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@@ -7930,7 +7930,7 @@ static float GetDraggedColumnOffset(ImGuiColumns* columns, int column_index)
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float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x;
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x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing);
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- if ((columns->Flags & ImGuiColumnsFlags_NoPreserveWidths))
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+ if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths))
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x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing);
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return x;
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@@ -7989,10 +7989,10 @@ void ImGui::SetColumnOffset(int column_index, float offset)
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column_index = columns->Current;
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IM_ASSERT(column_index < columns->Columns.Size);
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- const bool preserve_width = !(columns->Flags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < columns->Count - 1);
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+ const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1);
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const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f;
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- if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
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+ if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow))
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offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
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columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX);
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@@ -8074,7 +8074,7 @@ ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count)
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return id;
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}
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-void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlags flags)
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+void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@@ -8220,16 +8220,16 @@ void ImGui::EndColumns()
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columns->Splitter.Merge(window->DrawList);
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}
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- const ImGuiColumnsFlags flags = columns->Flags;
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+ const ImGuiOldColumnFlags flags = columns->Flags;
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columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
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window->DC.CursorPos.y = columns->LineMaxY;
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- if (!(flags & ImGuiColumnsFlags_GrowParentContentsSize))
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+ if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize))
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window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent
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// Draw columns borders and handle resize
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// The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy
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bool is_being_resized = false;
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- if (!(flags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems)
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+ if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems)
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{
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// We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
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const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y);
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@@ -8247,12 +8247,12 @@ void ImGui::EndColumns()
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continue;
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bool hovered = false, held = false;
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- if (!(flags & ImGuiColumnsFlags_NoResize))
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+ if (!(flags & ImGuiOldColumnFlags_NoResize))
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{
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ButtonBehavior(column_hit_rect, column_id, &hovered, &held);
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if (hovered || held)
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g.MouseCursor = ImGuiMouseCursor_ResizeEW;
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- if (held && !(column->Flags & ImGuiColumnsFlags_NoResize))
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+ if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize))
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dragging_column = n;
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}
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@@ -8282,14 +8282,13 @@ void ImGui::EndColumns()
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window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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}
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-// [2018-03: This is currently the only public API, while we are working on making BeginColumns/EndColumns user-facing]
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void ImGui::Columns(int columns_count, const char* id, bool border)
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{
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(columns_count >= 1);
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- ImGuiColumnsFlags flags = (border ? 0 : ImGuiColumnsFlags_NoBorder);
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- //flags |= ImGuiColumnsFlags_NoPreserveWidths; // NB: Legacy behavior
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+ ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder);
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+ //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior
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ImGuiColumns* columns = window->DC.CurrentColumns;
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if (columns != NULL && columns->Count == columns_count && columns->Flags == flags)
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return;
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