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Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.

omar 7 years ago
parent
commit
660c157880

+ 1 - 0
examples/directx10_example/main.cpp

@@ -208,6 +208,7 @@ int main(int, char**)
     ImGui::DestroyContext();
 
     CleanupDeviceD3D();
+    DestroyWindow(hwnd);
     UnregisterClass(_T("ImGui Example"), wc.hInstance);
 
     return 0;

+ 1 - 0
examples/directx11_example/main.cpp

@@ -211,6 +211,7 @@ int main(int, char**)
     ImGui::DestroyContext();
 
     CleanupDeviceD3D();
+    DestroyWindow(hwnd);
     UnregisterClass(_T("ImGui Example"), wc.hInstance);
 
     return 0;

+ 2 - 0
examples/directx12_example/main.cpp

@@ -410,7 +410,9 @@ int main(int, char**)
     WaitForLastSubmittedFrame();
     ImGui_ImplDX12_Shutdown();
     ImGui::DestroyContext();
+
     CleanupDeviceD3D();
+    DestroyWindow(hwnd);
     UnregisterClass(_T("ImGui Example"), wc.hInstance);
 
     return 0;

+ 1 - 0
examples/directx9_example/main.cpp

@@ -188,6 +188,7 @@ int main(int, char**)
 
     if (g_pd3dDevice) g_pd3dDevice->Release();
     if (pD3D) pD3D->Release();
+    DestroyWindow(hwnd);
     UnregisterClass(_T("ImGui Example"), wc.hInstance);
 
     return 0;

+ 1 - 1
examples/opengl2_example/imgui_impl_glfw_gl2.cpp

@@ -20,7 +20,7 @@
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
 //  2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
-//  2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling).
+//  2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()).
 //  2018-02-20: Inputs: Renamed GLFW callbacks exposed in .h to not include GL2 in their name.
 //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplGlfwGL2_RenderDrawData() in the .h file so you can call it yourself.
 //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.

+ 2 - 0
examples/opengl2_example/main.cpp

@@ -117,6 +117,8 @@ int main(int, char**)
     // Cleanup
     ImGui_ImplGlfwGL2_Shutdown();
     ImGui::DestroyContext();
+
+    glfwDestroyWindow(window);
     glfwTerminate();
 
     return 0;

+ 1 - 1
examples/opengl3_example/imgui_impl_glfw_gl3.cpp

@@ -16,7 +16,7 @@
 //  2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
 //  2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplGlfwGL3_Init() so user can override the GLSL version e.g. "#version 150".
 //  2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context.
-//  2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling).
+//  2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()).
 //  2018-02-20: Inputs: Renamed GLFW callbacks exposed in .h to not include GL3 in their name.
 //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplGlfwGL3_RenderDrawData() in the .h file so you can call it yourself.
 //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.

+ 2 - 0
examples/opengl3_example/main.cpp

@@ -122,6 +122,8 @@ int main(int, char**)
     // Cleanup
     ImGui_ImplGlfwGL3_Shutdown();
     ImGui::DestroyContext();
+
+    glfwDestroyWindow(window);
     glfwTerminate();
 
     return 0;

+ 2 - 0
examples/vulkan_example/main.cpp

@@ -756,6 +756,8 @@ int main(int, char**)
     ImGui_ImplGlfwVulkan_Shutdown();
     ImGui::DestroyContext();
     cleanup_vulkan();
+
+    glfwDestroyWindow(window);
     glfwTerminate();
 
     return 0;