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Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2. (#3459) + Add ImGui_ImplVulkanH_CreateWindowSwapChain in ImGui_ImplVulkanH_CreateOrResizeWindow().

omar 5 年之前
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770c995365
共有 2 個文件被更改,包括 10 次插入24 次删除
  1. 9 23
      examples/imgui_impl_vulkan.cpp
  2. 1 1
      examples/imgui_impl_vulkan.h

+ 9 - 23
examples/imgui_impl_vulkan.cpp

@@ -693,7 +693,7 @@ static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAlloc
     check_vk_result(err);
 }
 
-static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline *pipeline)
+static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline)
 {
     ImGui_ImplVulkan_CreateShaderModules(device, allocator);
 
@@ -801,24 +801,6 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
 {
     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
     VkResult err;
-    VkShaderModule vert_module;
-    VkShaderModule frag_module;
-
-    // Create The Shader Modules:
-    {
-        VkShaderModuleCreateInfo vert_info = {};
-        vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
-        vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
-        vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
-        err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
-        check_vk_result(err);
-        VkShaderModuleCreateInfo frag_info = {};
-        frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
-        frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
-        frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
-        err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
-        check_vk_result(err);
-    }
 
     if (!g_FontSampler)
     {
@@ -884,9 +866,6 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
 
     ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline);
 
-    vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
-    vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
-
     return true;
 }
 
@@ -911,6 +890,8 @@ void    ImGui_ImplVulkan_DestroyDeviceObjects()
     ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
     ImGui_ImplVulkan_DestroyFontUploadObjects();
 
+    if (g_ShaderModuleVert)     { vkDestroyShaderModule(v->Device, g_ShaderModuleVert, v->Allocator); g_ShaderModuleVert = VK_NULL_HANDLE; }
+    if (g_ShaderModuleFrag)     { vkDestroyShaderModule(v->Device, g_ShaderModuleFrag, v->Allocator); g_ShaderModuleFrag = VK_NULL_HANDLE; }
     if (g_FontView)             { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
     if (g_FontImage)            { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
     if (g_FontMemory)           { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
@@ -1247,7 +1228,10 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
         info.pDependencies = &dependency;
         err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
         check_vk_result(err);
-        ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
+
+        // We do not create a pipeline by default as this is also used by examples' main.cpp,
+        // but secondary viewport in multi-viewport mode may want to create one with:
+        //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
     }
 
     // Create The Image Views
@@ -1297,6 +1281,7 @@ void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevic
 {
     (void)instance;
     ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
+    ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
     ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
 }
 
@@ -1314,6 +1299,7 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
     IM_FREE(wd->FrameSemaphores);
     wd->Frames = NULL;
     wd->FrameSemaphores = NULL;
+    vkDestroyPipeline(device, wd->Pipeline, allocator);
     vkDestroyRenderPass(device, wd->RenderPass, allocator);
     vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
     vkDestroySurfaceKHR(instance, wd->Surface, allocator);

+ 1 - 1
examples/imgui_impl_vulkan.h

@@ -109,7 +109,7 @@ struct ImGui_ImplVulkanH_Window
     VkSurfaceFormatKHR  SurfaceFormat;
     VkPresentModeKHR    PresentMode;
     VkRenderPass        RenderPass;
-    VkPipeline          Pipeline;               // The window pipeline uses a different VkRenderPass than the user's
+    VkPipeline          Pipeline;               // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo
     bool                ClearEnable;
     VkClearValue        ClearValue;
     uint32_t            FrameIndex;             // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)