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@@ -620,6 +620,8 @@ ImGuiStyle::ImGuiStyle()
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GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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DisplayWindowPadding = ImVec2(22,22); // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
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DisplayWindowPadding = ImVec2(22,22); // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
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DisplaySafeAreaPadding = ImVec2(4,4); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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DisplaySafeAreaPadding = ImVec2(4,4); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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+ AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
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+ AntiAliasedShapes = true; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
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Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
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Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
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Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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@@ -9103,6 +9105,8 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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return;
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return;
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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+ anti_aliased &= GImGui->Style.AntiAliasedLines;
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+ //if (ImGui::GetIO().KeyCtrl) anti_aliased = false;
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int start = 0, count = points_count;
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int start = 0, count = points_count;
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if (!closed)
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if (!closed)
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@@ -9111,8 +9115,6 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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count = points_count-1;
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count = points_count-1;
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}
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}
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- //if (ImGui::GetIO().KeyCtrl) anti_aliased = false;
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-
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if (anti_aliased)
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if (anti_aliased)
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{
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{
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// Anti-aliased stroke
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// Anti-aliased stroke
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@@ -9221,7 +9223,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased)
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void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased)
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{
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{
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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-
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+ anti_aliased &= GImGui->Style.AntiAliasedShapes;
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//if (ImGui::GetIO().KeyCtrl) anti_aliased = false;
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//if (ImGui::GetIO().KeyCtrl) anti_aliased = false;
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if (anti_aliased)
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if (anti_aliased)
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@@ -10821,6 +10823,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.55f);
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.55f);
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+ if (ImGui::TreeNode("Rendering"))
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+ {
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+ ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines);
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+ ImGui::Checkbox("Anti-aliased shapes", &style.AntiAliasedShapes);
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+ ImGui::TreePop();
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+ }
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+
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if (ImGui::TreeNode("Sizes"))
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if (ImGui::TreeNode("Sizes"))
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{
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{
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ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.
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ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.
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