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@@ -5234,11 +5234,11 @@ enum ImGuiPopupPositionPolicy
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ImGuiPopupPositionPolicy_ComboBox
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};
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-static ImRect FindScreenRectForWindow(ImGuiWindow* window)
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+static ImRect FindScreenRectForWindow(ImGuiWindow*)
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{
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ImVec2 padding = GImGui->Style.DisplaySafeAreaPadding;
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ImRect r_screen = GetViewportRect();
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- r_screen.Expand(ImVec2((window->Size.x - r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (window->Size.y - r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f));
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+ r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f));
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return r_screen;
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}
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@@ -5304,7 +5304,7 @@ static ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window)
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ImRect r_screen = FindScreenRectForWindow(window);
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if (window->Flags & ImGuiWindowFlags_ChildMenu)
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{
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- // Child menus typically request _any_ position within the parent menu item, and then our FindBestPopupWindowPos() function will move the new menu outside the parent bounds.
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+ // Child menus typically request _any_ position within the parent menu item, and then our FindBestWindowPosForPopup() function will move the new menu outside the parent bounds.
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// This is how we end up with child menus appearing (most-commonly) on the right of the parent menu.
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IM_ASSERT(g.CurrentWindow == window);
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ImGuiWindow* parent_menu = g.CurrentWindowStack[g.CurrentWindowStack.Size - 2];
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@@ -5455,7 +5455,7 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
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else
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{
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// When the window cannot fit all contents (either because of constraints, either because screen is too small): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
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- size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
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+ size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding * 2.0f));
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ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit);
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if (size_auto_fit_after_constraint.x < size_contents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
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size_auto_fit.y += style.ScrollbarSize;
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@@ -5920,7 +5920,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->PosFloat = FindBestWindowPosForPopup(window);
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// Clamp position so it stays visible
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- if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip))
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+ if (!(flags & ImGuiWindowFlags_ChildWindow))
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{
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if (!window_pos_set_by_api && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
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{
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@@ -11260,13 +11260,13 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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if (menuset_is_open)
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g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
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- // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestPopupWindowPos).
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+ // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestWindowPosForPopup).
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ImVec2 popup_pos, pos = window->DC.CursorPos;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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// Menu inside an horizontal menu bar
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// Selectable extend their highlight by half ItemSpacing in each direction.
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- // For ChildMenu, the popup position will be overwritten by the call to FindBestPopupWindowPos() in Begin()
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+ // For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
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popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight());
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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