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@@ -2506,38 +2506,32 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
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const ImFont* font = draw_list->_Data->Font;
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const float font_size = draw_list->_Data->FontSize;
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const char* text_end_ellipsis = NULL;
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- const ImFontGlyph* glyph;
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- int ellipsis_char_num = 1;
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- ImWchar ellipsis_codepoint = font->EllipsisCodePoint;
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- if (ellipsis_codepoint != (ImWchar)-1)
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- glyph = font->FindGlyph(ellipsis_codepoint);
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- else
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+ ImWchar ellipsis_char = font->EllipsisChar;
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+ int ellipsis_char_count = 1;
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+ if (ellipsis_char == (ImWchar)-1)
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{
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- ellipsis_codepoint = (ImWchar)'.';
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- glyph = font->FindGlyph(ellipsis_codepoint);
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- ellipsis_char_num = 3;
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+ ellipsis_char = (ImWchar)'.';
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+ ellipsis_char_count = 3;
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}
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+ const ImFontGlyph* glyph = font->FindGlyph(ellipsis_char);
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- float ellipsis_glyph_width = glyph->X1; // Width of the glyph with no padding on either side
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- float ellipsis_width = ellipsis_glyph_width; // Full width of entire ellipsis
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- float push_left = 1.f;
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+ float ellipsis_glyph_width = glyph->X1; // Width of the glyph with no padding on either side
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+ float ellipsis_total_width = ellipsis_glyph_width; // Full width of entire ellipsis
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+ float push_left = 1.0f;
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- if (ellipsis_char_num > 1)
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+ if (ellipsis_char_count > 1)
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{
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- const float spacing_between_dots = 1.f * (draw_list->_Data->FontSize / font->FontSize);
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- ellipsis_glyph_width = glyph->X1 - glyph->X0 + spacing_between_dots;
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// Full ellipsis size without free spacing after it.
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- ellipsis_width = ellipsis_glyph_width * (float)ellipsis_char_num - spacing_between_dots;
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- if (glyph->X0 > 1.f)
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- {
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- // Pushing ellipsis to the left will be accomplished by rendering the dot (X0).
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- push_left = 0.f;
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- }
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+ const float spacing_between_dots = 1.0f * (draw_list->_Data->FontSize / font->FontSize);
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+ ellipsis_glyph_width = glyph->X1 - glyph->X0 + spacing_between_dots;
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+ ellipsis_total_width = ellipsis_glyph_width * (float)ellipsis_char_count - spacing_between_dots;
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+ if (glyph->X0 > 1.0f)
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+ push_left = 0.0f; // Pushing ellipsis to the left will be accomplished by rendering the dot (X0).
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}
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- float text_width = ImMax((pos_max.x - ellipsis_width) - pos_min.x, 1.0f);
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- float text_size_clipped_x = font->CalcTextSizeA(font_size, text_width, 0.0f, text, text_end_full, &text_end_ellipsis).x;
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+ float text_avail_width = ImMax((pos_max.x - ellipsis_total_width) - pos_min.x, 1.0f);
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+ float text_size_clipped_x = font->CalcTextSizeA(font_size, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x;
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if (text == text_end_ellipsis && text_end_ellipsis < text_end_full)
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{
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@@ -2547,7 +2541,7 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
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}
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while (text_end_ellipsis > text && ImCharIsBlankA(text_end_ellipsis[-1]))
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{
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- // Trim trailing space before ellipsis
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+ // Trim trailing space before ellipsis (FIXME: Supporting non-ascii blanks would be nice, for this we need a function to backtrack in UTF-8 text)
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text_end_ellipsis--;
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text_size_clipped_x -= font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text_end_ellipsis, text_end_ellipsis + 1).x; // Ascii blanks are always 1 byte
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}
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@@ -2560,16 +2554,15 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
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// ||||
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// \ \__ extra_spacing when two characters got hidden
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// \___ extra_spacing when one character got hidden
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- unsigned c = 0;
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- float extra_spacing = 0;
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+ unsigned int c = 0;
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+ float extra_spacing = 0.0f;
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const char* text_end_ellipsis_prev = text_end_ellipsis;
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text_end_ellipsis += ImTextCharFromUtf8(&c, text_end_ellipsis, text_end_full);
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if (c && !ImCharIsBlankW(c))
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{
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- const ImFontGlyph* hidden_glyph = font->FindGlyph(c);
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// Free space after first invisible glyph
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+ const ImFontGlyph* hidden_glyph = font->FindGlyph((ImWchar)c);
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extra_spacing = hidden_glyph->AdvanceX - hidden_glyph->X1;
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- c = 0;
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text_end_ellipsis += ImTextCharFromUtf8(&c, text_end_ellipsis, text_end_full);
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if (c && !ImCharIsBlankW(c))
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{
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@@ -2587,11 +2580,11 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
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if (extra_spacing > 0)
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{
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// Repeat calculation hoping that we will get extra character visible
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- text_width += extra_spacing;
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+ text_avail_width += extra_spacing;
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// Text length calculation is essentially an optimized version of this:
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// text_size_clipped_x = font->CalcTextSizeA(font_size, text_width, 0.0f, text, text_end_full, &text_end_ellipsis).x;
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// It avoids calculating entire width of the string.
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- text_size_clipped_x += font->CalcTextSizeA(font_size, text_width - text_size_clipped_x, 0.0f, text_end_ellipsis_prev, text_end_full, &text_end_ellipsis).x;
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+ text_size_clipped_x += font->CalcTextSizeA(font_size, text_avail_width - text_size_clipped_x, 0.0f, text_end_ellipsis_prev, text_end_full, &text_end_ellipsis).x;
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}
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else
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text_end_ellipsis = text_end_ellipsis_prev;
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@@ -2603,14 +2596,12 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
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// ellipsis character contained in the font. If we render ellipsis manually space is already adequate and extra
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// spacing is not needed.
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float ellipsis_x = pos_min.x + text_size_clipped_x + push_left;
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- if (ellipsis_x + ellipsis_width - push_left <= ellipsis_max_x)
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- {
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- for (int i = 0; i < ellipsis_char_num; i++)
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+ if (ellipsis_x + ellipsis_total_width - push_left <= ellipsis_max_x)
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+ for (int i = 0; i < ellipsis_char_count; i++)
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{
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- font->RenderChar(draw_list, font_size, ImVec2(ellipsis_x, pos_min.y), GetColorU32(ImGuiCol_Text), ellipsis_codepoint);
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+ font->RenderChar(draw_list, font_size, ImVec2(ellipsis_x, pos_min.y), GetColorU32(ImGuiCol_Text), ellipsis_char);
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ellipsis_x += ellipsis_glyph_width;
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}
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- }
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}
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else
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{
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