Examples: DirectX9: Set shaders to NULL to enforce using fixed pipeline.
@@ -57,7 +57,8 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_
}
g_pVB->Unlock();
-
+ g_pd3dDevice->SetPixelShader(NULL);
+ g_pd3dDevice->SetVertexShader(NULL);
g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( CUSTOMVERTEX ) );
g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );