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@@ -60,6 +60,7 @@ Other Changes:
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- Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our
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window is hovered, as the event data is reliable and enough in this case.
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- Fix mouse coordinates issue in fullscreen apps with macOS notch. (#7919, #7786)
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+ - Essentially a working for SDL3 bug which will be fixed in SDL 3.3.0.
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- Better perf on X11 as querying global position requires a round trip to X11 server.
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- Backends: Win32: minor optimization not submitting gamepad io again if
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XInput's dwPacketNumber has not changed. (#8556) [@MidTerm-CN]
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