    ImGuiSeparatorFlags_SpanAllColumns          = 1 << 2,
+    ImGuiSeparatorFlags_SpanAllColumns          = 1 << 2,   // Make separator cover all columns of a legacy Columns() set.
 };
 
 // Flags for FocusWindow(). This is not called ImGuiFocusFlags to avoid confusion with public-facing ImGuiFocusedFlags.
@@ -1426,6 +1425,7 @@ enum ImGuiInputFlags_
 // [SECTION] Clipper support
 //-----------------------------------------------------------------------------
 
+// Note that Max is exclusive, so perhaps should be using a Begin/End convention.
 struct ImGuiListClipperRange
 {
     int     Min;
@@ -2713,7 +2713,7 @@ struct IMGUI_API ImGuiTabBar
 typedef ImS16 ImGuiTableColumnIdx;
 typedef ImU16 ImGuiTableDrawChannelIdx;
 
-// [Internal] sizeof() ~ 104
+// [Internal] sizeof() ~ 112
 // We use the terminology "Enabled" to refer to a column that is not Hidden by user/api.
 // We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping.
 // This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped".
@@ -2759,7 +2759,7 @@ struct ImGuiTableColumn
     ImU8                    SortDirection : 2;              // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
     ImU8                    SortDirectionsAvailCount : 2;   // Number of available sort directions (0 to 3)
     ImU8                    SortDirectionsAvailMask : 4;    // Mask of available sort directions (1-bit each)
-    ImU8                    SortDirectionsAvailList;        // Ordered of available sort directions (2-bits each)
+    ImU8                    SortDirectionsAvailList;        // Ordered list of available sort directions (2-bits each, total 8-bits)
 
     ImGuiTableColumn()
     {
@@ -2794,6 +2794,7 @@ struct ImGuiTableInstanceData
 };
 
 // FIXME-TABLE: more transient data could be stored in a stacked ImGuiTableTempData: e.g. SortSpecs, incoming RowData
+// sizeof() ~ 580 bytes + heap allocs described in TableBeginInitMemory()
 struct IMGUI_API ImGuiTable
 {
     ImGuiID                     ID;
@@ -2909,6 +2910,7 @@ struct IMGUI_API ImGuiTable
 // Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
 // - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
 // - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
+// sizeof() ~ 112 bytes.
 struct IMGUI_API ImGuiTableTempData
 {
     int                         TableIndex;                 // Index in g.Tables.Buf[] pool
@@ -3426,7 +3428,7 @@ namespace ImGui
     IMGUI_API bool          ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
     IMGUI_API bool          ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
     IMGUI_API bool          ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0);
-    IMGUI_API void          SeparatorEx(ImGuiSeparatorFlags flags);
+    IMGUI_API void          SeparatorEx(ImGuiSeparatorFlags flags, float thickness = 1.0f);
     IMGUI_API void          SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_width);
     IMGUI_API bool          CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value);
     IMGUI_API bool          CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value);

+ 43 - 47
imgui_tables.cpp

@@ -80,20 +80,20 @@ Index of this file:
 //   - outer_size.x <= 0.0f  ->  Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
 //   - outer_size.x  > 0.0f  ->  Set Fixed width.
 //   Y with ScrollX/ScrollY disabled: we output table directly in current window
-//   - outer_size.y  < 0.0f  ->  Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful is parent window can vertically scroll.
+//   - outer_size.y  < 0.0f  ->  Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful if parent window can vertically scroll.
 //   - outer_size.y  = 0.0f  ->  No minimum height (but will auto extend, unless _NoHostExtendY is set)
 //   - outer_size.y  > 0.0f  ->  Set Minimum height (but will auto extend, unless _NoHostExtenY is set)
 //   Y with ScrollX/ScrollY enabled: using a child window for scrolling
-//   - outer_size.y  < 0.0f  ->  Bottom-align. Not meaningful is parent window can vertically scroll.
+//   - outer_size.y  < 0.0f  ->  Bottom-align. Not meaningful if parent window can vertically scroll.
 //   - outer_size.y  = 0.0f  ->  Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
 //   - outer_size.y  > 0.0f  ->  Set Exact height. Recommended when using Scrolling on any axis.
 //-----------------------------------------------------------------------------
 // Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
-// Important to that note how the two flags have slightly different behaviors!
+// Important to note how the two flags have slightly different behaviors!
 //   - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
 //   - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible.
 // In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
-// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable)
+// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not useful and not easily noticeable).
 //-----------------------------------------------------------------------------
 // About 'inner_width':
 //   With ScrollX disabled:
@@ -112,15 +112,16 @@ Index of this file:
 
 //-----------------------------------------------------------------------------
 // COLUMNS SIZING POLICIES
+// (Reference: ImGuiTableFlags_SizingXXX flags and ImGuiTableColumnFlags_WidthXXX flags)
 //-----------------------------------------------------------------------------
 // About overriding column sizing policy and width/weight with TableSetupColumn():
-// We use a default parameter of 'init_width_or_weight == -1'.
+// We use a default parameter of -1 for 'init_width'/'init_weight'.
 //   - with ImGuiTableColumnFlags_WidthFixed,    init_width  <= 0 (default)  --> width is automatic
 //   - with ImGuiTableColumnFlags_WidthFixed,    init_width  >  0 (explicit) --> width is custom
 //   - with ImGuiTableColumnFlags_WidthStretch,  init_weight <= 0 (default)  --> weight is 1.0f
 //   - with ImGuiTableColumnFlags_WidthStretch,  init_weight >  0 (explicit) --> weight is custom
 // Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f)
-// and you can fit a 100.0f wide item in it without clipping and with full padding.
+// and you can fit a 100.0f wide item in it without clipping and with padding honored.
 //-----------------------------------------------------------------------------
 // About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag)
 //   - with Table policy ImGuiTableFlags_SizingFixedFit      --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width
@@ -134,10 +135,10 @@ Index of this file:
 //   - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
 //     that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
 //   - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents.
-//   - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths.
+//   - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weights/widths.
 //-----------------------------------------------------------------------------
 // About using column width:
-// If a column is manual resizable or has a width specified with TableSetupColumn():
+// If a column is manually resizable or has a width specified with TableSetupColumn():
 //   - you may use GetContentRegionAvail().x to query the width available in a given column.
 //   - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width.
 // If the column is not resizable and has no width specified with TableSetupColumn():
@@ -151,7 +152,7 @@ Index of this file:
 // TABLES CLIPPING/CULLING
 //-----------------------------------------------------------------------------
 // About clipping/culling of Rows in Tables:
-// - For large numbers of rows, it is recommended you use ImGuiListClipper to only submit visible rows.
+// - For large numbers of rows, it is recommended you use ImGuiListClipper to submit only visible rows.
 //   ImGuiListClipper is reliant on the fact that rows are of equal height.
 //   See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper.
 // - Note that auto-resizing columns don't play well with using the clipper.
@@ -168,7 +169,7 @@ Index of this file:
 // - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
 //
 //                        [A]         [B]          [C]
-//  TableNextColumn():    true        false        false       -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height.
+//  TableNextColumn():    true        false        false       -> [userland] when TableNextColumn() / TableSetColumnIndex() returns false, user can skip submitting items but only if the column doesn't contribute to row height.
 //          SkipItems:    false       false        true        -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
 //           ClipRect:    normal      zero-width   zero-width  -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
 //  ImDrawList output:    normal      dummy        dummy       -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway).
@@ -319,7 +320,7 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
     if (flags & ImGuiTableFlags_ScrollX)
         IM_ASSERT(inner_width >= 0.0f);
 
-    // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve.
+    // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
     const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
     const ImVec2 avail_size = GetContentRegionAvail();
     ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
@@ -366,7 +367,7 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
         IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
         if (table->InstanceDataExtra.Size < instance_no)
             table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
-        instance_id = GetIDWithSeed(instance_no, GetIDWithSeed("##Instances", NULL, id)); // Push "##Instance" followed by (int)instance_no in ID stack.
+        instance_id = GetIDWithSeed(instance_no, GetIDWithSeed("##Instances", NULL, id)); // Push "##Instances" followed by (int)instance_no in ID stack.
     }
     else
     {
@@ -477,7 +478,7 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
     table->IsUnfrozenRows = true;
     table->DeclColumnsCount = 0;
 
-    // Using opaque colors facilitate overlapping elements of the grid
+    // Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
     table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
     table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
 
@@ -491,7 +492,7 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
     if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
         table->IsResetDisplayOrderRequest = true;
 
-    // Mark as used
+    // Mark as used to avoid GC
     if (table_idx >= g.TablesLastTimeActive.Size)
         g.TablesLastTimeActive.resize(table_idx + 1, -1.0f);
     g.TablesLastTimeActive[table_idx] = (float)g.Time;
@@ -584,13 +585,13 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
 }
 
 // For reference, the average total _allocation count_ for a table is:
-// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables)
+// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables[])
 // + 1 (for table->RawData allocated below)
 // + 1 (for table->ColumnsNames, if names are used)
-// Shared allocations per number of nested tables
+// Shared allocations for the maximum number of simultaneously nested tables (generally a very small number)
 // + 1 (for table->Splitter._Channels)
 // + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
-// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details.
+// Where active_channels_count is variable but often == columns_count or == columns_count + 1, see TableSetupDrawChannels() for details.
 // Unused channels don't perform their +2 allocations.
 void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
 {
@@ -617,7 +618,7 @@ void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
 void ImGui::TableBeginApplyRequests(ImGuiTable* table)
 {
     // Handle resizing request
-    // (We process this at the first TableBegin of the frame)
+    // (We process this in the TableBegin() of the first instance of each table)
     // FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling?
     if (table->InstanceCurrent == 0)
     {
@@ -662,8 +663,7 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
                 table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
             IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
 
-            // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[],
-            // rebuild the later from the former.
+            // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
             for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
                 table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
             table->ReorderColumnDir = 0;
@@ -737,8 +737,8 @@ static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, I
     }
 }
 
-// Layout columns for the frame. This is in essence the followup to BeginTable().
-// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first.
+// Layout columns for the frame. This is in essence the followup to BeginTable() and this is our largest function.
+// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() and other TableSetupXXXXX() functions to be called first.
 // FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns.
 // Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns?
 void ImGui::TableUpdateLayout(ImGuiTable* table)
@@ -859,8 +859,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
         table->IsSettingsDirty = true;
 
     // [Part 3] Fix column flags and record a few extra information.
-    float sum_width_requests = 0.0f;        // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
-    float stretch_sum_weights = 0.0f;       // Sum of all weights for stretch columns.
+    float sum_width_requests = 0.0f;    // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
+    float stretch_sum_weights = 0.0f;   // Sum of all weights for stretch columns.
     table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1;
     for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
     {
@@ -1145,7 +1145,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
         EndPopup();
     }
 
-    // [Part 12] Sanitize and build sort specs before we have a change to use them for display.
+    // [Part 12] Sanitize and build sort specs before we have a chance to use them for display.
     // This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change)
     if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable))
         TableSortSpecsBuild(table);
@@ -1166,9 +1166,9 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
 }
 
 // Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
-// - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise
-// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets
-//   overlapping the same area.
+// - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise.
+// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize
+//   widgets overlapping the same area.
 void ImGui::TableUpdateBorders(ImGuiTable* table)
 {
     ImGuiContext& g = *GImGui;
@@ -1643,7 +1643,7 @@ ImGuiID ImGui::TableGetColumnResizeID(ImGuiTable* table, int column_n, int insta
     return instance_id + 1 + column_n; // FIXME: #6140: still not ideal
 }
 
-// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
+// Return -1 when table is not hovered. return columns_count if hovering the unused space at the right of the right-most visible column.
 int ImGui::TableGetHoveredColumn()
 {
     ImGuiContext& g = *GImGui;
@@ -1980,6 +1980,7 @@ bool ImGui::TableNextColumn()
 // FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.
 void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
 {
+    ImGuiContext& g = *GImGui;
     ImGuiTableColumn* column = &table->Columns[column_n];
     ImGuiWindow* window = table->InnerWindow;
     table->CurrentColumn = column_n;
@@ -2004,7 +2005,6 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
     window->SkipItems = column->IsSkipItems;
     if (column->IsSkipItems)
     {
-        ImGuiContext& g = *GImGui;
         g.LastItemData.ID = 0;
         g.LastItemData.StatusFlags = 0;
     }
@@ -2023,7 +2023,6 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
     }
 
     // Logging
-    ImGuiContext& g = *GImGui;
     if (g.LogEnabled && !column->IsSkipItems)
     {
         LogRenderedText(&window->DC.CursorPos, "|");
@@ -2143,7 +2142,7 @@ void ImGui::TableSetColumnWidth(int column_n, float width)
     // - All stretch: easy.
     // - One or more fixed + one stretch: easy.
     // - One or more fixed + more than one stretch: tricky.
-    // Qt when manual resize is enabled only support a single _trailing_ stretch column.
+    // Qt when manual resize is enabled only supports a single _trailing_ stretch column, we support more cases here.
 
     // When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1.
     // FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user.
@@ -2226,7 +2225,7 @@ void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
 {
     IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1);
 
-    // Measure existing quantity
+    // Measure existing quantities
     float visible_weight = 0.0f;
     float visible_width = 0.0f;
     for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
@@ -2501,11 +2500,9 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
                     merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x);
                 if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0)
                     merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y);
-#if 0
-                GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f);
-                GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
-                GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
-#endif
+                //GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); // [DEBUG]
+                //GetForegroundDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
+                //GetForegroundDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
                 remaining_count -= merge_group->ChannelsCount;
                 for (int n = 0; n < (size_for_masks_bitarrays_one >> 2); n++)
                     remaining_mask[n] &= ~merge_group->ChannelsMask[n];
@@ -2669,7 +2666,6 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
         TableUpdateLayout(table);
 
     TableSortSpecsBuild(table);
-
     return &table->SortSpecs;
 }
 
@@ -2788,7 +2784,7 @@ void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
         }
     }
 
-    // Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag)
+    // Fallback default sort order (if no column with the ImGuiTableColumnFlags_DefaultSort flag)
     if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
         for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
         {
@@ -3479,12 +3475,12 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
             if (!save_column)
                 continue;
             buf->appendf("Column %-2d", column_n);
-            if (column->UserID != 0)                    buf->appendf(" UserID=%08X", column->UserID);
-            if (save_size && column->IsStretch)         buf->appendf(" Weight=%.4f", column->WidthOrWeight);
-            if (save_size && !column->IsStretch)        buf->appendf(" Width=%d", (int)column->WidthOrWeight);
-            if (save_visible)                           buf->appendf(" Visible=%d", column->IsEnabled);
-            if (save_order)                             buf->appendf(" Order=%d", column->DisplayOrder);
-            if (save_sort && column->SortOrder != -1)   buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^');
+            if (column->UserID != 0)                    { buf->appendf(" UserID=%08X", column->UserID); }
+            if (save_size && column->IsStretch)         { buf->appendf(" Weight=%.4f", column->WidthOrWeight); }
+            if (save_size && !column->IsStretch)        { buf->appendf(" Width=%d", (int)column->WidthOrWeight); }
+            if (save_visible)                           { buf->appendf(" Visible=%d", column->IsEnabled); }
+            if (save_order)                             { buf->appendf(" Order=%d", column->DisplayOrder); }
+            if (save_sort && column->SortOrder != -1)   { buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); }
             buf->append("\n");
         }
         buf->append("\n");
@@ -3532,7 +3528,7 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
     IM_ASSERT(table->MemoryCompacted == false);
     table->SortSpecs.Specs = NULL;
     table->SortSpecsMulti.clear();
-    table->IsSortSpecsDirty = true; // FIXME: shouldn't have to leak into user performing a sort
+    table->IsSortSpecsDirty = true; // FIXME: In theory shouldn't have to leak into user performing a sort on resume.
     table->ColumnsNames.clear();
     table->MemoryCompacted = true;
     for (int n = 0; n < table->ColumnsCount; n++)

+ 13 - 23
imgui_widgets.cpp

@@ -1398,8 +1398,9 @@ void ImGui::AlignTextToFramePadding()
 }
 
 // Horizontal/vertical separating line
-// FIXME: Surprisingly, this seemingly simple widget is adjacent to MANY different legacy/tricky layout issues.
-void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
+// FIXME: Surprisingly, this seemingly trivial widget is a victim of many different legacy/tricky layout issues.
+// Note how thickness == 1.0f is handled specifically as not moving CursorPos by 'thickness', but other values are.
+void ImGui::SeparatorEx(ImGuiSeparatorFlags flags, float thickness)
 {
     ImGuiWindow* window = GetCurrentWindow();
     if (window->SkipItems)
@@ -1407,8 +1408,8 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
 
     ImGuiContext& g = *GImGui;
     IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical)));   // Check that only 1 option is selected
+    IM_ASSERT(thickness > 0.0f);
 
-    const float thickness = 1.0f; // Cannot use g.Style.SeparatorTextSize yet for various reasons.
     if (flags & ImGuiSeparatorFlags_Vertical)
     {
         // Vertical separator, for menu bars (use current line height).
@@ -1442,6 +1443,8 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
             x2 = table->Columns[table->CurrentColumn].MaxX;
         }
 
+        // Before Tables API happened, we relied on Separator() to span all columns of a Columns() set.
+        // We currently don't need to provide the same feature for tables because tables naturally have border features.
         ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL;
         if (columns)
             PushColumnsBackground();
@@ -1451,8 +1454,8 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
         const float thickness_for_layout = (thickness == 1.0f) ? 0.0f : thickness; // FIXME: See 1.70/1.71 Separator() change: makes legacy 1-px separator not affect layout yet. Should change.
         const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness));
         ItemSize(ImVec2(0.0f, thickness_for_layout));
-        const bool item_visible = ItemAdd(bb, 0);
-        if (item_visible)
+
+        if (ItemAdd(bb, 0))
         {
             // Draw
             window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Separator));
@@ -1475,10 +1478,11 @@ void ImGui::Separator()
     if (window->SkipItems)
         return;
 
-    // Those flags should eventually be overridable by the user
+    // Those flags should eventually be configurable by the user
+    // FIXME: We cannot g.Style.SeparatorTextBorderSize for thickness as it relates to SeparatorText() which is a decorated separator, not defaulting to 1.0f.
     ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
     flags |= ImGuiSeparatorFlags_SpanAllColumns; // NB: this only applies to legacy Columns() api as they relied on Separator() a lot.
-    SeparatorEx(flags);
+    SeparatorEx(flags, 1.0f);
 }
 
 void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_w)
@@ -1538,8 +1542,8 @@ void ImGui::SeparatorText(const char* label)
         return;
 
     // The SeparatorText() vs SeparatorTextEx() distinction is designed to be considerate that we may want:
-    // - allow headers to be draggable items (would require a stable ID + a noticeable highlight)
-    // - this high-level entry point to allow formatting? (may require ID separate from formatted string)
+    // - allow separator-text to be draggable items (would require a stable ID + a noticeable highlight)
+    // - this high-level entry point to allow formatting? (which in turns may require ID separate from formatted string)
     // - because of this we probably can't turn 'const char* label' into 'const char* fmt, ...'
     // Otherwise, we can decide that users wanting to drag this would layout a dedicated drag-item,
     // and then we can turn this into a format function.
@@ -6622,20 +6626,6 @@ bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
     return true;
 }
 
-#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
-// OBSOLETED in 1.81 (from February 2021)
-bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items)
-{
-    // If height_in_items == -1, default height is maximum 7.
-    ImGuiContext& g = *GImGui;
-    float height_in_items_f = (height_in_items < 0 ? ImMin(items_count, 7) : height_in_items) + 0.25f;
-    ImVec2 size;
-    size.x = 0.0f;
-    size.y = GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f;
-    return BeginListBox(label, size);
-}
-#endif
-
 void ImGui::EndListBox()
 {
     ImGuiContext& g = *GImGui;