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Backends: DirectX12: amend changelog to clarify fixes. (#3463, #5018)

ocornut 2 weeks ago
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5cd83e689e
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      docs/CHANGELOG.txt

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docs/CHANGELOG.txt

@@ -76,6 +76,7 @@ Other Changes:
 - Backends: DirectX12: reuse a command list and allocator for texture uploads instead
 - Backends: DirectX12: reuse a command list and allocator for texture uploads instead
   of recreating them each time. (#8963, #8465) [@RT2Code]
   of recreating them each time. (#8963, #8465) [@RT2Code]
 - Backends: DirectX12: Rework synchronization logic. (#8961) [@RT2Code]
 - Backends: DirectX12: Rework synchronization logic. (#8961) [@RT2Code]
+  (presumably fixes old hard-to-repro crash issues such as #3463, #5018)
 - Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support
 - Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support
   `RTLD_NOLOAD`. (#8952) [@Xottab-DUTY, @threedeyes]
   `RTLD_NOLOAD`. (#8952) [@Xottab-DUTY, @threedeyes]
 - Backends: GLFW: fixed build on platform that are neither Windows, macOS or
 - Backends: GLFW: fixed build on platform that are neither Windows, macOS or