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Version 1.90.6

ocornut 1 vuosi sitten
vanhempi
commit
6ccc561a2a
8 muutettua tiedostoa jossa 13 lisäystä ja 11 poistoa
  1. 4 2
      docs/CHANGELOG.txt
  2. 2 2
      imgui.cpp
  3. 2 2
      imgui.h
  4. 1 1
      imgui_demo.cpp
  5. 1 1
      imgui_draw.cpp
  6. 1 1
      imgui_internal.h
  7. 1 1
      imgui_tables.cpp
  8. 1 1
      imgui_widgets.cpp

+ 4 - 2
docs/CHANGELOG.txt

@@ -36,9 +36,11 @@ HOW TO UPDATE?
 - Please report any issue!
 
 -----------------------------------------------------------------------
- VERSION 1.90.6 WIP (In Progress)
+ VERSION 1.90.6 (Released 2024-05-08)
 -----------------------------------------------------------------------
 
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.6
+
 Breaking changes:
 
 - TreeNode: Fixed a layout inconsistency when using a empty/hidden label followed
@@ -77,7 +79,7 @@ Other changes:
 - ProgressBar: Added support for indeterminate progress bar by passing an animated
   negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
 - Text, DrawList: Improved handling of long single-line wrapped text. Faster and
-  mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
+  mitigate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
 - Backends: OpenGL3: Detect ES3 contexts on desktop based on version string,
   to e.g. avoid calling glPolygonMode() on them. (#7447) [@afraidofdark, @ocornut]
 - Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) [@ShadowNinja, @vanfanel]

+ 2 - 2
imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.6 WIP
+// dear imgui, v1.90.6
 // (main code and documentation)
 
 // Help:
@@ -430,7 +430,7 @@ CODE
  When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
  You can read releases logs https://github.com/ocornut/imgui/releases for more details.
 
- - 2024/04/18 (1.90.6) - treeNode: Fixed a layout inconsistency when using an empty/hidden label followed by a SameLine() call. (#7505, #282)
+ - 2024/04/18 (1.90.6) - TreeNode: Fixed a layout inconsistency when using an empty/hidden label followed by a SameLine() call. (#7505, #282)
                            - old: TreeNode("##Hidden"); SameLine(); Text("Hello");     // <-- This was actually incorrect! BUT appeared to look ok with the default style where ItemSpacing.x == FramePadding.x * 2 (it didn't look aligned otherwise).
                            - new: TreeNode("##Hidden"); SameLine(0, 0); Text("Hello"); // <-- This is correct for all styles values.
                          with the fix, IF you were successfully using TreeNode("")+SameLine(); you will now have extra spacing between your TreeNode and the following item.

+ 2 - 2
imgui.h

@@ -27,8 +27,8 @@
 
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
-#define IMGUI_VERSION       "1.90.6 WIP"
-#define IMGUI_VERSION_NUM   19054
+#define IMGUI_VERSION       "1.90.6"
+#define IMGUI_VERSION_NUM   19060
 #define IMGUI_HAS_TABLE
 
 /*

+ 1 - 1
imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.6 WIP
+// dear imgui, v1.90.6
 // (demo code)
 
 // Help:

+ 1 - 1
imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.6 WIP
+// dear imgui, v1.90.6
 // (drawing and font code)
 
 /*

+ 1 - 1
imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.6 WIP
+// dear imgui, v1.90.6
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.

+ 1 - 1
imgui_tables.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.6 WIP
+// dear imgui, v1.90.6
 // (tables and columns code)
 
 /*

+ 1 - 1
imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.90.6 WIP
+// dear imgui, v1.90.6
 // (widgets code)
 
 /*