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@@ -293,7 +293,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
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// Create the vertex shader
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// Create the vertex shader
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{
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{
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static const char* vertexShader =
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static const char* vertexShader =
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- "cbuffer vertexBuffer : register(c0) \
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+ "cbuffer vertexBuffer : register(b0) \
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{\
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{\
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float4x4 ProjectionMatrix; \
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float4x4 ProjectionMatrix; \
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};\
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};\
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