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@@ -124,23 +124,6 @@ Other changes:
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- Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to
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get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603) [@dooann]
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-Docking+Viewports Branch:
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-
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-- Backends: Win32: Viewports: fixed an issue when closing a window from
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- the OS close button (with io.ConfigViewportsNoDecoration=false) while
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- user code is discarding the 'bool *p_open=false output' from Begin().
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- Because we allowed the Win32 window to close early, Windows destroyed
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- it and our imgui window became not visible even though user code was
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- still submitting it.
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-- Backends: SDLGPU3 for SDL3: added multi-viewport support. (#8573) [@Lekoopapaul]
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-- Backends: SDL2, SDL3: revert updating monitors and work areas info every
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- frame. Only do it on Windows to detect task-bar resize until we get an
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- adequate event for it. (#8415, #8558)
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-- Backends: SDL3: macOS: Fixed secondary-viewports not appearing on a different
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- monitor than the main viewport. Because SDL_SetWindowParent() seems to restrict it.
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-- Backends: GLFW: Disable multi-viewports under Wayland (require GLFW 3.4). (#8587)
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->>>>>>> 6f2d429592 (Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365))
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-
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-----------------------------------------------------------------------
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VERSION 1.91.9b (Released 2025-03-17)
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