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@@ -1,3 +1,6 @@
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+// Dear ImGui: standalone example application for OSX + Metal.
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+// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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+// Read online: https://github.com/ocornut/imgui/tree/master/docs
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#import <Foundation/Foundation.h>
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@@ -31,13 +34,15 @@
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@implementation ViewController
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-- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil {
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+- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil
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+{
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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_device = MTLCreateSystemDefaultDevice();
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_commandQueue = [_device newCommandQueue];
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- if (!self.device) {
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+ if (!self.device)
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+ {
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NSLog(@"Metal is not supported");
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abort();
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}
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@@ -75,11 +80,13 @@
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return self;
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}
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-- (MTKView *)mtkView {
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+- (MTKView *)mtkView
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+{
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return (MTKView *)self.view;
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}
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-- (void)loadView {
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+- (void)loadView
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+{
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self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)];
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}
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@@ -104,14 +111,13 @@
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// window, we'd want to be much more careful than just ingesting the complete event stream, though we
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// do make an effort to be good citizens by passing along events when Dear ImGui doesn't want to capture.
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NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel;
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- [NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) {
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+ [NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
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+ {
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BOOL wantsCapture = ImGui_ImplOSX_HandleEvent(event, self.view);
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- if (event.type == NSEventTypeKeyDown && wantsCapture) {
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+ if (event.type == NSEventTypeKeyDown && wantsCapture)
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return nil;
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- } else {
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+ else
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return event;
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- }
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-
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}];
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ImGui_ImplOSX_Init();
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@@ -174,15 +180,18 @@
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// multitouch correctly at all. This causes the "cursor" to behave very erratically
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// when there are multiple active touches. But for demo purposes, single-touch
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// interaction actually works surprisingly well.
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-- (void)updateIOWithTouchEvent:(UIEvent *)event {
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+- (void)updateIOWithTouchEvent:(UIEvent *)event
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+{
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UITouch *anyTouch = event.allTouches.anyObject;
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CGPoint touchLocation = [anyTouch locationInView:self.view];
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ImGuiIO &io = ImGui::GetIO();
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io.MousePos = ImVec2(touchLocation.x, touchLocation.y);
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BOOL hasActiveTouch = NO;
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- for (UITouch *touch in event.allTouches) {
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- if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled) {
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+ for (UITouch *touch in event.allTouches)
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+ {
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+ if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
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+ {
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hasActiveTouch = YES;
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break;
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}
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@@ -190,19 +199,23 @@
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io.MouseDown[0] = hasActiveTouch;
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}
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-- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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+- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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+{
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[self updateIOWithTouchEvent:event];
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}
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-- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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+- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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+{
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[self updateIOWithTouchEvent:event];
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}
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-- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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+- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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+{
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[self updateIOWithTouchEvent:event];
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}
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-- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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+- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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+{
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[self updateIOWithTouchEvent:event];
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}
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@@ -212,7 +225,7 @@
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- (void)drawInMTKView:(MTKView*)view
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{
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- ImGuiIO &io = ImGui::GetIO();
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+ ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize.x = view.bounds.size.width;
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io.DisplaySize.y = view.bounds.size.height;
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@@ -288,8 +301,8 @@
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// Rendering
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ImGui::Render();
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- ImDrawData* drawData = ImGui::GetDrawData();
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- ImGui_ImplMetal_RenderDrawData(drawData, commandBuffer, renderEncoder);
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+ ImDrawData* draw_data = ImGui::GetDrawData();
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+ ImGui_ImplMetal_RenderDrawData(draw_data, commandBuffer, renderEncoder);
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[renderEncoder popDebugGroup];
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[renderEncoder endEncoding];
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@@ -316,8 +329,10 @@
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@implementation AppDelegate
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-- (instancetype)init {
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- if (self = [super init]) {
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+- (instancetype)init
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+{
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+ if (self = [super init])
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+ {
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NSViewController *rootViewController = [[ViewController alloc] initWithNibName:nil bundle:nil];
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self.window = [[NSWindow alloc] initWithContentRect:NSZeroRect
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styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable
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@@ -331,7 +346,8 @@
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return self;
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}
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-- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender {
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+- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender
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+{
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return YES;
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}
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@@ -363,14 +379,17 @@
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#if TARGET_OS_OSX
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-int main(int argc, const char * argv[]) {
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+int main(int argc, const char * argv[])
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+{
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return NSApplicationMain(argc, argv);
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}
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#else
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-int main(int argc, char * argv[]) {
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- @autoreleasepool {
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+int main(int argc, char * argv[])
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+{
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+ @autoreleasepool
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+ {
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return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
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}
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}
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