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@@ -28,7 +28,7 @@ DOCUMENTATION
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- Read first
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- Read first
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- How to update to a newer version of Dear ImGui
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- How to update to a newer version of Dear ImGui
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- Getting started with integrating Dear ImGui in your code/engine
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- Getting started with integrating Dear ImGui in your code/engine
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- - Using gamepad/keyboard navigation controls [BETA]
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+ - Using gamepad/keyboard navigation controls
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- API BREAKING CHANGES (read me when you update!)
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- API BREAKING CHANGES (read me when you update!)
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
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- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
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@@ -289,9 +289,10 @@ CODE
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In both cases you need to pass on the inputs to imgui. Read the FAQ below for more information about those flags.
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In both cases you need to pass on the inputs to imgui. Read the FAQ below for more information about those flags.
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- Please read the FAQ above. Amusingly, it is called a FAQ because people frequently have the same issues!
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- Please read the FAQ above. Amusingly, it is called a FAQ because people frequently have the same issues!
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- USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS [BETA]
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+ USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS
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- - The gamepad/keyboard navigation is in Beta. Ask questions and report issues at https://github.com/ocornut/imgui/issues/787
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+ - The gamepad/keyboard navigation is fairly functional and keeps being improved.
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+ - You can ask questions and report issues at https://github.com/ocornut/imgui/issues/787
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- The initial focus was to support game controllers, but keyboard is becoming increasingly and decently usable.
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- The initial focus was to support game controllers, but keyboard is becoming increasingly and decently usable.
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- Gamepad:
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- Gamepad:
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- Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable.
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- Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable.
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