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Demo: Improved popups demo and comments.

ocornut 4 năm trước cách đây
mục cha
commit
5fed6bdc72
4 tập tin đã thay đổi với 90 bổ sung40 xóa
  1. 1 0
      docs/CHANGELOG.txt
  2. 15 4
      imgui.cpp
  3. 1 1
      imgui.h
  4. 73 35
      imgui_demo.cpp

+ 1 - 0
docs/CHANGELOG.txt

@@ -54,6 +54,7 @@ Other Changes:
 - LabelText: Fixed clipping of multi-line value text when label is single-line. (#4004)
 - LabelText: Fixed vertical alignment of single-line value text when label is multi-line. (#4004)
 - Popups: Added 'OpenPopup(ImGuiID id)' overload to facilitate calling from nested stacks. (#3993, #331) [@zlash]
+- Demo: Improved popups demo and comments.
 - Backends: SDL: Rework global mouse pos availability check listing supported platforms explicitly,
   effectively fixing mouse access on Raspberry Pi. (#2837, #3950) [@lethal-guitar, @hinxx]
 - Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). (#2062, #3532, #3961)

+ 15 - 4
imgui.cpp

@@ -8363,10 +8363,21 @@ void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags
 }
 
 // This is a helper to handle the simplest case of associating one named popup to one given widget.
-// - You can pass a NULL str_id to use the identifier of the last item.
-// - You may want to handle this on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters).
-// - This is essentially the same as calling OpenPopupOnItemClick() + BeginPopup() but written to avoid
-//   computing the ID twice because BeginPopupContextXXX functions may be called very frequently.
+// - To create a popup associated to the last item, you generally want to pass a NULL value to str_id.
+// - To create a popup with a specific identifier, pass it in str_id.
+//    - This is useful when using using BeginPopupContextItem() on an item which doesn't have an identifier, e.g. a Text() call.
+//    - This is useful when multiple code locations may want to manipulate/open the same popup, given an explicit id.
+// - You may want to handle the whole on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters).
+//   This is essentially the same as:
+//       id = str_id ? GetID(str_id) : GetItemID();
+//       OpenPopupOnItemClick(str_id);
+//       return BeginPopup(id);
+//   Which is essentially the same as:
+//       id = str_id ? GetID(str_id) : GetItemID();
+//       if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right))
+//           OpenPopup(id);
+//       return BeginPopup(id);
+//   The main difference being that this is tweaked to avoid computing the ID twice.
 bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flags)
 {
     ImGuiWindow* window = GImGui->CurrentWindow;

+ 1 - 1
imgui.h

@@ -661,7 +661,7 @@ namespace ImGui
     //  - They are convenient to easily create context menus, hence the name.
     //  - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future.
     //  - IMPORTANT: we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight.
-    IMGUI_API bool          BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);  // open+begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
+    IMGUI_API bool          BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);  // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
     IMGUI_API bool          BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window.
     IMGUI_API bool          BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);  // open+begin popup when clicked in void (where there are no windows).
     // Popups: query functions

+ 73 - 35
imgui_demo.cpp

@@ -3192,46 +3192,84 @@ static void ShowDemoWindowPopups()
 
     if (ImGui::TreeNode("Context menus"))
     {
+        HelpMarker("\"Context\" functions are simple helpers to associate a Popup to a given Item or Window identifier.");
+
         // BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing:
-        //    if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right))
-        //       OpenPopup(id);
-        //    return BeginPopup(id);
-        // For more advanced uses you may want to replicate and customize this code.
-        // See details in BeginPopupContextItem().
-        static float value = 0.5f;
-        ImGui::Text("Value = %.3f (<-- right-click here)", value);
-        if (ImGui::BeginPopupContextItem("item context menu"))
-        {
-            if (ImGui::Selectable("Set to zero")) value = 0.0f;
-            if (ImGui::Selectable("Set to PI")) value = 3.1415f;
-            ImGui::SetNextItemWidth(-FLT_MIN);
-            ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f);
-            ImGui::EndPopup();
+        //     if (id == 0)
+        //         id = GetItemID(); // Use last item id
+        //     if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right))
+        //         OpenPopup(id);
+        //     return BeginPopup(id);
+        // For advanced advanced uses you may want to replicate and customize this code.
+        // See more details in BeginPopupContextItem().
+
+        // Example 1
+        // When used after an item that has an ID (e.g. Button), we can skip providing an ID to BeginPopupContextItem(),
+        // and BeginPopupContextItem() will use the last item ID as the popup ID.
+        {
+            const char* names[5] = { "Label1", "Label2", "Label3", "Label4", "Label5" };
+            for (int n = 0; n < 5; n++)
+            {
+                ImGui::Selectable(names[n]);
+                if (ImGui::BeginPopupContextItem()) // <-- use last item id as popup id
+                {
+                    ImGui::Text("This a popup for \"%s\"!", names[n]);
+                    if (ImGui::Button("Close"))
+                        ImGui::CloseCurrentPopup();
+                    ImGui::EndPopup();
+                }
+                if (ImGui::IsItemHovered())
+                    ImGui::SetTooltip("Right-click to open popup");
+            }
         }
 
-        // We can also use OpenPopupOnItemClick() which is the same as BeginPopupContextItem() but without the
-        // Begin() call. So here we will make it that clicking on the text field with the right mouse button (1)
-        // will toggle the visibility of the popup above.
-        ImGui::Text("(You can also right-click me to open the same popup as above.)");
-        ImGui::OpenPopupOnItemClick("item context menu", 1);
-
-        // When used after an item that has an ID (e.g.Button), we can skip providing an ID to BeginPopupContextItem().
-        // BeginPopupContextItem() will use the last item ID as the popup ID.
-        // In addition here, we want to include your editable label inside the button label.
-        // We use the ### operator to override the ID (read FAQ about ID for details)
-        static char name[32] = "Label1";
-        char buf[64];
-        sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label
-        ImGui::Button(buf);
-        if (ImGui::BeginPopupContextItem())
+        // Example 2
+        // Popup on a Text() element which doesn't have an identifier: we need to provide an identifier to BeginPopupContextItem().
+        // Using an explicit identifier is also convenient if you want to activate the popups from different locations.
         {
-            ImGui::Text("Edit name:");
-            ImGui::InputText("##edit", name, IM_ARRAYSIZE(name));
-            if (ImGui::Button("Close"))
-                ImGui::CloseCurrentPopup();
-            ImGui::EndPopup();
+            HelpMarker("Text() elements don't have stable identifiers so we need to provide one.");
+            static float value = 0.5f;
+            ImGui::Text("Value = %.3f <-- (1) right-click this value", value);
+            if (ImGui::BeginPopupContextItem("my popup"))
+            {
+                if (ImGui::Selectable("Set to zero")) value = 0.0f;
+                if (ImGui::Selectable("Set to PI")) value = 3.1415f;
+                ImGui::SetNextItemWidth(-FLT_MIN);
+                ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f);
+                ImGui::EndPopup();
+            }
+
+            // We can also use OpenPopupOnItemClick() to toggle the visibility of a given popup.
+            // Here we make it that right-clicking this other text element opens the same popup as above.
+            // The popup itself will be submitted by the code above.
+            ImGui::Text("(2) Or right-click this text");
+            ImGui::OpenPopupOnItemClick("my popup", ImGuiPopupFlags_MouseButtonRight);
+
+            // Back to square one: manually open the same popup.
+            if (ImGui::Button("(3) Or click this button"))
+                ImGui::OpenPopup("my popup");
+        }
+
+        // Example 3
+        // When using BeginPopupContextItem() with an implicit identifier (NULL == use last item ID),
+        // we need to make sure your item identifier is stable.
+        // In this example we showcase altering the item label while preserving its identifier, using the ### operator (see FAQ).
+        {
+            HelpMarker("Showcase using a popup ID linked to item ID, with the item having a changing label + stable ID using the ### operator.");
+            static char name[32] = "Label1";
+            char buf[64];
+            sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label
+            ImGui::Button(buf);
+            if (ImGui::BeginPopupContextItem())
+            {
+                ImGui::Text("Edit name:");
+                ImGui::InputText("##edit", name, IM_ARRAYSIZE(name));
+                if (ImGui::Button("Close"))
+                    ImGui::CloseCurrentPopup();
+                ImGui::EndPopup();
+            }
+            ImGui::SameLine(); ImGui::Text("(<-- right-click here)");
         }
-        ImGui::SameLine(); ImGui::Text("(<-- right-click here)");
 
         ImGui::TreePop();
     }