|
@@ -136,6 +136,7 @@
|
|
|
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
|
|
|
|
|
- 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive.
|
|
|
+ - 2014/04/03 (1.38) - removed support for passing -FLT_MAX..+FLT_MAX as the range for a SliderFloat(). Use DragFloat() or Inputfloat() instead.
|
|
|
- 2015/03/17 (1.36) - renamed GetItemRectMin()/GetItemRectMax()/IsMouseHoveringBox() to GetItemRectMin()/GetItemRectMax()/IsMouseHoveringRect(). Kept inline redirection function (will obsolete).
|
|
|
- 2015/03/15 (1.36) - renamed style.TreeNodeSpacing to style.IndentSpacing, ImGuiStyleVar_TreeNodeSpacing to ImGuiStyleVar_IndentSpacing
|
|
|
- 2015/03/13 (1.36) - renamed GetWindowIsFocused() to IsWindowFocused(). Kept inline redirection function (will obsolete).
|
|
@@ -5049,12 +5050,11 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
|
|
|
// Draw frame
|
|
|
RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
|
|
|
|
|
|
- const bool is_finite = (v_min != -FLT_MAX && v_min != FLT_MAX && v_max != -FLT_MAX && v_max != FLT_MAX);
|
|
|
const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f;
|
|
|
|
|
|
const float slider_sz = horizontal ? slider_bb.GetWidth() : slider_bb.GetHeight();
|
|
|
float grab_sz;
|
|
|
- if (decimal_precision > 0 || !is_finite)
|
|
|
+ if (decimal_precision > 0)
|
|
|
grab_sz = ImMin(style.GrabMinSize, slider_sz);
|
|
|
else
|
|
|
grab_sz = ImMin(ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit
|
|
@@ -5064,117 +5064,114 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
|
|
|
|
|
|
bool value_changed = false;
|
|
|
|
|
|
- if (is_finite)
|
|
|
+ // For logarithmic sliders that cross over sign boundary we want the exponential increase to be symmetric around 0.0f
|
|
|
+ float linear_zero_pos = 0.0f; // 0.0->1.0f
|
|
|
+ if (v_min * v_max < 0.0f)
|
|
|
{
|
|
|
- // For logarithmic sliders that cross over sign boundary we want the exponential increase to be symmetric around 0.0f
|
|
|
- float linear_zero_pos = 0.0f; // 0.0->1.0f
|
|
|
- if (v_min * v_max < 0.0f)
|
|
|
- {
|
|
|
- // Different sign
|
|
|
- const float linear_dist_min_to_0 = powf(fabsf(0.0f - v_min), 1.0f/power);
|
|
|
- const float linear_dist_max_to_0 = powf(fabsf(v_max - 0.0f), 1.0f/power);
|
|
|
- linear_zero_pos = linear_dist_min_to_0 / (linear_dist_min_to_0+linear_dist_max_to_0);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Same sign
|
|
|
- linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
|
|
|
- }
|
|
|
+ // Different sign
|
|
|
+ const float linear_dist_min_to_0 = powf(fabsf(0.0f - v_min), 1.0f/power);
|
|
|
+ const float linear_dist_max_to_0 = powf(fabsf(v_max - 0.0f), 1.0f/power);
|
|
|
+ linear_zero_pos = linear_dist_min_to_0 / (linear_dist_min_to_0+linear_dist_max_to_0);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // Same sign
|
|
|
+ linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
|
|
|
+ }
|
|
|
|
|
|
- // Process clicking on the slider
|
|
|
- if (g.ActiveId == id)
|
|
|
+ // Process clicking on the slider
|
|
|
+ if (g.ActiveId == id)
|
|
|
+ {
|
|
|
+ if (g.IO.MouseDown[0])
|
|
|
{
|
|
|
- if (g.IO.MouseDown[0])
|
|
|
- {
|
|
|
- const float mouse_abs_pos = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
|
|
|
- float normalized_pos = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
|
|
|
- if (!horizontal)
|
|
|
- normalized_pos = 1.0f - normalized_pos;
|
|
|
+ const float mouse_abs_pos = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
|
|
|
+ float normalized_pos = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
|
|
|
+ if (!horizontal)
|
|
|
+ normalized_pos = 1.0f - normalized_pos;
|
|
|
|
|
|
- float new_value;
|
|
|
- if (is_non_linear)
|
|
|
- {
|
|
|
- // Account for logarithmic scale on both sides of the zero
|
|
|
- if (normalized_pos < linear_zero_pos)
|
|
|
- {
|
|
|
- // Negative: rescale to the negative range before powering
|
|
|
- float a = 1.0f - (normalized_pos / linear_zero_pos);
|
|
|
- a = powf(a, power);
|
|
|
- new_value = ImLerp(ImMin(v_max,0.f), v_min, a);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Positive: rescale to the positive range before powering
|
|
|
- float a;
|
|
|
- if (fabsf(linear_zero_pos - 1.0f) > 1.e-6)
|
|
|
- a = (normalized_pos - linear_zero_pos) / (1.0f - linear_zero_pos);
|
|
|
- else
|
|
|
- a = normalized_pos;
|
|
|
- a = powf(a, power);
|
|
|
- new_value = ImLerp(ImMax(v_min,0.0f), v_max, a);
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
+ float new_value;
|
|
|
+ if (is_non_linear)
|
|
|
+ {
|
|
|
+ // Account for logarithmic scale on both sides of the zero
|
|
|
+ if (normalized_pos < linear_zero_pos)
|
|
|
{
|
|
|
- // Linear slider
|
|
|
- new_value = ImLerp(v_min, v_max, normalized_pos);
|
|
|
+ // Negative: rescale to the negative range before powering
|
|
|
+ float a = 1.0f - (normalized_pos / linear_zero_pos);
|
|
|
+ a = powf(a, power);
|
|
|
+ new_value = ImLerp(ImMin(v_max,0.f), v_min, a);
|
|
|
}
|
|
|
-
|
|
|
- // Round past decimal precision
|
|
|
- // 0->1, 1->0.1, 2->0.01, etc.
|
|
|
- // So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
|
|
|
- const float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
|
|
|
- const float remainder = fmodf(new_value, min_step);
|
|
|
- if (remainder <= min_step*0.5f)
|
|
|
- new_value -= remainder;
|
|
|
else
|
|
|
- new_value += (min_step - remainder);
|
|
|
-
|
|
|
- if (*v != new_value)
|
|
|
{
|
|
|
- *v = new_value;
|
|
|
- value_changed = true;
|
|
|
+ // Positive: rescale to the positive range before powering
|
|
|
+ float a;
|
|
|
+ if (fabsf(linear_zero_pos - 1.0f) > 1.e-6)
|
|
|
+ a = (normalized_pos - linear_zero_pos) / (1.0f - linear_zero_pos);
|
|
|
+ else
|
|
|
+ a = normalized_pos;
|
|
|
+ a = powf(a, power);
|
|
|
+ new_value = ImLerp(ImMax(v_min,0.0f), v_max, a);
|
|
|
}
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
- SetActiveId(0);
|
|
|
+ // Linear slider
|
|
|
+ new_value = ImLerp(v_min, v_max, normalized_pos);
|
|
|
}
|
|
|
- }
|
|
|
|
|
|
- // Calculate slider grab positioning
|
|
|
- float grab_t;
|
|
|
- if (is_non_linear)
|
|
|
- {
|
|
|
- float v_clamped = ImClamp(*v, v_min, v_max);
|
|
|
- if (v_clamped < 0.0f)
|
|
|
- {
|
|
|
- const float f = 1.0f - (v_clamped - v_min) / (ImMin(0.0f,v_max) - v_min);
|
|
|
- grab_t = (1.0f - powf(f, 1.0f/power)) * linear_zero_pos;
|
|
|
- }
|
|
|
+ // Round past decimal precision
|
|
|
+ // 0->1, 1->0.1, 2->0.01, etc.
|
|
|
+ // So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
|
|
|
+ const float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
|
|
|
+ const float remainder = fmodf(new_value, min_step);
|
|
|
+ if (remainder <= min_step*0.5f)
|
|
|
+ new_value -= remainder;
|
|
|
else
|
|
|
+ new_value += (min_step - remainder);
|
|
|
+
|
|
|
+ if (*v != new_value)
|
|
|
{
|
|
|
- const float f = (v_clamped - ImMax(0.0f,v_min)) / (v_max - ImMax(0.0f,v_min));
|
|
|
- grab_t = linear_zero_pos + powf(f, 1.0f/power) * (1.0f - linear_zero_pos);
|
|
|
+ *v = new_value;
|
|
|
+ value_changed = true;
|
|
|
}
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
- // Linear slider
|
|
|
- grab_t = (ImClamp(*v, v_min, v_max) - v_min) / (v_max - v_min);
|
|
|
+ SetActiveId(0);
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- // Draw
|
|
|
- if (!horizontal)
|
|
|
- grab_t = 1.0f - grab_t;
|
|
|
- const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
|
|
|
- ImRect grab_bb;
|
|
|
- if (horizontal)
|
|
|
- grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + 2.0f), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - 2.0f));
|
|
|
+ // Calculate slider grab positioning
|
|
|
+ float grab_t;
|
|
|
+ if (is_non_linear)
|
|
|
+ {
|
|
|
+ float v_clamped = ImClamp(*v, v_min, v_max);
|
|
|
+ if (v_clamped < 0.0f)
|
|
|
+ {
|
|
|
+ const float f = 1.0f - (v_clamped - v_min) / (ImMin(0.0f,v_max) - v_min);
|
|
|
+ grab_t = (1.0f - powf(f, 1.0f/power)) * linear_zero_pos;
|
|
|
+ }
|
|
|
else
|
|
|
- grab_bb = ImRect(ImVec2(frame_bb.Min.x + 2.0f, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - 2.0f, grab_pos + grab_sz*0.5f));
|
|
|
- window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab));
|
|
|
+ {
|
|
|
+ const float f = (v_clamped - ImMax(0.0f,v_min)) / (v_max - ImMax(0.0f,v_min));
|
|
|
+ grab_t = linear_zero_pos + powf(f, 1.0f/power) * (1.0f - linear_zero_pos);
|
|
|
+ }
|
|
|
}
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // Linear slider
|
|
|
+ grab_t = (ImClamp(*v, v_min, v_max) - v_min) / (v_max - v_min);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Draw
|
|
|
+ if (!horizontal)
|
|
|
+ grab_t = 1.0f - grab_t;
|
|
|
+ const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
|
|
|
+ ImRect grab_bb;
|
|
|
+ if (horizontal)
|
|
|
+ grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + 2.0f), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - 2.0f));
|
|
|
+ else
|
|
|
+ grab_bb = ImRect(ImVec2(frame_bb.Min.x + 2.0f, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - 2.0f, grab_pos + grab_sz*0.5f));
|
|
|
+ window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab));
|
|
|
|
|
|
return value_changed;
|
|
|
}
|
|
@@ -5216,8 +5213,6 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
|
|
|
int decimal_precision = 3;
|
|
|
ParseFormat(display_format, decimal_precision);
|
|
|
|
|
|
- const bool is_finite = (v_min != -FLT_MAX && v_min != FLT_MAX && v_max != -FLT_MAX && v_max != FLT_MAX);
|
|
|
-
|
|
|
// Tabbing or CTRL-clicking on Slider turns it into an input box
|
|
|
bool start_text_input = false;
|
|
|
const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id);
|
|
@@ -5227,7 +5222,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
|
|
|
FocusWindow(window);
|
|
|
|
|
|
const bool is_ctrl_down = g.IO.KeyCtrl;
|
|
|
- if (tab_focus_requested || is_ctrl_down || !is_finite)
|
|
|
+ if (tab_focus_requested || is_ctrl_down)
|
|
|
{
|
|
|
start_text_input = true;
|
|
|
g.ScalarAsInputTextId = 0;
|
|
@@ -6685,7 +6680,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
|
|
|
|
|
if (label_size.x > 0)
|
|
|
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
|
|
-
|
|
|
+
|
|
|
ImGui::PushID((int)id);
|
|
|
bool menu_toggled = false;
|
|
|
if (hovered)
|
|
@@ -9729,31 +9724,32 @@ void ImGui::ShowTestWindow(bool* opened)
|
|
|
static int item2 = -1;
|
|
|
ImGui::Combo("combo scroll", &item2, items, IM_ARRAYSIZE(items));
|
|
|
|
|
|
- static char str0[128] = "Hello, world!";
|
|
|
- static int i0=123;
|
|
|
- static float f0=0.001f;
|
|
|
- ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
|
|
|
- ImGui::InputInt("input int", &i0);
|
|
|
- ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
|
|
|
-
|
|
|
- static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
|
|
|
- //ImGui::InputFloat2("input float2", vec4a);
|
|
|
- ImGui::InputFloat3("input float3", vec4a);
|
|
|
- //ImGui::InputFloat4("input float4", vec4a);
|
|
|
-
|
|
|
- static int i1=0;
|
|
|
- static int i2=42;
|
|
|
- ImGui::SliderInt("slider int 0..3", &i1, 0, 3);
|
|
|
- ImGui::SliderInt("slider int -100..100", &i2, -100, 100);
|
|
|
-
|
|
|
- static float f1=1.123f;
|
|
|
- static float f2=0;
|
|
|
- static float f3=123456789.0f;
|
|
|
- ImGui::SliderFloat("slider float", &f1, 0.0f, 2.0f);
|
|
|
- ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
|
|
|
- ImGui::SliderFloat("slider unbound", &f3, -FLT_MAX, FLT_MAX, "%.4f");
|
|
|
- static float angle = 0.0f;
|
|
|
- ImGui::SliderAngle("slider angle", &angle);
|
|
|
+ {
|
|
|
+ static char str0[128] = "Hello, world!";
|
|
|
+ static int i0=123;
|
|
|
+ static float f0=0.001f;
|
|
|
+ ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
|
|
|
+ ImGui::InputInt("input int", &i0);
|
|
|
+ ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
|
|
|
+
|
|
|
+ static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
|
|
|
+ ImGui::InputFloat3("input float3", vec4a);
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ static int i1=0;
|
|
|
+ static int i2=42;
|
|
|
+ ImGui::SliderInt("slider int 0..3", &i1, 0, 3);
|
|
|
+ ImGui::SliderInt("slider int -100..100", &i2, -100, 100);
|
|
|
+
|
|
|
+ static float f1=1.123f;
|
|
|
+ static float f2=0;
|
|
|
+ static float f3=123456789.0f;
|
|
|
+ ImGui::SliderFloat("slider float", &f1, 0.0f, 2.0f);
|
|
|
+ ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
|
|
|
+ static float angle = 0.0f;
|
|
|
+ ImGui::SliderAngle("slider angle", &angle);
|
|
|
+ }
|
|
|
|
|
|
static float col1[3] = { 1.0f,0.0f,0.2f };
|
|
|
static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
|
|
@@ -9812,12 +9808,13 @@ void ImGui::ShowTestWindow(bool* opened)
|
|
|
if (i > 0) ImGui::SameLine();
|
|
|
ImGui::PushID(i);
|
|
|
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImColor::HSV(i/7.0f, 0.5f, 0.5f));
|
|
|
+ ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImColor::HSV(i/7.0f, 0.6f, 0.5f));
|
|
|
+ ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImColor::HSV(i/7.0f, 0.7f, 0.5f));
|
|
|
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImColor::HSV(i/7.0f, 0.9f, 0.9f));
|
|
|
- ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, ImColor::HSV(i/7.0f, 1.0f, 1.0f));
|
|
|
ImGui::VSliderFloat("##v", ImVec2(18,160), &values[i], 0.0f, 1.0f, "");
|
|
|
if (ImGui::IsItemActive() || ImGui::IsItemHovered())
|
|
|
ImGui::SetTooltip("%.3f", values[i]);
|
|
|
- ImGui::PopStyleColor(3);
|
|
|
+ ImGui::PopStyleColor(4);
|
|
|
ImGui::PopID();
|
|
|
}
|
|
|
ImGui::PopID();
|