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@@ -29,6 +29,46 @@ HOW TO UPDATE?
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- Please report any issue!
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+-----------------------------------------------------------------------
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+ VIEWPORT BRANCH (In Progress)
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+-----------------------------------------------------------------------
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+
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+Breaking Changes:
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+
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+- IMPORTANT: When multi-viewports are enabled (with io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable),
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+ all coordinates/positions will be in your natural OS coordinates space. It means that:
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+ - Reference to hard-coded positions such as in SetNextWindowPos(ImVec2(0,0)) are _probably_ not what you want anymore.
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+ Use GetMainViewport()->Pos to offset hard-coded positions, e.g. SetNextWindowPos(GetMainViewport()->Pos).
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+ - Likewise io.MousePos and GetMousePos() will use OS coordinates.
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+ If you query mouse positions to interact with non-imgui coordinates you will need to offset them.
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+ e.g. subtract GetWindowViewport()->Pos.
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+- IO: Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api.
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+- IO: Removed io.DisplayVisibleMin, io.DisplayVisibleMax settings (they were marked obsoleted, used to clip within the (0,0)..(DisplaySize) range).
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+
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+
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+Other changes:
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+(FIXME: This need a fuller explanation!)
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+
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+- Added ImGuiPlatformIO structure and GetPlatformIO().
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+ Similarly to ImGuiIO and GetIO(), this structure is the main point of communication for back-ends supporting multi-viewports.
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+- Added ImGuiPlatformMonitor to feed OS monitor information in the ImGuiPlatformIO::Monitors.
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+- Added GetMainViewport().
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+- Added GetWindowViewport(), SetNextWindowViewport().
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+- Added GetWindowDpiScale().
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+- Added GetOverlayDrawList(ImGuiViewport* viewport).
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+ The no-parameter version of GetOverlayDrawList() return the overlay for the current window's viewport.
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+- Added UpdatePlatformWindows(), RenderPlatformWindows(), DestroyPlatformWindows() for usage for application core.
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+- Added FindViewportByID(), FindViewportByPlatformHandle() for usage by back-ends.
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+- Added ImGuiConfigFlags_ViewportsEnable configuration flag and other viewport options.
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+- Added ImGuiBackendFlags_PlatformHasViewports, ImGuiBackendFlags_RendererHasViewports, ImGuiBackendFlags_HasMouseHoveredViewport backend flags.
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+- Added io.MainViewport, io.Viewports, io.MouseHoveredViewport (MouseHoveredViewport is optional _even_ for multi-viewport support).
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+- Added ImGuiViewport structure, ImGuiViewportFlags flags.
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+- Added ImGuiWindowClass and SetNextWindowClass() for passing viewport related hints to the OS/platform back-end.
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+- Examples: Renderer: OpenGL2, OpenGL3, DirectX11, DirectX12, Vulkan: Added support for multi-viewports.
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+- Examples: Platforms: Win32, GLFW, SDL2: Added support for multi-viewports.
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+ Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117.
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+
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+
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-----------------------------------------------------------------------
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VERSION 1.67 (In Progress)
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-----------------------------------------------------------------------
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@@ -41,6 +81,7 @@ Breaking Changes:
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undesirable side-effect as the window would have ID zero. In particular it is causing problems in viewport/docking branches.
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Other Changes:
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+
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- Added BETA api for Tab Bar/Tabs widgets: (#261, #351)
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- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API.
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- Added ImGuiTabBarFlags flags for BeginTabBar().
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