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Internals: Made ContentsRegionRect absolute to reduce confusion. Renamed InnerRect to InnerMainRect, renamed WindowRectClipper to OuterRectClipped.

omar 7 년 전
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773d484009
2개의 변경된 파일33개의 추가작업 그리고 32개의 파일을 삭제
  1. 28 27
      imgui.cpp
  2. 5 5
      imgui_internal.h

+ 28 - 27
imgui.cpp

@@ -2969,7 +2969,7 @@ static void ImGui::NavUpdateWindowing()
 static void NavScrollToBringItemIntoView(ImGuiWindow* window, ImRect& item_rect_rel)
 {
     // Scroll to keep newly navigated item fully into view
-    ImRect window_rect_rel(window->InnerRect.Min - window->Pos - ImVec2(1, 1), window->InnerRect.Max - window->Pos + ImVec2(1, 1));
+    ImRect window_rect_rel(window->InnerMainRect.Min - window->Pos - ImVec2(1, 1), window->InnerMainRect.Max - window->Pos + ImVec2(1, 1));
     //g.OverlayDrawList.AddRect(window->Pos + window_rect_rel.Min, window->Pos + window_rect_rel.Max, IM_COL32_WHITE); // [DEBUG]
     if (window_rect_rel.Contains(item_rect_rel))
         return;
@@ -3252,7 +3252,7 @@ static void ImGui::NavUpdate()
     if (g.NavMoveRequest && g.NavMoveFromClampedRefRect && g.NavLayer == 0)
     {
         ImGuiWindow* window = g.NavWindow;
-        ImRect window_rect_rel(window->InnerRect.Min - window->Pos - ImVec2(1,1), window->InnerRect.Max - window->Pos + ImVec2(1,1));
+        ImRect window_rect_rel(window->InnerMainRect.Min - window->Pos - ImVec2(1,1), window->InnerMainRect.Max - window->Pos + ImVec2(1,1));
         if (!window_rect_rel.Contains(window->NavRectRel[g.NavLayer]))
         {
             float pad = window->CalcFontSize() * 0.5f;
@@ -4528,7 +4528,7 @@ static ImGuiWindow* FindHoveredWindow()
             continue;
 
         // Using the clipped AABB, a child window will typically be clipped by its parent (not always)
-        ImRect bb(window->WindowRectClipped.Min - g.Style.TouchExtraPadding, window->WindowRectClipped.Max + g.Style.TouchExtraPadding);
+        ImRect bb(window->OuterRectClipped.Min - g.Style.TouchExtraPadding, window->OuterRectClipped.Max + g.Style.TouchExtraPadding);
         if (bb.Contains(g.IO.MousePos))
             return window;
     }
@@ -6102,11 +6102,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         // Store a backup of SizeFull which we will use next frame to decide if we need scrollbars. 
         window->SizeFullAtLastBegin = window->SizeFull;
 
-        // Update ContentsRegionMax. All the variable it depends on are set above in this function.
-        window->ContentsRegionRect.Min.x = -window->Scroll.x + window->WindowPadding.x;
-        window->ContentsRegionRect.Min.y = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight();
-        window->ContentsRegionRect.Max.x = -window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x)); 
-        window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y)); 
+        // Update various regions. Variables they depends on are set above in this function.
+        // FIXME: window->ContentsRegion.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it.
+        window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x;
+        window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight();
+        window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x));
+        window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y));
 
         // Setup drawing context
         // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
@@ -6208,8 +6209,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         }
 
         // Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
-        window->WindowRectClipped = window->Rect();
-        window->WindowRectClipped.ClipWith(window->ClipRect);
+        window->OuterRectClipped = window->Rect();
+        window->OuterRectClipped.ClipWith(window->ClipRect);
 
         // Pressing CTRL+C while holding on a window copy its content to the clipboard
         // This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
@@ -6223,18 +6224,18 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         // Inner rectangle
         // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
         // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior.
-        window->InnerRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize;
-        window->InnerRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
-        window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - window->WindowBorderSize;
-        window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y - window->WindowBorderSize;
+        window->InnerMainRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize;
+        window->InnerMainRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
+        window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - window->WindowBorderSize;
+        window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y - window->WindowBorderSize;
         //window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
 
         // Inner clipping rectangle
         // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
-        window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
-        window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y);
-        window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
-        window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y);
+        window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
+        window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y);
+        window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
+        window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y);
 
         // After Begin() we fill the last item / hovered data based on title bar data. It is a standard behavior (to allow creation of context menus on title bar only, etc.).
         window->DC.LastItemId = window->MoveId;
@@ -6259,7 +6260,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         window->Collapsed = parent_window && parent_window->Collapsed;
 
         if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
-            window->Collapsed |= (window->WindowRectClipped.Min.x >= window->WindowRectClipped.Max.x || window->WindowRectClipped.Min.y >= window->WindowRectClipped.Max.y);
+            window->Collapsed |= (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y);
 
         // We also hide the window from rendering because we've already added its border to the command list.
         // (we could perform the check earlier in the function but it is simpler at this point)
@@ -7101,7 +7102,7 @@ void ImGui::SetNextWindowBgAlpha(float alpha)
 ImVec2 ImGui::GetContentRegionMax()
 {
     ImGuiWindow* window = GetCurrentWindowRead();
-    ImVec2 mx = window->ContentsRegionRect.Max;
+    ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
     if (window->DC.ColumnsSet)
         mx.x = GetColumnOffset(window->DC.ColumnsSet->Current + 1) - window->WindowPadding.x;
     return mx;
@@ -7122,19 +7123,19 @@ float ImGui::GetContentRegionAvailWidth()
 ImVec2 ImGui::GetWindowContentRegionMin()
 {
     ImGuiWindow* window = GetCurrentWindowRead();
-    return window->ContentsRegionRect.Min;
+    return window->ContentsRegionRect.Min - window->Pos;
 }
 
 ImVec2 ImGui::GetWindowContentRegionMax()
 {
     ImGuiWindow* window = GetCurrentWindowRead();
-    return window->ContentsRegionRect.Max;
+    return window->ContentsRegionRect.Max - window->Pos;
 }
 
 float ImGui::GetWindowContentRegionWidth()
 {
     ImGuiWindow* window = GetCurrentWindowRead();
-    return window->ContentsRegionRect.Max.x - window->ContentsRegionRect.Min.x;
+    return window->ContentsRegionRect.GetWidth();
 }
 
 float ImGui::GetTextLineHeight()
@@ -11286,7 +11287,7 @@ bool ImGui::BeginMenuBar()
     // We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy.
     ImRect bar_rect = window->MenuBarRect();
     ImRect clip_rect(ImFloor(bar_rect.Min.x + 0.5f), ImFloor(bar_rect.Min.y + window->WindowBorderSize + 0.5f), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding) + 0.5f), ImFloor(bar_rect.Max.y + 0.5f));
-    clip_rect.ClipWith(window->WindowRectClipped);
+    clip_rect.ClipWith(window->OuterRectClipped);
     PushClipRect(clip_rect.Min, clip_rect.Max, false);
 
     window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y);
@@ -13309,12 +13310,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
 {
     if (ImGui::Begin("ImGui Metrics", p_open))
     {
+        static bool show_draw_cmd_clip_rects = true;
         ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
         ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
         ImGui::Text("%d allocations", (int)GImAllocatorActiveAllocationsCount);
-        static bool show_clip_rects = true;
-        ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_clip_rects);
+        ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
         ImGui::Separator();
 
         struct Funcs
@@ -13348,7 +13349,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
                     }
                     ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
                     bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
-                    if (show_clip_rects && ImGui::IsItemHovered())
+                    if (show_draw_cmd_clip_rects && ImGui::IsItemHovered())
                     {
                         ImRect clip_rect = pcmd->ClipRect;
                         ImRect vtxs_rect;

+ 5 - 5
imgui_internal.h

@@ -899,7 +899,6 @@ struct IMGUI_API ImGuiWindow
     ImVec2                  SizeFullAtLastBegin;                // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
     ImVec2                  SizeContents;                       // Size of contents (== extents reach of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc.
     ImVec2                  SizeContentsExplicit;               // Size of contents explicitly set by the user via SetNextWindowContentSize()
-    ImRect                  ContentsRegionRect;                 // Maximum visible content position _in window coordinates_. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
     ImVec2                  WindowPadding;                      // Window padding at the time of begin.
     float                   WindowRounding;                     // Window rounding at the time of begin.
     float                   WindowBorderSize;                   // Window border size at the time of begin.
@@ -908,7 +907,7 @@ struct IMGUI_API ImGuiWindow
     ImVec2                  Scroll;
     ImVec2                  ScrollTarget;                       // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
     ImVec2                  ScrollTargetCenterRatio;            // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
-    ImVec2                  ScrollbarSizes;
+    ImVec2                  ScrollbarSizes;                     // Size taken by scrollbars on each axis
     bool                    ScrollbarX, ScrollbarY;
     bool                    Active;                             // Set to true on Begin(), unless Collapsed
     bool                    WasActive;
@@ -935,9 +934,10 @@ struct IMGUI_API ImGuiWindow
 
     ImGuiDrawContext        DC;                                 // Temporary per-window data, reset at the beginning of the frame
     ImVector<ImGuiID>       IDStack;                            // ID stack. ID are hashes seeded with the value at the top of the stack
-    ImRect                  ClipRect;                           // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
-    ImRect                  WindowRectClipped;                  // = WindowRect just after setup in Begin(). == window->Rect() for root window.
-    ImRect                  InnerRect, InnerClipRect;
+    ImRect                  ClipRect;                           // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
+    ImRect                  OuterRectClipped;                   // = WindowRect just after setup in Begin(). == window->Rect() for root window.
+    ImRect                  InnerMainRect, InnerClipRect;
+    ImRect                  ContentsRegionRect;                 // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
     int                     LastFrameActive;
     float                   ItemWidthDefault;
     ImGuiMenuColumns        MenuColumns;                        // Simplified columns storage for menu items