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Эх сурвалжийг харах

Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.

omar 6 жил өмнө
parent
commit
7baf45cffa
3 өөрчлөгдсөн 63 нэмэгдсэн , 25 устгасан
  1. 1 0
      docs/CHANGELOG.txt
  2. 61 24
      imgui.cpp
  3. 1 1
      imgui_widgets.cpp

+ 1 - 0
docs/CHANGELOG.txt

@@ -53,6 +53,7 @@ Other Changes:
 - Window: Window close button is horizontally aligned with style.FramePadding.x.
 - Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
   to using the ImGui::MemAlloc()/MemFree() calls directly.
+- Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
 - Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
   GL function loaders early, and help users understand what they are missing. (#2421)
 - Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble]

+ 61 - 24
imgui.cpp

@@ -9500,16 +9500,18 @@ void ImGui::ShowMetricsWindow(bool* p_open)
         return;
     }
 
-    static bool show_draw_cmd_clip_rects = true;
-    static bool show_window_begin_order = false;
+    enum { RT_OuterRect, RT_OuterRectClipped, RT_InnerMainRect, RT_InnerClipRect, RT_ContentsRegionRect, RT_ContentsFullRect };
+    static bool show_windows_begin_order = false;
+    static bool show_windows_rects = false;
+    static int  show_windows_rect_type = RT_ContentsRegionRect;
+    static bool show_drawcmd_clip_rects = true;
+
     ImGuiIO& io = ImGui::GetIO();
     ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
     ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
     ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
     ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
-    ImGui::Text("%d allocations", io.MetricsActiveAllocations);
-    ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
-    ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
+    ImGui::Text("%d active allocations", io.MetricsActiveAllocations);
     ImGui::Separator();
 
     struct Funcs
@@ -9543,7 +9545,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
                 }
                 ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
                 bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
-                if (show_draw_cmd_clip_rects && fg_draw_list && ImGui::IsItemHovered())
+                if (show_drawcmd_clip_rects && fg_draw_list && ImGui::IsItemHovered())
                 {
                     ImRect clip_rect = pcmd->ClipRect;
                     ImRect vtxs_rect;
@@ -9585,6 +9587,16 @@ void ImGui::ShowMetricsWindow(bool* p_open)
             ImGui::TreePop();
         }
 
+        static void NodeColumns(const ImGuiColumns* columns)
+        {
+            if (!ImGui::TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags))
+                return;
+            ImGui::BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->MaxX - columns->MinX, columns->MinX, columns->MaxX);
+            for (int column_n = 0; column_n < columns->Columns.Size; column_n++)
+                ImGui::BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, OffsetNormToPixels(columns, columns->Columns[column_n].OffsetNorm));
+            ImGui::TreePop();
+        }
+
         static void NodeWindows(ImVector<ImGuiWindow*>& windows, const char* label)
         {
             if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size))
@@ -9596,8 +9608,15 @@ void ImGui::ShowMetricsWindow(bool* p_open)
 
         static void NodeWindow(ImGuiWindow* window, const char* label)
         {
-            if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
+            bool node_open = ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window);
+            if (show_windows_rects && ImGui::IsItemHovered())
+                if (ImDrawList* fg_draw_list = GetForegroundDrawList(window))
+                {
+                }
+
+            if (!node_open)
                 return;
+
             ImGuiWindowFlags flags = window->Flags;
             NodeDrawList(window, window->DrawList, "DrawList");
             ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
@@ -9620,16 +9639,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
             if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size))
             {
                 for (int n = 0; n < window->ColumnsStorage.Size; n++)
-                {
-                    const ImGuiColumns* columns = &window->ColumnsStorage[n];
-                    if (ImGui::TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags))
-                    {
-                        ImGui::BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->MaxX - columns->MinX, columns->MinX, columns->MaxX);
-                        for (int column_n = 0; column_n < columns->Columns.Size; column_n++)
-                            ImGui::BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, OffsetNormToPixels(columns, columns->Columns[column_n].OffsetNorm));
-                        ImGui::TreePop();
-                    }
-                }
+                    NodeColumns(&window->ColumnsStorage[n]);
                 ImGui::TreePop();
             }
             ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));
@@ -9668,6 +9678,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
             Funcs::NodeDrawList(NULL, g.DrawDataBuilder.Layers[0][i], "DrawList");
         ImGui::TreePop();
     }
+
     if (ImGui::TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size))
     {
         for (int i = 0; i < g.OpenPopupStack.Size; i++)
@@ -9677,12 +9688,14 @@ void ImGui::ShowMetricsWindow(bool* p_open)
         }
         ImGui::TreePop();
     }
+
     if (ImGui::TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.Data.Size))
     {
         for (int n = 0; n < g.TabBars.Data.Size; n++)
             Funcs::NodeTabBar(g.TabBars.GetByIndex(n));
         ImGui::TreePop();
     }
+
     if (ImGui::TreeNode("Internal state"))
     {
         const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
@@ -9703,20 +9716,44 @@ void ImGui::ShowMetricsWindow(bool* p_open)
         ImGui::TreePop();
     }
 
+    if (ImGui::TreeNode("Tools"))
+    {
+        ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
+        ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
+        ImGui::SameLine();
+        ImGui::PushItemWidth(ImGui::GetFontSize() * 12);
+        show_windows_rects |= ImGui::Combo("##rects_type", &show_windows_rect_type, "OuterRect\0" "OuterRectClipped\0" "InnerMainRect\0" "InnerClipRect\0" "ContentsRegionRect\0");
+        ImGui::PopItemWidth();
+        ImGui::Checkbox("Show clipping rectangle when hovering ImDrawCmd node", &show_drawcmd_clip_rects);
+        ImGui::TreePop();
+    }
 
-    if (g.IO.KeyCtrl && show_window_begin_order)
+    if (show_windows_rects || show_windows_begin_order)
     {
         for (int n = 0; n < g.Windows.Size; n++)
         {
             ImGuiWindow* window = g.Windows[n];
             if ((window->Flags & ImGuiWindowFlags_ChildWindow) || !window->WasActive)
                 continue;
-            char buf[32];
-            ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext);
-            float font_size = ImGui::GetFontSize() * 2;
-            ImDrawList* fg_draw_list = GetForegroundDrawList(window);
-            fg_draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255));
-            fg_draw_list->AddText(NULL, font_size, window->Pos, IM_COL32(255, 255, 255, 255), buf);
+            ImDrawList* draw_list = GetForegroundDrawList(window);
+            if (show_windows_rects)
+            {
+                ImRect r;
+                if (show_windows_rect_type == RT_OuterRect)                 { r = window->Rect(); }
+                else if (show_windows_rect_type == RT_OuterRectClipped)     { r = window->OuterRectClipped; }
+                else if (show_windows_rect_type == RT_InnerMainRect)        { r = window->InnerMainRect; }
+                else if (show_windows_rect_type == RT_InnerClipRect)        { r = window->InnerClipRect; }
+                else if (show_windows_rect_type == RT_ContentsRegionRect)   { r = window->ContentsRegionRect; }
+                draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255));
+            }
+            if (show_windows_begin_order)
+            {
+                char buf[32];
+                ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext);
+                float font_size = ImGui::GetFontSize();
+                draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255));
+                draw_list->AddText(window->Pos, IM_COL32(255, 255, 255, 255), buf);
+            }
         }
     }
     ImGui::End();

+ 1 - 1
imgui_widgets.cpp

@@ -793,7 +793,7 @@ void ImGui::Scrollbar(ImGuiAxis axis)
         ? ImRect(window->Pos.x + border_size, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w - border_size, window_rect.Max.y - border_size)
         : ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size);
     if (!horizontal)
-        bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() : 0.0f);
+        bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() : 0.0f); // FIXME: InnerRect?
 
     const float bb_height = bb.GetHeight();
     if (bb.GetWidth() <= 0.0f || bb_height <= 0.0f)