|
@@ -55,7 +55,8 @@ struct ImGui_ImplSDLRenderer3_Data
|
|
|
{
|
|
|
SDL_Renderer* Renderer; // Main viewport's renderer
|
|
|
SDL_Texture* FontTexture;
|
|
|
- ImVector<SDL_FColor> ColorBuffer;
|
|
|
+ ImVector<SDL_FColor> ColorBuffer; // Transformed color buffer
|
|
|
+ ImVector<ImVec2> PosBuffer; // Transformed pos buffer (for multi-viewports only)
|
|
|
|
|
|
ImGui_ImplSDLRenderer3_Data() { memset((void*)this, 0, sizeof(*this)); }
|
|
|
};
|
|
@@ -225,13 +226,32 @@ void ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data, SDL_Renderer*
|
|
|
SDL_SetRenderClipRect(renderer, &r);
|
|
|
|
|
|
const float* xy = (const float*)(const void*)((const char*)(vtx_buffer + pcmd->VtxOffset) + offsetof(ImDrawVert, pos));
|
|
|
+ int xy_stride = (int)sizeof(ImDrawVert);
|
|
|
const float* uv = (const float*)(const void*)((const char*)(vtx_buffer + pcmd->VtxOffset) + offsetof(ImDrawVert, uv));
|
|
|
const SDL_Color* color = (const SDL_Color*)(const void*)((const char*)(vtx_buffer + pcmd->VtxOffset) + offsetof(ImDrawVert, col)); // SDL 2.0.19+
|
|
|
|
|
|
+ // FIXME-OPT: Transform position manually
|
|
|
+ // FIXME-OPT: Note that SDL_RenderGeometryRaw() does another transform for colors..
|
|
|
+ if (draw_data->DisplayPos.x != 0.0f || draw_data->DisplayPos.y != 0.0f)
|
|
|
+ {
|
|
|
+ const float off_x = draw_data->DisplayPos.x;
|
|
|
+ const float off_y = draw_data->DisplayPos.y;
|
|
|
+ bd->PosBuffer.resize(pcmd->ElemCount);
|
|
|
+ const ImDrawVert* p_in = vtx_buffer + pcmd->VtxOffset;
|
|
|
+ ImVec2* p_out = bd->PosBuffer.Data;
|
|
|
+ for (int remaining = pcmd->ElemCount; remaining > 0; remaining--, p_out++, p_in++)
|
|
|
+ {
|
|
|
+ p_out->x = p_in->pos.x - off_x;
|
|
|
+ p_out->y = p_in->pos.y - off_y;
|
|
|
+ }
|
|
|
+ xy = (const float*)bd->PosBuffer.Data;
|
|
|
+ xy_stride = (int)sizeof(ImVec2);
|
|
|
+ }
|
|
|
+
|
|
|
// Bind texture, Draw
|
|
|
SDL_Texture* tex = (SDL_Texture*)pcmd->GetTexID();
|
|
|
SDL_RenderGeometryRaw8BitColor(renderer, bd->ColorBuffer, tex,
|
|
|
- xy, (int)sizeof(ImDrawVert),
|
|
|
+ xy, xy_stride,
|
|
|
color, (int)sizeof(ImDrawVert),
|
|
|
uv, (int)sizeof(ImDrawVert),
|
|
|
draw_list->VtxBuffer.Size - pcmd->VtxOffset,
|