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ocornut 1 жил өмнө
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+ 8 - 6
docs/CHANGELOG.txt

@@ -36,12 +36,14 @@ HOW TO UPDATE?
 - Please report any issue!
 
 -----------------------------------------------------------------------
- VERSION 1.90.3 WIP (In Progress)
+ VERSION 1.90.3 (Released 2024-02-14)
 -----------------------------------------------------------------------
 
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.3
+
 Breaking changes:
 
-- Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which
+- Backends: SDL2: Removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which
   was obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() is fine.
 - Backends: Vulkan: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to
   ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering. (#7308) [@shawnhatori]
@@ -52,10 +54,10 @@ Breaking changes:
 
 Other changes:
 
-- Menus, Popups: fixed menus and popups with child window flag erroneously not displaying
+- Menus, Popups: Fixed menus and popups with ChildWindow flag erroneously not displaying
   a scrollbar when contents is over parent viewport size. (#7287, #7063) [@ZingBallyhoo]
-- Backends: SDL2: Handle gamepad disconnection + fixed increasing gamepad reference counter
-  continuously. Added support for multiple simultaneous gamepads.
+- Backends: SDL2, SDL3: Handle gamepad disconnection + fixed increasing gamepad reference
+  counter continuously. Added support for multiple simultaneous gamepads.
   Added ImGui_ImplSDL2_SetGamepadMode()) function to select whether to automatically pick
   first available gamepad, all gamepads, or specific gamepads.
   (#3884, #6559, #6890, #7180) [@ocornut, @lethal-guitar, @wn2000, @bog-dan-ro]
@@ -69,7 +71,7 @@ Other changes:
 
 
 -----------------------------------------------------------------------
- VERSION 1.90.2 (Released 2024-01-09)
+ VERSION 1.90.2 (Released 2024-02-09)
 -----------------------------------------------------------------------
 
 Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.2

+ 1 - 1
imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.3 WIP
+// dear imgui, v1.90.3
 // (main code and documentation)
 
 // Help:

+ 3 - 3
imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.3 WIP
+// dear imgui, v1.90.3
 // (headers)
 
 // Help:
@@ -23,8 +23,8 @@
 
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
-#define IMGUI_VERSION       "1.90.3 WIP"
-#define IMGUI_VERSION_NUM   19021
+#define IMGUI_VERSION       "1.90.3"
+#define IMGUI_VERSION_NUM   19030
 #define IMGUI_HAS_TABLE
 
 /*

+ 1 - 1
imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.3 WIP
+// dear imgui, v1.90.3
 // (demo code)
 
 // Help:

+ 1 - 1
imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.3 WIP
+// dear imgui, v1.90.3
 // (drawing and font code)
 
 /*

+ 1 - 1
imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.3 WIP
+// dear imgui, v1.90.3
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.

+ 1 - 1
imgui_tables.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.3 WIP
+// dear imgui, v1.90.3
 // (tables and columns code)
 
 /*

+ 1 - 1
imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.3 WIP
+// dear imgui, v1.90.3
 // (widgets code)
 
 /*