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Viewports: (Breaking) turned GetWorkPos(), GetWorkSize() into straight fields -> WorkPos, WorkSize before exposing in master branch.

ocornut 4 年之前
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73ccb7e4b8
共有 4 個文件被更改,包括 26 次插入16 次删除
  1. 11 3
      imgui.cpp
  2. 5 6
      imgui.h
  3. 5 5
      imgui_demo.cpp
  4. 5 2
      imgui_internal.h

+ 11 - 3
imgui.cpp

@@ -3583,7 +3583,10 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
                 MarkIniSettingsDirty(moving_window);
                 SetWindowPos(moving_window, pos, ImGuiCond_Always);
                 if (moving_window->ViewportOwned) // Synchronize viewport immediately because some overlays may relies on clipping rectangle before we Begin() into the window.
+                {
                     moving_window->Viewport->Pos = pos;
+                    moving_window->Viewport->UpdateWorkRect();
+                }
             }
             FocusWindow(g.MovingWindow);
         }
@@ -6340,6 +6343,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
                 viewport_rect_changed = true;
                 window->Viewport->Size = window->Size;
             }
+            window->Viewport->UpdateWorkRect();
 
             // The viewport may have changed monitor since the global update in UpdateViewportsNewFrame()
             // Either a SetNextWindowPos() call in the current frame or a SetWindowPos() call in the previous frame may have this effect.
@@ -6467,6 +6471,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
                 window->Viewport->Pos = window->Pos;
             if (!window->Viewport->PlatformRequestResize)
                 window->Viewport->Size = window->Size;
+            window->Viewport->UpdateWorkRect();
             viewport_rect = window->Viewport->GetMainRect();
         }
 
@@ -11398,6 +11403,7 @@ static void ImGui::UpdateViewportsNewFrame()
             // We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities.
             if (!(viewport->Flags & ImGuiViewportFlags_Minimized) && platform_funcs_available)
             {
+                // Viewport->WorkPos and WorkSize will be updated below
                 if (viewport->PlatformRequestMove)
                     viewport->Pos = viewport->LastPlatformPos = g.PlatformIO.Platform_GetWindowPos(viewport);
                 if (viewport->PlatformRequestResize)
@@ -11412,6 +11418,7 @@ static void ImGui::UpdateViewportsNewFrame()
         viewport->WorkOffsetMin = viewport->CurrWorkOffsetMin;
         viewport->WorkOffsetMax = viewport->CurrWorkOffsetMax;
         viewport->CurrWorkOffsetMin = viewport->CurrWorkOffsetMax = ImVec2(0.0f, 0.0f);
+        viewport->UpdateWorkRect();
 
         // Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back.
         viewport->Alpha = 1.0f;
@@ -11573,6 +11580,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
 
     viewport->Window = window;
     viewport->LastFrameActive = g.FrameCount;
+    viewport->UpdateWorkRect();
     IM_ASSERT(window == NULL || viewport->ID == window->ID);
 
     if (window != NULL)
@@ -14658,8 +14666,8 @@ ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNod
     if (viewport == NULL)
         viewport = GetMainViewport();
 
-    SetNextWindowPos(viewport->GetWorkPos());
-    SetNextWindowSize(viewport->GetWorkSize());
+    SetNextWindowPos(viewport->WorkPos);
+    SetNextWindowSize(viewport->WorkSize);
     SetNextWindowViewport(viewport->ID);
 
     ImGuiWindowFlags host_window_flags = 0;
@@ -16524,7 +16532,7 @@ void ImGui::DebugNodeViewport(ImGuiViewportP* viewport)
             viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y,
             viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y,
             viewport->PlatformMonitor, viewport->DpiScale * 100.0f);
-        if (viewport->Idx > 0) { SameLine(); if (SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200,200); if (viewport->Window) viewport->Window->Pos = ImVec2(200,200); } }
+        if (viewport->Idx > 0) { SameLine(); if (SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200, 200); viewport->UpdateWorkRect(); if (viewport->Window) viewport->Window->Pos = viewport->Pos; } }
         BulletText("Flags: 0x%04X =%s%s%s%s%s%s%s", viewport->Flags,
             (flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "",
             (flags & ImGuiViewportFlags_NoFocusOnAppearing)  ? " NoFocusOnAppearing"  : "", (flags & ImGuiViewportFlags_NoInputs)     ? " NoInputs"     : "",

+ 5 - 6
imgui.h

@@ -2850,10 +2850,10 @@ struct ImGuiViewport
 {
     ImGuiID             ID;                     // Unique identifier for the viewport
     ImGuiViewportFlags  Flags;                  // See ImGuiViewportFlags_
-    ImVec2              Pos;                    // Main Area: Position of the viewport (the imgui coordinates are the same as OS desktop/native coordinates)
+    ImVec2              Pos;                    // Main Area: Position of the viewport (Dear Imgui coordinates are the same as OS desktop/native coordinates)
     ImVec2              Size;                   // Main Area: Size of the viewport.
-    ImVec2              WorkOffsetMin;          // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!)
-    ImVec2              WorkOffsetMax;          // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height).
+    ImVec2              WorkPos;                // Work Area: Position of the viewport minus task bars, menus bars, status bars (>= Pos)
+    ImVec2              WorkSize;               // Work Area: Size of the viewport minus task bars, menu bars, status bars (<= Size)
     float               DpiScale;               // 1.0f = 96 DPI = No extra scale.
     ImGuiID             ParentViewportId;       // (Advanced) 0: no parent. Instruct the platform backend to setup a parent/child relationship between platform windows.
     ImDrawData*         DrawData;               // The ImDrawData corresponding to this viewport. Valid after Render() and until the next call to NewFrame().
@@ -2873,10 +2873,9 @@ struct ImGuiViewport
     ImGuiViewport()     { memset(this, 0, sizeof(*this)); }
     ~ImGuiViewport()    { IM_ASSERT(PlatformUserData == NULL && RendererUserData == NULL); }
 
-    // Access work-area rectangle with GetWorkXXX functions (see comments above)
+    // Helpers
     ImVec2              GetCenter() const       { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }
-    ImVec2              GetWorkPos() const      { return ImVec2(Pos.x + WorkOffsetMin.x, Pos.y + WorkOffsetMin.y); }
-    ImVec2              GetWorkSize() const     { return ImVec2(Size.x - WorkOffsetMin.x + WorkOffsetMax.x, Size.y - WorkOffsetMin.y + WorkOffsetMax.y); } // This not clamped
+    ImVec2              GetWorkCenter() const   { return ImVec2(WorkPos.x + WorkSize.x * 0.5f, WorkPos.y + WorkSize.y * 0.5f); }
 };
 
 //-----------------------------------------------------------------------------

+ 5 - 5
imgui_demo.cpp

@@ -334,7 +334,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
     // We specify a default position/size in case there's no data in the .ini file.
     // We only do it to make the demo applications a little more welcoming, but typically this isn't required.
     const ImGuiViewport* main_viewport = ImGui::GetMainViewport();
-    ImGui::SetNextWindowPos(ImVec2(main_viewport->GetWorkPos().x + 650, main_viewport->GetWorkPos().y + 20), ImGuiCond_FirstUseEver);
+    ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 650, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver);
     ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver);
 
     // Main body of the Demo window starts here.
@@ -7032,8 +7032,8 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
     {
         window_flags |= ImGuiWindowFlags_NoMove;
         const ImGuiViewport* viewport = ImGui::GetMainViewport();
-        ImVec2 work_area_pos = viewport->GetWorkPos();   // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
-        ImVec2 work_area_size = viewport->GetWorkSize();
+        ImVec2 work_area_pos = viewport->WorkPos;       // Use work area to avoid menu-bar/task-bar, if any!
+        ImVec2 work_area_size = viewport->WorkSize;
         ImVec2 window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
         ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
         ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
@@ -7369,8 +7369,8 @@ void ShowExampleAppDockSpace(bool* p_open)
     if (opt_fullscreen)
     {
         const ImGuiViewport* viewport = ImGui::GetMainViewport();
-        ImGui::SetNextWindowPos(viewport->GetWorkPos());
-        ImGui::SetNextWindowSize(viewport->GetWorkSize());
+        ImGui::SetNextWindowPos(viewport->WorkPos);
+        ImGui::SetNextWindowSize(viewport->WorkSize);
         ImGui::SetNextWindowViewport(viewport->ID);
         ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
         ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);

+ 5 - 2
imgui_internal.h

@@ -1316,13 +1316,16 @@ struct ImGuiViewportP : public ImGuiViewport
     ImVec2              LastPlatformPos;
     ImVec2              LastPlatformSize;
     ImVec2              LastRendererSize;
-    ImVec2              CurrWorkOffsetMin;        // Work area top-left offset being increased during the frame
-    ImVec2              CurrWorkOffsetMax;        // Work area bottom-right offset being decreased during the frame
+    ImVec2              WorkOffsetMin;          // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!)
+    ImVec2              WorkOffsetMax;          // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height).
+    ImVec2              CurrWorkOffsetMin;      // Work Area: Offset being built/increased during current frame
+    ImVec2              CurrWorkOffsetMax;      // Work Area: Offset being built/decreased during current frame
 
     ImGuiViewportP()                { Idx = -1; LastFrameActive = LastFrameDrawLists[0] = LastFrameDrawLists[1] = LastFrontMostStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = -1; PlatformWindowCreated = false; Window = NULL; DrawLists[0] = DrawLists[1] = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); }
     ~ImGuiViewportP()               { if (DrawLists[0]) IM_DELETE(DrawLists[0]); if (DrawLists[1]) IM_DELETE(DrawLists[1]); }
     ImRect  GetMainRect() const     { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
     ImRect  GetWorkRect() const     { return ImRect(Pos.x + WorkOffsetMin.x, Pos.y + WorkOffsetMin.y, Pos.x + Size.x + WorkOffsetMax.x, Pos.y + Size.y + WorkOffsetMax.y); }
+    void    UpdateWorkRect()        { WorkPos = Pos + WorkOffsetMin; WorkSize = ImVec2(ImMax(0.0f, Size.x - WorkOffsetMin.x + WorkOffsetMax.x), ImMax(0.0f, Size.y - WorkOffsetMin.y + WorkOffsetMax.y)); }
     void    ClearRequestFlags()     { PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; }
 };