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@@ -3847,7 +3847,7 @@ static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows,
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}
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}
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-static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_render_list, ImDrawList* draw_list)
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+static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
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{
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if (draw_list->CmdBuffer.empty())
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return;
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@@ -3877,17 +3877,17 @@ static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_render_list, ImDraw
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if (sizeof(ImDrawIdx) == 2)
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IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
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- out_render_list->push_back(draw_list);
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+ out_list->push_back(draw_list);
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}
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-static void AddWindowToDrawData(ImVector<ImDrawList*>* out_render_list, ImGuiWindow* window)
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+static void AddWindowToDrawData(ImVector<ImDrawList*>* out_list, ImGuiWindow* window)
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{
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- AddDrawListToDrawData(out_render_list, window->DrawList);
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+ AddDrawListToDrawData(out_list, window->DrawList);
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for (int i = 0; i < window->DC.ChildWindows.Size; i++)
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{
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ImGuiWindow* child = window->DC.ChildWindows[i];
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if (child->Active && child->HiddenFrames <= 0) // clipped children may have been marked not active
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- AddWindowToDrawData(out_render_list, child);
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+ AddWindowToDrawData(out_list, child);
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}
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}
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