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@@ -7,11 +7,22 @@ jobs:
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runs-on: windows-2019
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env:
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MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
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+ # Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory.
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+ SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\
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+ VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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+ - name: Install Dependencies
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+ shell: powershell
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+ run: |
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+ Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip"
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+ Expand-Archive -Path SDL2-devel-2.0.10-VC.zip
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+ Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
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+ Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
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+
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- name: Fix Projects
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shell: powershell
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run: |
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@@ -26,7 +37,6 @@ jobs:
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}
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# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
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-
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- name: Build Win32 example_glfw_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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@@ -35,6 +45,26 @@ jobs:
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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+ - name: Build Win32 example_glfw_vulkan
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+ shell: cmd
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+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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+
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+ - name: Build Win32 example_sdl_vulkan
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+ shell: cmd
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+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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+
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+ - name: Build Win32 example_sdl_opengl2
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+ shell: cmd
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+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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+
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+ - name: Build Win32 example_sdl_opengl3
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+ shell: cmd
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+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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+
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+ - name: Build Win32 example_sdl_directx11
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+ shell: cmd
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+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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+
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- name: Build Win32 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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@@ -55,6 +85,26 @@ jobs:
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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+ - name: Build x64 example_glfw_vulkan
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+ shell: cmd
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+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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+
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+ - name: Build x64 example_sdl_vulkan
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+ shell: cmd
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+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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+
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+ - name: Build x64 example_sdl_opengl2
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+ shell: cmd
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+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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+
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+ - name: Build x64 example_sdl_opengl3
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+ shell: cmd
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+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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+
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+ - name: Build x64 example_sdl_directx11
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+ shell: cmd
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+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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+
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- name: Build x64 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
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