-//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
+//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support.
//#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
// Helpers macros to generate 32-bit encoded colors
-// User can declare their own format by #defining the 5 _SHIFT/_MASK macros in their imconfig file.
+// - User can declare their own format by #defining the 5 _SHIFT/_MASK macros in their imconfig file.
+// - Any setting other than the default will need custom backend support. The only standard backend that supports anything else than the default is DirectX9.