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@@ -493,7 +493,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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{
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{
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// Bind custom texture
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// Bind custom texture
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ImTextureID tex_id = pcmd->GetTexID();
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ImTextureID tex_id = pcmd->GetTexID();
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- ImGuiID tex_id_hash = ImHashData(&tex_id, sizeof(tex_id));
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+ ImGuiID tex_id_hash = ImHashData(&tex_id, sizeof(tex_id), 0);
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auto bind_group = bd->renderResources.ImageBindGroups.GetVoidPtr(tex_id_hash);
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auto bind_group = bd->renderResources.ImageBindGroups.GetVoidPtr(tex_id_hash);
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if (bind_group)
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if (bind_group)
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{
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{
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@@ -755,7 +755,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bg_layouts[1], bd->renderResources.FontTextureView);
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WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bg_layouts[1], bd->renderResources.FontTextureView);
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bd->renderResources.ImageBindGroup = image_bind_group;
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bd->renderResources.ImageBindGroup = image_bind_group;
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bd->renderResources.ImageBindGroupLayout = bg_layouts[1];
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bd->renderResources.ImageBindGroupLayout = bg_layouts[1];
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- bd->renderResources.ImageBindGroups.SetVoidPtr(ImHashData(&bd->renderResources.FontTextureView, sizeof(ImTextureID)), image_bind_group);
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+ bd->renderResources.ImageBindGroups.SetVoidPtr(ImHashData(&bd->renderResources.FontTextureView, sizeof(ImTextureID), 0), image_bind_group);
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SafeRelease(vertex_shader_desc.module);
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SafeRelease(vertex_shader_desc.module);
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SafeRelease(pixel_shader_desc.module);
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SafeRelease(pixel_shader_desc.module);
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