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@@ -52,7 +52,7 @@
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// GLFW data
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static GLFWwindow* g_Window = NULL;
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-static double g_Time = 0.0f;
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+static double g_Time = 0.0;
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static bool g_MouseJustPressed[3] = { false, false, false };
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static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
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@@ -358,7 +358,7 @@ static void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
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bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version)
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{
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g_Window = window;
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- g_Time = 0;
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+ g_Time = 0.0;
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// Store GL version string so we can refer to it later in case we recreate shaders.
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if (glsl_version == NULL)
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