فهرست منبع

Begin() windows flags are locked on the first begin of the frame, allowing using to not bother passing flags for append

ocornut 10 سال پیش
والد
کامیت
7a31030978
1فایلهای تغییر یافته به همراه7 افزوده شده و 3 حذف شده
  1. 7 3
      imgui.cpp

+ 7 - 3
imgui.cpp

@@ -3422,7 +3422,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
         window = CreateNewWindow(name, size_on_first_use, flags);
         window_is_new = true;
     }
-    window->Flags = (ImGuiWindowFlags)flags;
+
+    const int current_frame = ImGui::GetFrameCount();
+    const bool first_begin_of_the_frame = (window->LastFrameDrawn != current_frame);
+    if (first_begin_of_the_frame)
+        window->Flags = (ImGuiWindowFlags)flags;
+    else
+        flags = window->Flags;
 
     // Add to stack
     ImGuiWindow* parent_window = !g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL;
@@ -3431,8 +3437,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
     CheckStacksSize(window, true);
     IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
 
-    const int current_frame = ImGui::GetFrameCount();
-    const bool first_begin_of_the_frame = (window->LastFrameDrawn != current_frame);
     bool window_was_visible = (window->LastFrameDrawn == current_frame - 1);   // Not using !WasActive because the implicit "Debug" window would always toggle off->on
     if (flags & ImGuiWindowFlags_Popup)
     {