Browse Source

Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
#	imgui_internal.h
ocornut 4 years ago
parent
commit
7bfc379a23
6 changed files with 200 additions and 181 deletions
  1. 2 0
      docs/CHANGELOG.txt
  2. 108 96
      imgui.cpp
  3. 3 2
      imgui.h
  4. 31 29
      imgui_internal.h
  5. 3 2
      imgui_tables.cpp
  6. 53 52
      imgui_widgets.cpp

+ 2 - 0
docs/CHANGELOG.txt

@@ -131,6 +131,8 @@ Other Changes:
 - Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. (#211, #3419) [@rokups]
 - Disabled: disabled mode more consistently release active id if the active item got disabled. (#211)
 - Disabled: disabled mode doesn't prevent Selectable() from looking selected. (#211)
+- Disabled: fixed IsItemHovered() returning true on disabled item when navigated to. (#211)
+- Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. (#211)
 - Fixed printf-style format checks on non-MinGW flavors. (#4183, #3592)
 - Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels.
 - Fonts: Prefer using U+FFFD character for fallback instead of '?', if available. (#4269)

+ 108 - 96
imgui.cpp

@@ -1095,7 +1095,7 @@ ImGuiIO::ImGuiIO()
     DisplaySize = ImVec2(-1.0f, -1.0f);
     DeltaTime = 1.0f / 60.0f;
     IniSavingRate = 5.0f;
-    IniFilename = "imgui.ini";
+    IniFilename = "imgui.ini"; // Important: "imgui.ini" is relative to current working dir, most apps will want to lock this to an absolute path (e.g. same path as executables).
     LogFilename = "imgui_log.txt";
     MouseDoubleClickTime = 0.30f;
     MouseDoubleClickMaxDist = 6.0f;
@@ -3177,7 +3177,7 @@ void ImGui::MarkItemEdited(ImGuiID id)
     //IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
     g.ActiveIdHasBeenEditedThisFrame = true;
     g.ActiveIdHasBeenEditedBefore = true;
-    g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
+    g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
 }
 
 static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)
@@ -3213,10 +3213,14 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
     if (g.NavDisableMouseHover && !g.NavDisableHighlight)
+    {
+        if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
+            return false;
         return IsItemFocused();
+    }
 
     // Test for bounding box overlap, as updated as ItemAdd()
-    ImGuiItemStatusFlags status_flags = window->DC.LastItemStatusFlags;
+    ImGuiItemStatusFlags status_flags = g.LastItemData.StatusFlags;
     if (!(status_flags & ImGuiItemStatusFlags_HoveredRect))
         return false;
     IM_ASSERT((flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) == 0);   // Flags not supported by this function
@@ -3232,7 +3236,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
 
     // Test if another item is active (e.g. being dragged)
     if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0)
-        if (g.ActiveId != 0 && g.ActiveId != window->DC.LastItemId && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
+        if (g.ActiveId != 0 && g.ActiveId != g.LastItemData.ID && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
             return false;
 
     // Test if interactions on this window are blocked by an active popup or modal.
@@ -3241,12 +3245,12 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
         return false;
 
     // Test if the item is disabled
-    if ((g.CurrentItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
+    if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
         return false;
 
     // Special handling for calling after Begin() which represent the title bar or tab.
     // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
-    if ((window->DC.LastItemId == window->ID || window->DC.LastItemId == window->MoveId) && window->WriteAccessed)
+    if ((g.LastItemData.ID == window->ID || g.LastItemData.ID == window->MoveId) && window->WriteAccessed)
         return false;
     return true;
 }
@@ -3279,8 +3283,12 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
         SetHoveredID(id);
 
     // When disabled we'll return false but still set HoveredId
-    if (g.CurrentItemFlags & ImGuiItemFlags_Disabled)
+    ImGuiItemFlags item_flags = (g.LastItemData.ID == id ? g.LastItemData.InFlags : g.CurrentItemFlags);
+    if (item_flags & ImGuiItemFlags_Disabled)
     {
+        // Release active id if turning disabled
+        if (g.ActiveId == id)
+            ClearActiveID();
         g.HoveredIdDisabled = true;
         return false;
     }
@@ -3314,22 +3322,25 @@ bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged
 
 // This is also inlined in ItemAdd()
 // Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set window->DC.LastItemDisplayRect!
-void ImGui::SetLastItemData(ImGuiWindow* window, ImGuiID item_id, ImGuiItemStatusFlags item_flags, const ImRect& item_rect)
+void ImGui::SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags item_flags, const ImRect& item_rect)
 {
-    window->DC.LastItemId = item_id;
-    window->DC.LastItemStatusFlags = item_flags;
-    window->DC.LastItemRect = item_rect;
+    ImGuiContext& g = *GImGui;
+    g.LastItemData.ID = item_id;
+    g.LastItemData.InFlags = in_flags;
+    g.LastItemData.StatusFlags = item_flags;
+    g.LastItemData.Rect = item_rect;
 }
 
+// Called by ItemAdd()
 // Process TAB/Shift+TAB. Be mindful that this function may _clear_ the ActiveID when tabbing out.
 void ImGui::ItemFocusable(ImGuiWindow* window, ImGuiID id)
 {
     ImGuiContext& g = *GImGui;
-    IM_ASSERT(id != 0 && id == window->DC.LastItemId);
+    IM_ASSERT(id != 0 && id == g.LastItemData.ID);
 
     // Increment counters
     // FIXME: ImGuiItemFlags_Disabled should disable more.
-    const bool is_tab_stop = (g.CurrentItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
+    const bool is_tab_stop = (g.LastItemData.InFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
     window->DC.FocusCounterRegular++;
     if (is_tab_stop)
     {
@@ -3351,13 +3362,13 @@ void ImGui::ItemFocusable(ImGuiWindow* window, ImGuiID id)
     {
         if (window->DC.FocusCounterRegular == g.TabFocusRequestCurrCounterRegular)
         {
-            window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_FocusedByCode;
+            g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_FocusedByCode;
             return;
         }
         if (is_tab_stop && window->DC.FocusCounterTabStop == g.TabFocusRequestCurrCounterTabStop)
         {
             g.NavJustTabbedId = id;
-            window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_FocusedByTabbing;
+            g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_FocusedByTabbing;
             return;
         }
 
@@ -3760,8 +3771,6 @@ static void TranslateWindow(ImGuiWindow* window, const ImVec2& delta)
     window->DC.CursorPos += delta;
     window->DC.CursorStartPos += delta;
     window->DC.CursorMaxPos += delta;
-    window->DC.LastItemRect.Translate(delta);
-    window->DC.LastItemDisplayRect.Translate(delta);
 }
 
 static void ScaleWindow(ImGuiWindow* window, float scale)
@@ -5109,10 +5118,7 @@ bool ImGui::IsItemActive()
 {
     ImGuiContext& g = *GImGui;
     if (g.ActiveId)
-    {
-        ImGuiWindow* window = g.CurrentWindow;
-        return g.ActiveId == window->DC.LastItemId;
-    }
+        return g.ActiveId == g.LastItemData.ID;
     return false;
 }
 
@@ -5120,21 +5126,17 @@ bool ImGui::IsItemActivated()
 {
     ImGuiContext& g = *GImGui;
     if (g.ActiveId)
-    {
-        ImGuiWindow* window = g.CurrentWindow;
-        if (g.ActiveId == window->DC.LastItemId && g.ActiveIdPreviousFrame != window->DC.LastItemId)
+        if (g.ActiveId == g.LastItemData.ID && g.ActiveIdPreviousFrame != g.LastItemData.ID)
             return true;
-    }
     return false;
 }
 
 bool ImGui::IsItemDeactivated()
 {
     ImGuiContext& g = *GImGui;
-    ImGuiWindow* window = g.CurrentWindow;
-    if (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDeactivated)
-        return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Deactivated) != 0;
-    return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId);
+    if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDeactivated)
+        return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Deactivated) != 0;
+    return (g.ActiveIdPreviousFrame == g.LastItemData.ID && g.ActiveIdPreviousFrame != 0 && g.ActiveId != g.LastItemData.ID);
 }
 
 bool ImGui::IsItemDeactivatedAfterEdit()
@@ -5147,14 +5149,13 @@ bool ImGui::IsItemDeactivatedAfterEdit()
 bool ImGui::IsItemFocused()
 {
     ImGuiContext& g = *GImGui;
-    ImGuiWindow* window = g.CurrentWindow;
-
-    if (g.NavId != window->DC.LastItemId || g.NavId == 0)
+    if (g.NavId != g.LastItemData.ID || g.NavId == 0)
         return false;
 
     // Special handling for the dummy item after Begin() which represent the title bar or tab.
     // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
-    if (window->DC.LastItemId == window->ID && window->WriteAccessed)
+    ImGuiWindow* window = g.CurrentWindow;
+    if (g.LastItemData.ID == window->ID && window->WriteAccessed)
         return false;
 
     return true;
@@ -5170,13 +5171,13 @@ bool ImGui::IsItemClicked(ImGuiMouseButton mouse_button)
 bool ImGui::IsItemToggledOpen()
 {
     ImGuiContext& g = *GImGui;
-    return (g.CurrentWindow->DC.LastItemStatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false;
+    return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false;
 }
 
 bool ImGui::IsItemToggledSelection()
 {
     ImGuiContext& g = *GImGui;
-    return (g.CurrentWindow->DC.LastItemStatusFlags & ImGuiItemStatusFlags_ToggledSelection) ? true : false;
+    return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledSelection) ? true : false;
 }
 
 bool ImGui::IsAnyItemHovered()
@@ -5199,14 +5200,14 @@ bool ImGui::IsAnyItemFocused()
 
 bool ImGui::IsItemVisible()
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
-    return window->ClipRect.Overlaps(window->DC.LastItemRect);
+    ImGuiContext& g = *GImGui;
+    return g.CurrentWindow->ClipRect.Overlaps(g.LastItemData.Rect);
 }
 
 bool ImGui::IsItemEdited()
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
-    return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Edited) != 0;
+    ImGuiContext& g = *GImGui;
+    return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Edited) != 0;
 }
 
 // Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority.
@@ -5214,7 +5215,7 @@ bool ImGui::IsItemEdited()
 void ImGui::SetItemAllowOverlap()
 {
     ImGuiContext& g = *GImGui;
-    ImGuiID id = g.CurrentWindow->DC.LastItemId;
+    ImGuiID id = g.LastItemData.ID;
     if (g.HoveredId == id)
         g.HoveredIdAllowOverlap = true;
     if (g.ActiveId == id)
@@ -5224,7 +5225,7 @@ void ImGui::SetItemAllowOverlap()
 void ImGui::SetItemUsingMouseWheel()
 {
     ImGuiContext& g = *GImGui;
-    ImGuiID id = g.CurrentWindow->DC.LastItemId;
+    ImGuiID id = g.LastItemData.ID;
     if (g.HoveredId == id)
         g.HoveredIdUsingMouseWheel = true;
     if (g.ActiveId == id)
@@ -5243,20 +5244,20 @@ void ImGui::SetActiveIdUsingNavAndKeys()
 
 ImVec2 ImGui::GetItemRectMin()
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
-    return window->DC.LastItemRect.Min;
+    ImGuiContext& g = *GImGui;
+    return g.LastItemData.Rect.Min;
 }
 
 ImVec2 ImGui::GetItemRectMax()
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
-    return window->DC.LastItemRect.Max;
+    ImGuiContext& g = *GImGui;
+    return g.LastItemData.Rect.Max;
 }
 
 ImVec2 ImGui::GetItemRectSize()
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
-    return window->DC.LastItemRect.GetSize();
+    ImGuiContext& g = *GImGui;
+    return g.LastItemData.Rect.GetSize();
 }
 
 bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
@@ -5361,7 +5362,7 @@ void ImGui::EndChild()
             ItemAdd(bb, 0);
         }
         if (g.HoveredWindow == window)
-            parent_window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
+            g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
     }
     g.WithinEndChild = false;
     g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
@@ -6189,7 +6190,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
     }
 
     // Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
-    ImGuiWindow* parent_window_in_stack = window->DockIsActive ? window->DockNode->HostWindow : g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
+    ImGuiWindow* parent_window_in_stack = window->DockIsActive ? window->DockNode->HostWindow : g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back().Window;
     ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
     IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
 
@@ -6199,7 +6200,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 
     // Add to stack
     // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
-    g.CurrentWindowStack.push_back(window);
+    ImGuiWindowStackData window_stack_data;
+    window_stack_data.Window = window;
+    window_stack_data.ParentLastItemDataBackup = g.LastItemData;
+    g.CurrentWindowStack.push_back(window_stack_data);
     g.CurrentWindow = window;
     window->DC.StackSizesOnBegin.SetToCurrentState();
     g.CurrentWindow = NULL;
@@ -6810,13 +6814,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
         // This is useful to allow creating context menus on title bar only, etc.
         if (window->DockIsActive)
-            SetLastItemData(window, window->ID, window->DockTabItemStatusFlags, window->DockTabItemRect);
+            SetLastItemData(window->ID, g.CurrentItemFlags, window->DockTabItemStatusFlags, window->DockTabItemRect);
         else
-            SetLastItemData(window, window->MoveId, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect);
+            SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect);
 
 #ifdef IMGUI_ENABLE_TEST_ENGINE
         if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
-            IMGUI_TEST_ENGINE_ITEM_ADD(window->DC.LastItemRect, window->DC.LastItemId);
+            IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID);
 #endif
     }
     else
@@ -6827,7 +6831,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
     }
 
     // Pull/inherit current state
-    g.CurrentItemFlags = g.ItemFlagsStack.back(); // Inherit from shared stack
     window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : window->GetID("#FOCUSSCOPE"); // Inherit from parent only // -V595
 
     if (!(flags & ImGuiWindowFlags_DockNodeHost))
@@ -6934,11 +6937,12 @@ void ImGui::End()
             host_window->DC.CursorMaxPos = window->DC.CursorMaxPos + window->WindowPadding - host_window->WindowPadding;
 
     // Pop from window stack
+    g.LastItemData = g.CurrentWindowStack.back().ParentLastItemDataBackup;
     g.CurrentWindowStack.pop_back();
     if (window->Flags & ImGuiWindowFlags_Popup)
         g.BeginPopupStack.pop_back();
     window->DC.StackSizesOnBegin.CompareWithCurrentState();
-    SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
+    SetCurrentWindow(g.CurrentWindowStack.Size == 0 ? NULL : g.CurrentWindowStack.back().Window);
     if (g.CurrentWindow)
         SetCurrentViewport(g.CurrentWindow, g.CurrentWindow->Viewport);
 }
@@ -7628,8 +7632,8 @@ void ImGui::SetItemDefaultFocus()
     if (g.NavWindow == window->RootWindowForNav && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == window->DC.NavLayerCurrent)
     {
         g.NavInitRequest = false;
-        g.NavInitResultId = window->DC.LastItemId;
-        g.NavInitResultRectRel = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos);
+        g.NavInitResultId = g.LastItemData.ID;
+        g.NavInitResultRectRel = ImRect(g.LastItemData.Rect.Min - window->Pos, g.LastItemData.Rect.Max - window->Pos);
         NavUpdateAnyRequestFlag();
         if (!IsItemVisible())
             SetScrollHereY();
@@ -8064,9 +8068,16 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
 
+    // Set item data
+    g.LastItemData.ID = id;
+    g.LastItemData.Rect = bb;
+    g.LastItemData.InFlags = g.CurrentItemFlags;
+    g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None;
+
+    // Directional navigation processing
     if (id != 0)
     {
-        // Navigation processing runs prior to clipping early-out
+        // Runs prior to clipping early-out
         //  (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget
         //  (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests
         //      unfortunately, but it is still limited to one window. It may not scale very well for windows with ten of
@@ -8090,11 +8101,6 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
         }
 #endif
     }
-
-    // Equivalent to calling SetLastItemData()
-    window->DC.LastItemId = id;
-    window->DC.LastItemRect = bb;
-    window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None;
     g.NextItemData.Flags = ImGuiNextItemDataFlags_None;
 
 #ifdef IMGUI_ENABLE_TEST_ENGINE
@@ -8115,7 +8121,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
 
     // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
     if (IsMouseHoveringRect(bb.Min, bb.Max))
-        window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredRect;
+        g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect;
     return true;
 }
 
@@ -8447,24 +8453,24 @@ void ImGui::EndGroup()
     const bool group_contains_curr_active_id = (group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId;
     const bool group_contains_prev_active_id = (group_data.BackupActiveIdPreviousFrameIsAlive == false) && (g.ActiveIdPreviousFrameIsAlive == true);
     if (group_contains_curr_active_id)
-        window->DC.LastItemId = g.ActiveId;
+        g.LastItemData.ID = g.ActiveId;
     else if (group_contains_prev_active_id)
-        window->DC.LastItemId = g.ActiveIdPreviousFrame;
-    window->DC.LastItemRect = group_bb;
+        g.LastItemData.ID = g.ActiveIdPreviousFrame;
+    g.LastItemData.Rect = group_bb;
 
     // Forward Hovered flag
     const bool group_contains_curr_hovered_id = (group_data.BackupHoveredIdIsAlive == false) && g.HoveredId != 0;
     if (group_contains_curr_hovered_id)
-        window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
+        g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
 
     // Forward Edited flag
     if (group_contains_curr_active_id && g.ActiveIdHasBeenEditedThisFrame)
-        window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
+        g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
 
     // Forward Deactivated flag
-    window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDeactivated;
+    g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDeactivated;
     if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame)
-        window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Deactivated;
+        g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Deactivated;
 
     g.GroupStack.pop_back();
     //window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255));   // [Debug]
@@ -8653,7 +8659,7 @@ void ImGui::SetScrollHereX(float center_x_ratio)
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
     float spacing_x = ImMax(window->WindowPadding.x, g.Style.ItemSpacing.x);
-    float target_pos_x = ImLerp(window->DC.LastItemRect.Min.x - spacing_x, window->DC.LastItemRect.Max.x + spacing_x, center_x_ratio);
+    float target_pos_x = ImLerp(g.LastItemData.Rect.Min.x - spacing_x, g.LastItemData.Rect.Max.x + spacing_x, center_x_ratio);
     SetScrollFromPosX(window, target_pos_x - window->Pos.x, center_x_ratio); // Convert from absolute to local pos
 
     // Tweak: snap on edges when aiming at an item very close to the edge
@@ -9049,12 +9055,13 @@ void ImGui::EndPopup()
 // - This is essentially the same as BeginPopupContextItem() but without the trailing BeginPopup()
 void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags)
 {
-    ImGuiWindow* window = GImGui->CurrentWindow;
+    ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = g.CurrentWindow;
     int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_);
     if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
     {
-        ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
-        IM_ASSERT(id != 0);                                                  // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
+        ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID;    // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
+        IM_ASSERT(id != 0);                                             // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
         OpenPopupEx(id, popup_flags);
     }
 }
@@ -9077,11 +9084,12 @@ void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags
 //   The main difference being that this is tweaked to avoid computing the ID twice.
 bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flags)
 {
-    ImGuiWindow* window = GImGui->CurrentWindow;
+    ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = g.CurrentWindow;
     if (window->SkipItems)
         return false;
-    ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
-    IM_ASSERT(id != 0);                                                  // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
+    ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID;    // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
+    IM_ASSERT(id != 0);                                             // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
     int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_);
     if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
         OpenPopupEx(id, popup_flags);
@@ -9090,7 +9098,8 @@ bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flag
 
 bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_flags)
 {
-    ImGuiWindow* window = GImGui->CurrentWindow;
+    ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = g.CurrentWindow;
     if (!str_id)
         str_id = "window_context";
     ImGuiID id = window->GetID(str_id);
@@ -9103,7 +9112,8 @@ bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_fl
 
 bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flags)
 {
-    ImGuiWindow* window = GImGui->CurrentWindow;
+    ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = g.CurrentWindow;
     if (!str_id)
         str_id = "void_context";
     ImGuiID id = window->GetID(str_id);
@@ -9288,8 +9298,8 @@ void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window)
     g.NavLayer = nav_layer;
     g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
     window->NavLastIds[nav_layer] = id;
-    if (window->DC.LastItemId == id)
-        window->NavRectRel[nav_layer] = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos);
+    if (g.LastItemData.ID == id)
+        window->NavRectRel[nav_layer] = ImRect(g.LastItemData.Rect.Min - window->Pos, g.LastItemData.Rect.Max - window->Pos);
 
     if (g.ActiveIdSource == ImGuiInputSource_Nav)
         g.NavDisableMouseHover = true;
@@ -9386,7 +9396,7 @@ static bool ImGui::NavScoreItem(ImGuiNavItemData* result, ImRect cand)
     else
     {
         // Degenerate case: two overlapping buttons with same center, break ties arbitrarily (note that LastItemId here is really the _previous_ item order, but it doesn't matter)
-        quadrant = (window->DC.LastItemId < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right;
+        quadrant = (g.LastItemData.ID < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right;
     }
 
 #if IMGUI_DEBUG_NAV_SCORING
@@ -9474,7 +9484,7 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
     //if (!g.IO.NavActive)  // [2017/10/06] Removed this possibly redundant test but I am not sure of all the side-effects yet. Some of the feature here will need to work regardless of using a _NoNavInputs flag.
     //    return;
 
-    const ImGuiItemFlags item_flags = g.CurrentItemFlags;
+    const ImGuiItemFlags item_flags = g.LastItemData.InFlags;
     const ImRect nav_bb_rel(nav_bb.Min - window->Pos, nav_bb.Max - window->Pos);
 
     // Process Init Request
@@ -10481,7 +10491,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
     ImGuiID source_parent_id = 0;
     if (!(flags & ImGuiDragDropFlags_SourceExtern))
     {
-        source_id = window->DC.LastItemId;
+        source_id = g.LastItemData.ID;
         if (source_id != 0)
         {
             // Common path: items with ID
@@ -10508,15 +10518,16 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
             }
 
             // Early out
-            if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window))
+            if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window))
                 return false;
 
             // Magic fallback (=somehow reprehensible) to handle items with no assigned ID, e.g. Text(), Image()
             // We build a throwaway ID based on current ID stack + relative AABB of items in window.
             // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING OF THE WIDGET, so if your widget moves your dragging operation will be canceled.
             // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive.
-            source_id = window->DC.LastItemId = window->GetIDFromRectangle(window->DC.LastItemRect);
-            bool is_hovered = ItemHoverable(window->DC.LastItemRect, source_id);
+            // Rely on keeping other window->LastItemXXX fields intact.
+            source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect);
+            bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id);
             if (is_hovered && g.IO.MouseClicked[mouse_button])
             {
                 SetActiveID(source_id, window);
@@ -10572,7 +10583,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
         }
 
         if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern))
-            window->DC.LastItemStatusFlags &= ~ImGuiItemStatusFlags_HoveredRect;
+            g.LastItemData.StatusFlags &= ~ImGuiItemStatusFlags_HoveredRect;
 
         return true;
     }
@@ -10672,14 +10683,14 @@ bool ImGui::BeginDragDropTarget()
         return false;
 
     ImGuiWindow* window = g.CurrentWindow;
-    if (!(window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect))
+    if (!(g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect))
         return false;
     ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow;
     if (hovered_window == NULL || window->RootWindowDockTree != hovered_window->RootWindowDockTree)
         return false;
 
-    const ImRect& display_rect = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? window->DC.LastItemDisplayRect : window->DC.LastItemRect;
-    ImGuiID id = window->DC.LastItemId;
+    const ImRect& display_rect = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? g.LastItemData.DisplayRect : g.LastItemData.Rect;
+    ImGuiID id = g.LastItemData.ID;
     if (id == 0)
         id = window->GetIDFromRectangle(display_rect);
     if (g.DragDropPayload.SourceId == id)
@@ -14067,8 +14078,8 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
                 node->VisibleWindow = window;
 
             // Store last item data so it can be queried with IsItemXXX functions after the user Begin() call
-            window->DockTabItemStatusFlags = host_window->DC.LastItemStatusFlags;
-            window->DockTabItemRect = host_window->DC.LastItemRect;
+            window->DockTabItemStatusFlags = g.LastItemData.StatusFlags;
+            window->DockTabItemRect = g.LastItemData.Rect;
 
             // Update navigation ID on menu layer
             if (g.NavWindow && g.NavWindow->RootWindow == window && (window->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) == 0)
@@ -14123,7 +14134,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
         {
             // ImGuiButtonFlags_AllowItemOverlap + SetItemAllowOverlap() required for appending into dock node tab bar,
             // otherwise dragging window will steal HoveredId and amended tabs cannot get them.
-            host_window->DC.LastItemId = title_bar_id;
+            g.LastItemData.ID = title_bar_id;
             SetItemAllowOverlap();
         }
         if (held)
@@ -15682,8 +15693,9 @@ void ImGui::BeginDockableDragDropSource(ImGuiWindow* window)
     ImGuiContext& g = *GImGui;
     IM_ASSERT(g.ActiveId == window->MoveId);
     IM_ASSERT(g.MovingWindow == window);
+    IM_ASSERT(g.CurrentWindow == window);
 
-    window->DC.LastItemId = window->MoveId;
+    g.LastItemData.ID = window->MoveId;
     window = window->RootWindowDockTree;
     IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0);
     bool is_drag_docking = ImRect(0, 0, window->SizeFull.x, GetFrameHeight()).Contains(g.ActiveIdClickOffset); // FIXME-DOCKING: Need to make this stateful and explicit

+ 3 - 2
imgui.h

@@ -62,7 +62,7 @@ Index of this file:
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
 #define IMGUI_VERSION               "1.84 WIP"
-#define IMGUI_VERSION_NUM           18309
+#define IMGUI_VERSION_NUM           18311
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 #define IMGUI_HAS_TABLE
 #define IMGUI_HAS_VIEWPORT          // Viewport WIP branch
@@ -930,6 +930,7 @@ namespace ImGui
     // Settings/.Ini Utilities
     // - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini").
     // - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
+    // - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables).
     IMGUI_API void          LoadIniSettingsFromDisk(const char* ini_filename);                  // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
     IMGUI_API void          LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
     IMGUI_API void          SaveIniSettingsToDisk(const char* ini_filename);                    // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
@@ -1876,7 +1877,7 @@ struct ImGuiIO
     ImVec2      DisplaySize;                    // <unset>          // Main display size, in pixels (generally == GetMainViewport()->Size)
     float       DeltaTime;                      // = 1.0f/60.0f     // Time elapsed since last frame, in seconds.
     float       IniSavingRate;                  // = 5.0f           // Minimum time between saving positions/sizes to .ini file, in seconds.
-    const char* IniFilename;                    // = "imgui.ini"    // Path to .ini file. Set NULL to disable automatic .ini loading/saving, if e.g. you want to manually load/save from memory.
+    const char* IniFilename;                    // = "imgui.ini"    // Path to .ini file (important: default "imgui.ini" is relative to current working dir!). Set NULL to disable automatic .ini loading/saving or if you want to manually call LoadIniSettingsXXX() / SaveIniSettingsXXX() functions.
     const char* LogFilename;                    // = "imgui_log.txt"// Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
     float       MouseDoubleClickTime;           // = 0.30f          // Time for a double-click, in seconds.
     float       MouseDoubleClickMaxDist;        // = 6.0f           // Distance threshold to stay in to validate a double-click, in pixels.

+ 31 - 29
imgui_internal.h

@@ -120,7 +120,7 @@ struct ImGuiDockNode;               // Docking system node (hold a list of Windo
 struct ImGuiDockNodeSettings;       // Storage for a dock node in .ini file (we preserve those even if the associated dock node isn't active during the session)
 struct ImGuiGroupData;              // Stacked storage data for BeginGroup()/EndGroup()
 struct ImGuiInputTextState;         // Internal state of the currently focused/edited text input box
-struct ImGuiLastItemDataBackup;     // Backup and restore IsItemHovered() internal data
+struct ImGuiLastItemData;           // Status storage for last submitted items
 struct ImGuiMenuColumns;            // Simple column measurement, currently used for MenuItem() only
 struct ImGuiNavItemData;            // Result of a gamepad/keyboard directional navigation move query result
 struct ImGuiMetricsConfig;          // Storage for ShowMetricsWindow() and DebugNodeXXX() functions
@@ -1192,6 +1192,25 @@ struct ImGuiNextItemData
     inline void ClearFlags()    { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()!
 };
 
+// Status storage for the last submitted item
+struct ImGuiLastItemData
+{
+    ImGuiID                 ID;
+    ImGuiItemFlags          InFlags;            // See ImGuiItemFlags_
+    ImGuiItemStatusFlags    StatusFlags;        // See ImGuiItemStatusFlags_
+    ImRect                  Rect;
+    ImRect                  DisplayRect;
+
+    ImGuiLastItemData()     { memset(this, 0, sizeof(*this)); }
+};
+
+// Data saved for each window pushed into the stack
+struct ImGuiWindowStackData
+{
+    ImGuiWindow*            Window;
+    ImGuiLastItemData       ParentLastItemDataBackup;
+};
+
 struct ImGuiShrinkWidthItem
 {
     int         Index;
@@ -1588,7 +1607,7 @@ struct ImGuiContext
     ImVector<ImGuiWindow*>  Windows;                            // Windows, sorted in display order, back to front
     ImVector<ImGuiWindow*>  WindowsFocusOrder;                  // Root windows, sorted in focus order, back to front.
     ImVector<ImGuiWindow*>  WindowsTempSortBuffer;              // Temporary buffer used in EndFrame() to reorder windows so parents are kept before their child
-    ImVector<ImGuiWindow*>  CurrentWindowStack;
+    ImVector<ImGuiWindowStackData> CurrentWindowStack;
     ImGuiStorage            WindowsById;                        // Map window's ImGuiID to ImGuiWindow*
     int                     WindowsActiveCount;                 // Number of unique windows submitted by frame
     ImVec2                  WindowsHoverPadding;                // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING)
@@ -1602,7 +1621,6 @@ struct ImGuiContext
     float                   WheelingWindowTimer;
 
     // Item/widgets state and tracking information
-    ImGuiItemFlags          CurrentItemFlags;                   // == g.ItemFlagsStack.back()
     ImGuiID                 HoveredId;                          // Hovered widget, filled during the frame
     ImGuiID                 HoveredIdPreviousFrame;
     bool                    HoveredIdAllowOverlap;
@@ -1636,8 +1654,10 @@ struct ImGuiContext
     float                   LastActiveIdTimer;                  // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
 
     // Next window/item data
-    ImGuiNextWindowData     NextWindowData;                     // Storage for SetNextWindow** functions
+    ImGuiItemFlags          CurrentItemFlags;                      // == g.ItemFlagsStack.back()
     ImGuiNextItemData       NextItemData;                       // Storage for SetNextItem** functions
+    ImGuiLastItemData       LastItemData;                       // Storage for last submitted item (setup by ItemAdd)
+    ImGuiNextWindowData     NextWindowData;                     // Storage for SetNextWindow** functions
 
     // Shared stacks
     ImVector<ImGuiColorMod> ColorStack;                         // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin()
@@ -1848,7 +1868,6 @@ struct ImGuiContext
         WheelingWindow = NULL;
         WheelingWindowTimer = 0.0f;
 
-        CurrentItemFlags = ImGuiItemFlags_None;
         HoveredId = HoveredIdPreviousFrame = 0;
         HoveredIdAllowOverlap = false;
         HoveredIdUsingMouseWheel = HoveredIdPreviousFrameUsingMouseWheel = false;
@@ -1878,6 +1897,8 @@ struct ImGuiContext
         LastActiveId = 0;
         LastActiveIdTimer = 0.0f;
 
+        CurrentItemFlags = ImGuiItemFlags_None;
+
         CurrentDpiScale = 0.0f;
         CurrentViewport = NULL;
         MouseViewport = MouseLastHoveredViewport = NULL;
@@ -2002,12 +2023,6 @@ struct IMGUI_API ImGuiWindowTempData
     ImVec1                  ColumnsOffset;          // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
     ImVec1                  GroupOffset;
 
-    // Last item status
-    ImGuiID                 LastItemId;             // ID for last item
-    ImGuiItemStatusFlags    LastItemStatusFlags;    // Status flags for last item (see ImGuiItemStatusFlags_)
-    ImRect                  LastItemRect;           // Interaction rect for last item
-    ImRect                  LastItemDisplayRect;    // End-user display rect for last item (only valid if LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect)
-
     // Keyboard/Gamepad navigation
     ImGuiNavLayer           NavLayerCurrent;        // Current layer, 0..31 (we currently only use 0..1)
     short                   NavLayersActiveMask;    // Which layers have been written to (result from previous frame)
@@ -2177,19 +2192,6 @@ public:
     ImRect      MenuBarRect() const     { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
 };
 
-// Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data.
-struct ImGuiLastItemDataBackup
-{
-    ImGuiID                 LastItemId;
-    ImGuiItemStatusFlags    LastItemStatusFlags;
-    ImRect                  LastItemRect;
-    ImRect                  LastItemDisplayRect;
-
-    ImGuiLastItemDataBackup() { Backup(); }
-    void Backup()           { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
-    void Restore() const    { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
-};
-
 //-----------------------------------------------------------------------------
 // [SECTION] Tab bar, Tab item support
 //-----------------------------------------------------------------------------
@@ -2609,11 +2611,11 @@ namespace ImGui
     IMGUI_API ImVec2        ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect);
 
     // Basic Accessors
-    inline ImGuiID          GetItemID()     { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; }   // Get ID of last item (~~ often same ImGui::GetID(label) beforehand)
-    inline ImGuiItemStatusFlags GetItemStatusFlags() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemStatusFlags; }
+    inline ImGuiID          GetItemID()     { ImGuiContext& g = *GImGui; return g.LastItemData.ID; }   // Get ID of last item (~~ often same ImGui::GetID(label) beforehand)
+    inline ImGuiItemStatusFlags GetItemStatusFlags(){ ImGuiContext& g = *GImGui; return g.LastItemData.StatusFlags; }
+    inline ImGuiItemFlags   GetItemFlags()  { ImGuiContext& g = *GImGui; return g.LastItemData.InFlags; }
     inline ImGuiID          GetActiveID()   { ImGuiContext& g = *GImGui; return g.ActiveId; }
     inline ImGuiID          GetFocusID()    { ImGuiContext& g = *GImGui; return g.NavId; }
-    inline ImGuiItemFlags   GetItemFlags()  { ImGuiContext& g = *GImGui; return g.CurrentItemFlags; }
     IMGUI_API void          SetActiveID(ImGuiID id, ImGuiWindow* window);
     IMGUI_API void          SetFocusID(ImGuiID id, ImGuiWindow* window);
     IMGUI_API void          ClearActiveID();
@@ -2631,7 +2633,7 @@ namespace ImGui
     IMGUI_API bool          ItemHoverable(const ImRect& bb, ImGuiID id);
     IMGUI_API void          ItemFocusable(ImGuiWindow* window, ImGuiID id);
     IMGUI_API bool          IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
-    IMGUI_API void          SetLastItemData(ImGuiWindow* window, ImGuiID item_id, ImGuiItemStatusFlags status_flags, const ImRect& item_rect);
+    IMGUI_API void          SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect);
     IMGUI_API ImVec2        CalcItemSize(ImVec2 size, float default_w, float default_h);
     IMGUI_API float         CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
     IMGUI_API void          PushMultiItemsWidths(int components, float width_full);
@@ -2947,7 +2949,7 @@ namespace ImGui
 
     // Debug Tools
     IMGUI_API void          ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
-    inline void             DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255))    { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); }
+    inline void             DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255))    { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); }
     inline void             DebugStartItemPicker()                                  { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
 
     IMGUI_API void          ShowFontAtlas(ImFontAtlas* atlas);

+ 3 - 2
imgui_tables.cpp

@@ -1956,8 +1956,9 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
     window->SkipItems = column->IsSkipItems;
     if (column->IsSkipItems)
     {
-        window->DC.LastItemId = 0;
-        window->DC.LastItemStatusFlags = 0;
+        ImGuiContext& g = *GImGui;
+        g.LastItemData.ID = 0;
+        g.LastItemData.StatusFlags = 0;
     }
 
     if (table->Flags & ImGuiTableFlags_NoClip)

+ 53 - 52
imgui_widgets.cpp

@@ -502,7 +502,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
         g.HoveredWindow = window;
 
 #ifdef IMGUI_ENABLE_TEST_ENGINE
-    if (id != 0 && window->DC.LastItemId != id)
+    if (id != 0 && g.LastItemData.ID != id)
         IMGUI_TEST_ENGINE_ITEM_ADD(bb, id);
 #endif
 
@@ -611,10 +611,6 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
         }
     }
 
-    // Release active id if turning disabled
-    if (g.ActiveId == id && (g.CurrentItemFlags & ImGuiItemFlags_Disabled))
-        ClearActiveID();
-
     // Process while held
     bool held = false;
     if (g.ActiveId == id)
@@ -684,8 +680,9 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
     if (!ItemAdd(bb, id))
         return false;
 
-    if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat)
+    if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat)
         flags |= ImGuiButtonFlags_Repeat;
+
     bool hovered, held;
     bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
 
@@ -702,7 +699,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
     //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
     //    CloseCurrentPopup();
 
-    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
+    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
     return pressed;
 }
 
@@ -760,7 +757,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
     if (!ItemAdd(bb, id))
         return false;
 
-    if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat)
+    if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat)
         flags |= ImGuiButtonFlags_Repeat;
 
     bool hovered, held;
@@ -1085,7 +1082,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
     ItemSize(total_bb, style.FramePadding.y);
     if (!ItemAdd(total_bb, id))
     {
-        IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
+        IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
         return false;
     }
 
@@ -1101,7 +1098,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
     RenderNavHighlight(total_bb, id);
     RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
     ImU32 check_col = GetColorU32(ImGuiCol_CheckMark);
-    bool mixed_value = (g.CurrentItemFlags & ImGuiItemFlags_MixedValue) != 0;
+    bool mixed_value = (g.LastItemData.InFlags & ImGuiItemFlags_MixedValue) != 0;
     if (mixed_value)
     {
         // Undocumented tristate/mixed/indeterminate checkbox (#2644)
@@ -1121,7 +1118,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
     if (label_size.x > 0.0f)
         RenderText(label_pos, label);
 
-    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
+    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
     return pressed;
 }
 
@@ -1223,7 +1220,7 @@ bool ImGui::RadioButton(const char* label, bool active)
     if (label_size.x > 0.0f)
         RenderText(label_pos, label);
 
-    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
+    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
     return pressed;
 }
 
@@ -1447,7 +1444,7 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
     bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f));
     ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap);
     if (hovered)
-        window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredRect; // for IsItemHovered(), because bb_interact is larger than bb
+        g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; // for IsItemHovered(), because bb_interact is larger than bb
     if (g.ActiveId != id)
         SetItemAllowOverlap();
 
@@ -1705,9 +1702,9 @@ bool ImGui::BeginComboPreview()
     ImGuiWindow* window = g.CurrentWindow;
     ImGuiComboPreviewData* preview_data = &g.ComboPreviewData;
 
-    if (window->SkipItems || !window->ClipRect.Overlaps(window->DC.LastItemRect)) // FIXME: Because we don't have a ImGuiItemStatusFlags_Visible flag to test last ItemAdd() result
+    if (window->SkipItems || !window->ClipRect.Overlaps(g.LastItemData.Rect)) // FIXME: Because we don't have a ImGuiItemStatusFlags_Visible flag to test last ItemAdd() result
         return false;
-    IM_ASSERT(window->DC.LastItemRect.Min.x == preview_data->PreviewRect.Min.x && window->DC.LastItemRect.Min.y == preview_data->PreviewRect.Min.y); // Didn't call after BeginCombo/EndCombo block or forgot to pass ImGuiComboFlags_CustomPreview flag?
+    IM_ASSERT(g.LastItemData.Rect.Min.x == preview_data->PreviewRect.Min.x && g.LastItemData.Rect.Min.y == preview_data->PreviewRect.Min.y); // Didn't call after BeginCombo/EndCombo block or forgot to pass ImGuiComboFlags_CustomPreview flag?
     if (!window->ClipRect.Contains(preview_data->PreviewRect)) // Narrower test (optional)
         return false;
 
@@ -1816,8 +1813,9 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
     }
 
     EndCombo();
+
     if (value_changed)
-        MarkItemEdited(g.CurrentWindow->DC.LastItemId);
+        MarkItemEdited(g.LastItemData.ID);
 
     return value_changed;
 }
@@ -2353,7 +2351,7 @@ bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v
     }
     if (g.ActiveId != id)
         return false;
-    if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
+    if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
         return false;
 
     switch (data_type)
@@ -2407,7 +2405,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
     bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
     if (!temp_input_is_active)
     {
-        const bool focus_requested = temp_input_allowed && (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Focused) != 0;
+        const bool focus_requested = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Focused) != 0;
         const bool clicked = (hovered && g.IO.MouseClicked[0]);
         const bool double_clicked = (hovered && g.IO.MouseDoubleClicked[0]);
         if (focus_requested || clicked || double_clicked || g.NavActivateId == id || g.NavInputId == id)
@@ -2456,7 +2454,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
     if (label_size.x > 0.0f)
         RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
 
-    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
+    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
     return value_changed;
 }
 
@@ -2544,6 +2542,7 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu
     TextEx(label, FindRenderedTextEnd(label));
     EndGroup();
     PopID();
+
     return value_changed;
 }
 
@@ -2956,7 +2955,7 @@ bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type
     IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag!  Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead.");
 
     ImGuiContext& g = *GImGui;
-    if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
+    if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
         return false;
 
     switch (data_type)
@@ -3022,7 +3021,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
     bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
     if (!temp_input_is_active)
     {
-        const bool focus_requested = temp_input_allowed && (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Focused) != 0;
+        const bool focus_requested = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Focused) != 0;
         const bool clicked = (hovered && g.IO.MouseClicked[0]);
         if (focus_requested || clicked || g.NavActivateId == id || g.NavInputId == id)
         {
@@ -3067,7 +3066,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
     if (label_size.x > 0.0f)
         RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
 
-    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
+    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
     return value_changed;
 }
 
@@ -3479,7 +3478,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
             value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, p_data, format);
     }
     if (value_changed)
-        MarkItemEdited(window->DC.LastItemId);
+        MarkItemEdited(g.LastItemData.ID);
 
     return value_changed;
 }
@@ -4013,8 +4012,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
     // We are only allowed to access the state if we are already the active widget.
     ImGuiInputTextState* state = GetInputTextState(id);
 
-    const bool focus_requested_by_code = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_FocusedByCode) != 0;
-    const bool focus_requested_by_tabbing = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
+    const bool focus_requested_by_code = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByCode) != 0;
+    const bool focus_requested_by_tabbing = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
 
     const bool user_clicked = hovered && io.MouseClicked[0];
     const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard));
@@ -4736,7 +4735,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
     if (value_changed && !(flags & ImGuiInputTextFlags_NoMarkEdited))
         MarkItemEdited(id);
 
-    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
+    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
     if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0)
         return enter_pressed;
     else
@@ -4919,7 +4918,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
                 // Store current color and open a picker
                 g.ColorPickerRef = col_v4;
                 OpenPopup("picker");
-                SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1, style.ItemSpacing.y));
+                SetNextWindowPos(g.LastItemData.Rect.GetBL() + ImVec2(-1, style.ItemSpacing.y));
             }
         }
         if (!(flags & ImGuiColorEditFlags_NoOptions))
@@ -4976,7 +4975,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
 
     // Drag and Drop Target
     // NB: The flag test is merely an optional micro-optimization, BeginDragDropTarget() does the same test.
-    if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget())
+    if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget())
     {
         bool accepted_drag_drop = false;
         if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
@@ -4998,10 +4997,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
 
     // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4().
     if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window)
-        window->DC.LastItemId = g.ActiveId;
+        g.LastItemData.ID = g.ActiveId;
 
     if (value_changed)
-        MarkItemEdited(window->DC.LastItemId);
+        MarkItemEdited(g.LastItemData.ID);
 
     return value_changed;
 }
@@ -5397,7 +5396,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
     if (value_changed && memcmp(backup_initial_col, col, components * sizeof(float)) == 0)
         value_changed = false;
     if (value_changed)
-        MarkItemEdited(window->DC.LastItemId);
+        MarkItemEdited(g.LastItemData.ID);
 
     PopID();
 
@@ -5830,14 +5829,14 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
         window->DC.TreeJumpToParentOnPopMask |= (1 << window->DC.TreeDepth);
 
     bool item_add = ItemAdd(interact_bb, id);
-    window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
-    window->DC.LastItemDisplayRect = frame_bb;
+    g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
+    g.LastItemData.DisplayRect = frame_bb;
 
     if (!item_add)
     {
         if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
             TreePushOverrideID(id);
-        IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.LastItemStatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
+        IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
         return is_open;
     }
 
@@ -5911,7 +5910,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
         {
             is_open = !is_open;
             window->DC.StateStorage->SetInt(id, is_open);
-            window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledOpen;
+            g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledOpen;
         }
     }
     if (flags & ImGuiTreeNodeFlags_AllowItemOverlap)
@@ -5919,7 +5918,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
 
     // In this branch, TreeNodeBehavior() cannot toggle the selection so this will never trigger.
     if (selected != was_selected) //-V547
-        window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
+        g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
 
     // Render
     const ImU32 text_col = GetColorU32(ImGuiCol_Text);
@@ -5963,7 +5962,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
 
     if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
         TreePushOverrideID(id);
-    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
+    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
     return is_open;
 }
 
@@ -6067,14 +6066,14 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFl
         // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
         // FIXME: CloseButton can overlap into text, need find a way to clip the text somehow.
         ImGuiContext& g = *GImGui;
-        ImGuiLastItemDataBackup last_item_backup;
+        ImGuiLastItemData last_item_backup = g.LastItemData;
         float button_size = g.FontSize;
-        float button_x = ImMax(window->DC.LastItemRect.Min.x, window->DC.LastItemRect.Max.x - g.Style.FramePadding.x * 2.0f - button_size);
-        float button_y = window->DC.LastItemRect.Min.y;
+        float button_x = ImMax(g.LastItemData.Rect.Min.x, g.LastItemData.Rect.Max.x - g.Style.FramePadding.x * 2.0f - button_size);
+        float button_y = g.LastItemData.Rect.Min.y;
         ImGuiID close_button_id = GetIDWithSeed("#CLOSE", NULL, id);
         if (CloseButton(close_button_id, ImVec2(button_x, button_y)))
             *p_visible = false;
-        last_item_backup.Restore();
+        g.LastItemData = last_item_backup;
     }
 
     return is_open;
@@ -6167,7 +6166,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
         return false;
 
     const bool disabled_global = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
-    if (disabled_item && !disabled_global)
+    if (disabled_item && !disabled_global) // Only testing this as an optimization
         PushDisabled(true);
 
     // FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
@@ -6217,7 +6216,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
 
     // In this branch, Selectable() cannot toggle the selection so this will never trigger.
     if (selected != was_selected) //-V547
-        window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
+        g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
 
     // Render
     if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld))
@@ -6237,13 +6236,13 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
     RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
 
     // Automatically close popups
-    if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.CurrentItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
+    if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.LastItemData.InFlags & ImGuiItemFlags_SelectableDontClosePopup))
         CloseCurrentPopup();
 
     if (disabled_item && !disabled_global)
         PopDisabled();
 
-    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
+    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
     return pressed;
 }
 
@@ -6376,8 +6375,9 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
             PopID();
         }
     EndListBox();
+
     if (value_changed)
-        MarkItemEdited(g.CurrentWindow->DC.LastItemId);
+        MarkItemEdited(g.LastItemData.ID);
 
     return value_changed;
 }
@@ -6596,6 +6596,7 @@ void ImGui::Value(const char* prefix, float v, const char* float_format)
 // - EndMainMenuBar()
 // - BeginMenu()
 // - EndMenu()
+// - MenuItemEx() [Internal]
 // - MenuItem()
 //-------------------------------------------------------------------------
 
@@ -6869,7 +6870,6 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
     }
     if (!enabled)
         PopDisabled();
-    PopID();
 
     const bool hovered = (g.HoveredId == id) && enabled;
     if (menuset_is_open)
@@ -6943,7 +6943,8 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
     if (want_close && IsPopupOpen(id, ImGuiPopupFlags_None))
         ClosePopupToLevel(g.BeginPopupStack.Size, true);
 
-    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
+    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
+    PopID();
 
     if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size)
     {
@@ -7039,11 +7040,11 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
         if (selected)
             RenderCheckMark(window->DrawList, pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize  * 0.866f);
     }
+    IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
     if (!enabled)
         PopDisabled();
     PopID();
 
-    IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
     return pressed;
 }
 
@@ -7905,7 +7906,7 @@ bool    ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
 
     // If the user called us with *p_open == false, we early out and don't render.
     // We make a call to ItemAdd() so that attempts to use a contextual popup menu with an implicit ID won't use an older ID.
-    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
+    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
     if (p_open && !*p_open)
     {
         PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
@@ -8282,12 +8283,12 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
 
     if (close_button_visible)
     {
-        ImGuiLastItemDataBackup last_item_backup;
+        ImGuiLastItemData last_item_backup = g.LastItemData;
         PushStyleVar(ImGuiStyleVar_FramePadding, frame_padding);
         if (CloseButton(close_button_id, button_pos))
             close_button_pressed = true;
         PopStyleVar();
-        last_item_backup.Restore();
+        g.LastItemData = last_item_backup;
 
         // Close with middle mouse button
         if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2))