|
@@ -23,7 +23,7 @@
|
|
|
|
|
|
// CHANGELOG
|
|
|
// (minor and older changes stripped away, please see git history for details)
|
|
|
-// 2025-07-15: OpenGL: Set GL_UNPACK_ALIGNMENT to 1 before updating textures. (#8802)
|
|
|
+// 2025-07-15: OpenGL: Set GL_UNPACK_ALIGNMENT to 1 before updating textures (#8802) + restore non-WebGL/ES update path that doesn't require a CPU-side copy.
|
|
|
// 2025-06-11: OpenGL: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. Removed ImGui_ImplOpenGL3_CreateFontsTexture() and ImGui_ImplOpenGL3_DestroyFontsTexture().
|
|
|
// 2025-06-04: OpenGL: Made GLES 3.20 contexts not access GL_CONTEXT_PROFILE_MASK nor GL_PRIMITIVE_RESTART. (#8664)
|
|
|
// 2025-02-18: OpenGL: Lazily reinitialize embedded GL loader for when calling backend from e.g. other DLL boundaries. (#8406)
|
|
@@ -758,7 +758,7 @@ void ImGui_ImplOpenGL3_UpdateTexture(ImTextureData* tex)
|
|
|
|
|
|
GLuint gl_tex_id = (GLuint)(intptr_t)tex->TexID;
|
|
|
GL_CALL(glBindTexture(GL_TEXTURE_2D, gl_tex_id));
|
|
|
-#if 0// GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
|
|
|
+#if GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
|
|
|
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, tex->Width));
|
|
|
for (ImTextureRect& r : tex->Updates)
|
|
|
GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, r.x, r.y, r.w, r.h, GL_RGBA, GL_UNSIGNED_BYTE, tex->GetPixelsAt(r.x, r.y)));
|