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@@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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+// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
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// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
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// 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
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// 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
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@@ -93,6 +94,8 @@ static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
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static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
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static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
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static VkPipeline g_Pipeline = VK_NULL_HANDLE;
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+static VkShaderModule g_ShaderModuleVert;
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+static VkShaderModule g_ShaderModuleFrag;
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// Font data
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static VkSampler g_FontSampler = VK_NULL_HANDLE;
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@@ -281,11 +284,11 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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p_buffer_size = new_size;
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}
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-static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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+static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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{
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// Bind pipeline and descriptor sets:
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{
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- vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
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+ vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkDescriptorSet desc_set[1] = { g_DescriptorSet };
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
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}
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@@ -327,7 +330,7 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBu
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// Render function
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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-void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
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+void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
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@@ -336,6 +339,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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return;
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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+ if (pipeline == VK_NULL_HANDLE)
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+ pipeline = g_Pipeline;
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// Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
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ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
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@@ -391,7 +396,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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}
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// Setup desired Vulkan state
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- ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
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+ ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
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// Will project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
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@@ -412,7 +417,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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// User callback, registered via ImDrawList::AddCallback()
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// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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- ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
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+ ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
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else
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pcmd->UserCallback(cmd_list, pcmd);
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}
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@@ -603,99 +608,103 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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return true;
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}
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-bool ImGui_ImplVulkan_CreateDeviceObjects()
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+static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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- ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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- VkResult err;
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- VkShaderModule vert_module;
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- VkShaderModule frag_module;
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-
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- // Create The Shader Modules:
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+ // Create the shader modules
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+ if (g_ShaderModuleVert == NULL)
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{
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VkShaderModuleCreateInfo vert_info = {};
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vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
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vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
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- err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
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+ VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &g_ShaderModuleVert);
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check_vk_result(err);
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+ }
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+ if (g_ShaderModuleFrag == NULL)
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+ {
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VkShaderModuleCreateInfo frag_info = {};
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frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
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frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
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- err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
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+ VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &g_ShaderModuleFrag);
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check_vk_result(err);
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}
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+}
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- if (!g_FontSampler)
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- {
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- VkSamplerCreateInfo info = {};
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- info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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- info.magFilter = VK_FILTER_LINEAR;
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- info.minFilter = VK_FILTER_LINEAR;
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- info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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- info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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- info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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- info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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- info.minLod = -1000;
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- info.maxLod = 1000;
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- info.maxAnisotropy = 1.0f;
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- err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
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- check_vk_result(err);
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- }
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+static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
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+{
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+ if (g_FontSampler)
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+ return;
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- if (!g_DescriptorSetLayout)
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- {
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- VkSampler sampler[1] = {g_FontSampler};
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- VkDescriptorSetLayoutBinding binding[1] = {};
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- binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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- binding[0].descriptorCount = 1;
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- binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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- binding[0].pImmutableSamplers = sampler;
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- VkDescriptorSetLayoutCreateInfo info = {};
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- info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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- info.bindingCount = 1;
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- info.pBindings = binding;
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- err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
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- check_vk_result(err);
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- }
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+ VkSamplerCreateInfo info = {};
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+ info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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+ info.magFilter = VK_FILTER_LINEAR;
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+ info.minFilter = VK_FILTER_LINEAR;
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+ info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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+ info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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+ info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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+ info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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+ info.minLod = -1000;
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+ info.maxLod = 1000;
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+ info.maxAnisotropy = 1.0f;
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+ VkResult err = vkCreateSampler(device, &info, allocator, &g_FontSampler);
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+ check_vk_result(err);
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+}
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- // Create Descriptor Set:
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- {
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- VkDescriptorSetAllocateInfo alloc_info = {};
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- alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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- alloc_info.descriptorPool = v->DescriptorPool;
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- alloc_info.descriptorSetCount = 1;
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- alloc_info.pSetLayouts = &g_DescriptorSetLayout;
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- err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
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- check_vk_result(err);
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- }
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+static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
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+{
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+ if (g_DescriptorSetLayout)
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+ return;
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- if (!g_PipelineLayout)
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- {
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- // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
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- VkPushConstantRange push_constants[1] = {};
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- push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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- push_constants[0].offset = sizeof(float) * 0;
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- push_constants[0].size = sizeof(float) * 4;
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- VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
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- VkPipelineLayoutCreateInfo layout_info = {};
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- layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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- layout_info.setLayoutCount = 1;
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- layout_info.pSetLayouts = set_layout;
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- layout_info.pushConstantRangeCount = 1;
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- layout_info.pPushConstantRanges = push_constants;
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- err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
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- check_vk_result(err);
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- }
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+ ImGui_ImplVulkan_CreateFontSampler(device, allocator);
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+ VkSampler sampler[1] = { g_FontSampler };
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+ VkDescriptorSetLayoutBinding binding[1] = {};
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+ binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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+ binding[0].descriptorCount = 1;
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+ binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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+ binding[0].pImmutableSamplers = sampler;
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+ VkDescriptorSetLayoutCreateInfo info = {};
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+ info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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+ info.bindingCount = 1;
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+ info.pBindings = binding;
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+ VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &g_DescriptorSetLayout);
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+ check_vk_result(err);
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+}
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+
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+static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
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+{
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+ if (g_PipelineLayout)
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+ return;
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+
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+ // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
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+ ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
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+ VkPushConstantRange push_constants[1] = {};
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+ push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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+ push_constants[0].offset = sizeof(float) * 0;
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+ push_constants[0].size = sizeof(float) * 4;
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+ VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
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+ VkPipelineLayoutCreateInfo layout_info = {};
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+ layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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+ layout_info.setLayoutCount = 1;
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+ layout_info.pSetLayouts = set_layout;
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+ layout_info.pushConstantRangeCount = 1;
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+ layout_info.pPushConstantRanges = push_constants;
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+ VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &g_PipelineLayout);
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+ check_vk_result(err);
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+}
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+
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+static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline *pipeline)
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+{
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+ ImGui_ImplVulkan_CreateShaderModules(device, allocator);
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VkPipelineShaderStageCreateInfo stage[2] = {};
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stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
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- stage[0].module = vert_module;
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+ stage[0].module = g_ShaderModuleVert;
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stage[0].pName = "main";
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stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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- stage[1].module = frag_module;
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+ stage[1].module = g_ShaderModuleFrag;
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stage[1].pName = "main";
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VkVertexInputBindingDescription binding_desc[1] = {};
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@@ -741,10 +750,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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VkPipelineMultisampleStateCreateInfo ms_info = {};
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ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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- if (v->MSAASamples != 0)
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- ms_info.rasterizationSamples = v->MSAASamples;
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- else
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- ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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+ ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
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VkPipelineColorBlendAttachmentState color_attachment[1] = {};
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color_attachment[0].blendEnable = VK_TRUE;
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@@ -770,6 +776,8 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
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dynamic_state.pDynamicStates = dynamic_states;
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+ ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
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+
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VkGraphicsPipelineCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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info.flags = g_PipelineCreateFlags;
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@@ -784,9 +792,97 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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info.pColorBlendState = &blend_info;
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info.pDynamicState = &dynamic_state;
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info.layout = g_PipelineLayout;
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- info.renderPass = g_RenderPass;
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- err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
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+ info.renderPass = renderPass;
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+ VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
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check_vk_result(err);
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+}
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+
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+bool ImGui_ImplVulkan_CreateDeviceObjects()
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+{
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+ ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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+ VkResult err;
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+ VkShaderModule vert_module;
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+ VkShaderModule frag_module;
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+
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+ // Create The Shader Modules:
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+ {
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+ VkShaderModuleCreateInfo vert_info = {};
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+ vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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+ vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
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+ vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
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+ err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
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+ check_vk_result(err);
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+ VkShaderModuleCreateInfo frag_info = {};
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+ frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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+ frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
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+ frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
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+ err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
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+ check_vk_result(err);
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+ }
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+
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+ if (!g_FontSampler)
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+ {
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+ VkSamplerCreateInfo info = {};
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+ info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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+ info.magFilter = VK_FILTER_LINEAR;
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+ info.minFilter = VK_FILTER_LINEAR;
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+ info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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+ info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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+ info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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+ info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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+ info.minLod = -1000;
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+ info.maxLod = 1000;
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+ info.maxAnisotropy = 1.0f;
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+ err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
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+ check_vk_result(err);
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+ }
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+
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+ if (!g_DescriptorSetLayout)
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+ {
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+ VkSampler sampler[1] = {g_FontSampler};
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+ VkDescriptorSetLayoutBinding binding[1] = {};
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+ binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
|
+ binding[0].descriptorCount = 1;
|
|
|
+ binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
|
+ binding[0].pImmutableSamplers = sampler;
|
|
|
+ VkDescriptorSetLayoutCreateInfo info = {};
|
|
|
+ info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
|
+ info.bindingCount = 1;
|
|
|
+ info.pBindings = binding;
|
|
|
+ err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
|
|
|
+ check_vk_result(err);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Create Descriptor Set:
|
|
|
+ {
|
|
|
+ VkDescriptorSetAllocateInfo alloc_info = {};
|
|
|
+ alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
|
+ alloc_info.descriptorPool = v->DescriptorPool;
|
|
|
+ alloc_info.descriptorSetCount = 1;
|
|
|
+ alloc_info.pSetLayouts = &g_DescriptorSetLayout;
|
|
|
+ err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
|
|
|
+ check_vk_result(err);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!g_PipelineLayout)
|
|
|
+ {
|
|
|
+ // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
|
|
|
+ VkPushConstantRange push_constants[1] = {};
|
|
|
+ push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
|
+ push_constants[0].offset = sizeof(float) * 0;
|
|
|
+ push_constants[0].size = sizeof(float) * 4;
|
|
|
+ VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
|
|
|
+ VkPipelineLayoutCreateInfo layout_info = {};
|
|
|
+ layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
|
+ layout_info.setLayoutCount = 1;
|
|
|
+ layout_info.pSetLayouts = set_layout;
|
|
|
+ layout_info.pushConstantRangeCount = 1;
|
|
|
+ layout_info.pPushConstantRanges = push_constants;
|
|
|
+ err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
|
|
|
+ check_vk_result(err);
|
|
|
+ }
|
|
|
+
|
|
|
+ ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline);
|
|
|
|
|
|
vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
|
|
|
vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
|
|
@@ -1054,6 +1150,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
|
|
wd->ImageCount = 0;
|
|
|
if (wd->RenderPass)
|
|
|
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
|
|
+ if (wd->Pipeline)
|
|
|
+ vkDestroyPipeline(device, wd->Pipeline, allocator);
|
|
|
|
|
|
// If min image count was not specified, request different count of images dependent on selected present mode
|
|
|
if (min_image_count == 0)
|
|
@@ -1149,6 +1247,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
|
|
info.pDependencies = &dependency;
|
|
|
err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
|
|
|
check_vk_result(err);
|
|
|
+ ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
|
|
|
}
|
|
|
|
|
|
// Create The Image Views
|
|
@@ -1385,7 +1484,7 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer);
|
|
|
+ ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
|
|
|
|
|
|
{
|
|
|
vkCmdEndRenderPass(fd->CommandBuffer);
|