|
@@ -14646,7 +14646,8 @@ namespace ImGui
|
|
static void DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window);
|
|
static void DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window);
|
|
static void DockNodeAddTabBar(ImGuiDockNode* node);
|
|
static void DockNodeAddTabBar(ImGuiDockNode* node);
|
|
static void DockNodeRemoveTabBar(ImGuiDockNode* node);
|
|
static void DockNodeRemoveTabBar(ImGuiDockNode* node);
|
|
- static ImGuiID DockNodeUpdateWindowMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar);
|
|
|
|
|
|
+ static void DockNodeWindowMenuUpdate(ImGuiDockNode* node, ImGuiTabBar* tab_bar);
|
|
|
|
+ static void DockNodeWindowMenuHandler_Default(ImGuiContext* ctx, ImGuiDockNode* node, ImGuiTabBar* tab_bar);
|
|
static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node);
|
|
static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node);
|
|
static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window);
|
|
static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window);
|
|
static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window);
|
|
static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window);
|
|
@@ -14720,6 +14721,8 @@ void ImGui::DockContextInitialize(ImGuiContext* ctx)
|
|
ini_handler.ApplyAllFn = DockSettingsHandler_ApplyAll;
|
|
ini_handler.ApplyAllFn = DockSettingsHandler_ApplyAll;
|
|
ini_handler.WriteAllFn = DockSettingsHandler_WriteAll;
|
|
ini_handler.WriteAllFn = DockSettingsHandler_WriteAll;
|
|
g.SettingsHandlers.push_back(ini_handler);
|
|
g.SettingsHandlers.push_back(ini_handler);
|
|
|
|
+
|
|
|
|
+ g.DockNodeWindowMenuHandler = &DockNodeWindowMenuHandler_Default;
|
|
}
|
|
}
|
|
|
|
|
|
void ImGui::DockContextShutdown(ImGuiContext* ctx)
|
|
void ImGui::DockContextShutdown(ImGuiContext* ctx)
|
|
@@ -16122,11 +16125,39 @@ static int IMGUI_CDECL TabItemComparerByDockOrder(const void* lhs, const void* r
|
|
return (a->BeginOrderWithinContext - b->BeginOrderWithinContext);
|
|
return (a->BeginOrderWithinContext - b->BeginOrderWithinContext);
|
|
}
|
|
}
|
|
|
|
|
|
-static ImGuiID ImGui::DockNodeUpdateWindowMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar)
|
|
|
|
|
|
+// Default handler for g.DockNodeWindowMenuHandler(): display the list of windows for a given dock-node.
|
|
|
|
+// This is exceptionally stored in a function pointer to also user applications to tweak this menu (undocumented)
|
|
|
|
+// Custom overrides may want to decorate, group, sort entries.
|
|
|
|
+// Please note those are internal structures: if you copy this expect occasional breakage.
|
|
|
|
+static void ImGui::DockNodeWindowMenuHandler_Default(ImGuiContext* ctx, ImGuiDockNode* node, ImGuiTabBar* tab_bar)
|
|
|
|
+{
|
|
|
|
+ IM_UNUSED(ctx);
|
|
|
|
+ if (tab_bar->Tabs.Size == 1)
|
|
|
|
+ {
|
|
|
|
+ // "Hide tab bar" option. Being one of our rare user-facing string we pull it from a table.
|
|
|
|
+ if (MenuItem(LocalizeGetMsg(ImGuiLocKey_DockingHideTabBar), NULL, node->IsHiddenTabBar()))
|
|
|
|
+ node->WantHiddenTabBarToggle = true;
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ // Display a selectable list of windows in this docking node
|
|
|
|
+ for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
|
|
|
+ {
|
|
|
|
+ ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
|
|
|
+ if (tab->Flags & ImGuiTabItemFlags_Button)
|
|
|
|
+ continue;
|
|
|
|
+ if (Selectable(TabBarGetTabName(tab_bar, tab), tab->ID == tab_bar->SelectedTabId))
|
|
|
|
+ TabBarQueueFocus(tab_bar, tab);
|
|
|
|
+ SameLine();
|
|
|
|
+ Text(" ");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+static void ImGui::DockNodeWindowMenuUpdate(ImGuiDockNode* node, ImGuiTabBar* tab_bar)
|
|
{
|
|
{
|
|
// Try to position the menu so it is more likely to stays within the same viewport
|
|
// Try to position the menu so it is more likely to stays within the same viewport
|
|
ImGuiContext& g = *GImGui;
|
|
ImGuiContext& g = *GImGui;
|
|
- ImGuiID ret_tab_id = 0;
|
|
|
|
if (g.Style.WindowMenuButtonPosition == ImGuiDir_Left)
|
|
if (g.Style.WindowMenuButtonPosition == ImGuiDir_Left)
|
|
SetNextWindowPos(ImVec2(node->Pos.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
|
|
SetNextWindowPos(ImVec2(node->Pos.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
|
|
else
|
|
else
|
|
@@ -16134,27 +16165,9 @@ static ImGuiID ImGui::DockNodeUpdateWindowMenu(ImGuiDockNode* node, ImGuiTabBar*
|
|
if (BeginPopup("#WindowMenu"))
|
|
if (BeginPopup("#WindowMenu"))
|
|
{
|
|
{
|
|
node->IsFocused = true;
|
|
node->IsFocused = true;
|
|
- if (tab_bar->Tabs.Size == 1)
|
|
|
|
- {
|
|
|
|
- if (MenuItem(LocalizeGetMsg(ImGuiLocKey_DockingHideTabBar), NULL, node->IsHiddenTabBar()))
|
|
|
|
- node->WantHiddenTabBarToggle = true;
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
|
|
|
- {
|
|
|
|
- ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
|
|
|
- if (tab->Flags & ImGuiTabItemFlags_Button)
|
|
|
|
- continue;
|
|
|
|
- if (Selectable(TabBarGetTabName(tab_bar, tab), tab->ID == tab_bar->SelectedTabId))
|
|
|
|
- ret_tab_id = tab->ID;
|
|
|
|
- SameLine();
|
|
|
|
- Text(" ");
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ g.DockNodeWindowMenuHandler(&g, node, tab_bar);
|
|
EndPopup();
|
|
EndPopup();
|
|
}
|
|
}
|
|
- return ret_tab_id;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
// User helper to append/amend into a dock node tab bar. Most commonly used to add e.g. a "+" button.
|
|
// User helper to append/amend into a dock node tab bar. Most commonly used to add e.g. a "+" button.
|
|
@@ -16267,8 +16280,10 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
|
|
// FIXME-DOCK FIXME-OPT: Could we recycle popups id across multiple dock nodes?
|
|
// FIXME-DOCK FIXME-OPT: Could we recycle popups id across multiple dock nodes?
|
|
if (has_window_menu_button && IsPopupOpen("#WindowMenu"))
|
|
if (has_window_menu_button && IsPopupOpen("#WindowMenu"))
|
|
{
|
|
{
|
|
- if (ImGuiID tab_id = DockNodeUpdateWindowMenu(node, tab_bar))
|
|
|
|
- focus_tab_id = tab_bar->NextSelectedTabId = tab_id;
|
|
|
|
|
|
+ ImGuiID next_selected_tab_id = tab_bar->NextSelectedTabId;
|
|
|
|
+ DockNodeWindowMenuUpdate(node, tab_bar);
|
|
|
|
+ if (tab_bar->NextSelectedTabId != 0 && tab_bar->NextSelectedTabId != next_selected_tab_id)
|
|
|
|
+ focus_tab_id = tab_bar->NextSelectedTabId;
|
|
is_focused |= node->IsFocused;
|
|
is_focused |= node->IsFocused;
|
|
}
|
|
}
|
|
|
|
|