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@@ -175,8 +175,9 @@ struct ImGuiViewport; // A Platform Window (always only one in 'ma
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// Enumerations
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// - We don't use strongly typed enums much because they add constraints (can't extend in private code, can't store typed in bit fields, extra casting on iteration)
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// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists!
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-// In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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-// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
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+// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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+// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
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+// - In Visual Studio Code: CTRL+click can follow symbols inside comments.
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enum ImGuiKey : int; // -> enum ImGuiKey // Enum: A key identifier (ImGuiKey_XXX or ImGuiMod_XXX value)
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enum ImGuiMouseSource : int; // -> enum ImGuiMouseSource // Enum; A mouse input source identifier (Mouse, TouchScreen, Pen)
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typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling
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@@ -191,8 +192,9 @@ typedef int ImGuiTableBgTarget; // -> enum ImGuiTableBgTarget_ // Enum: A
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// Flags (declared as int to allow using as flags without overhead, and to not pollute the top of this file)
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// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists!
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-// In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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-// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
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+// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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+// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
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+// - In Visual Studio Code: CTRL+click can follow symbols inside comments.
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typedef int ImDrawFlags; // -> enum ImDrawFlags_ // Flags: for ImDrawList functions
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typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList instance
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typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas build
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@@ -1547,8 +1549,9 @@ enum ImGuiCol_
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// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
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// During initialization or between frames, feel free to just poke into ImGuiStyle directly.
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// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description.
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-// In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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-// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
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+// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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+// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
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+// - In Visual Studio Code: CTRL+click can follow symbols inside comments.
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// - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
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enum ImGuiStyleVar_
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{
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@@ -2045,6 +2048,9 @@ struct ImGuiStyle
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//-----------------------------------------------------------------------------
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// Communicate most settings and inputs/outputs to Dear ImGui using this structure.
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// Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage.
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+// It is generally expected that:
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+// - initialization: backends and user code writes to ImGuiIO.
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+// - main loop: backends writes to ImGuiIO, user code and imgui code reads from ImGuiIO.
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//-----------------------------------------------------------------------------
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// [Internal] Storage used by IsKeyDown(), IsKeyPressed() etc functions.
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