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@@ -4714,6 +4714,25 @@ static bool SliderFloatAsInputText(const char* label, float* v, const ImGuiID& i
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return value_changed;
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}
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+// Parse display precision back from the display format string
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+static void ParseFormat(const char* fmt, int& decimal_precision)
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+{
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+ while ((fmt = strchr(fmt, '%')) != NULL)
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+ {
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+ fmt++;
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+ if (fmt[0] == '%') { fmt++; continue; } // Ignore "%%"
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+ while (*fmt >= '0' && *fmt <= '9')
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+ fmt++;
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+ if (*fmt == '.')
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+ {
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+ decimal_precision = atoi(fmt + 1);
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+ if (decimal_precision < 0 || decimal_precision > 10)
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+ decimal_precision = 3;
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+ }
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+ break;
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+ }
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+}
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+
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// Use power!=1.0 for logarithmic sliders.
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// Adjust display_format to decorate the value with a prefix or a suffix.
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// "%.3f" 1.234
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@@ -4732,23 +4751,8 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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if (!display_format)
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display_format = "%.3f";
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-
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- // Parse display precision back from the display format string
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int decimal_precision = 3;
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- for (const char* p = display_format; p = strchr(p, '%'); )
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- {
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- p++;
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- if (p[0] == '%') { p ++; continue; } // Ignore "%%"
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- while (*p >= '0' && *p <= '9')
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- p++;
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- if (*p == '.')
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- {
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- decimal_precision = atoi(p+1);
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- if (decimal_precision < 0 || decimal_precision > 10)
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- decimal_precision = 3;
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- }
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- break;
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- }
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+ ParseFormat(display_format, decimal_precision);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f);
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