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Docking: Internals: Renamed members from XxxxID to XxxxxId to be more consistent with rest of the codebase (still some inconsistency left that are harder to fix)

omar 5 年之前
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7e068da2bd
共有 2 個文件被更改,包括 65 次插入65 次删除
  1. 62 62
      imgui.cpp
  2. 3 3
      imgui_internal.h

+ 62 - 62
imgui.cpp

@@ -11310,16 +11310,16 @@ struct ImGuiDockPreviewData
 struct ImGuiDockNodeSettings
 {
     ImGuiID             ID;
-    ImGuiID             ParentNodeID;
-    ImGuiID             ParentWindowID;
-    ImGuiID             SelectedWindowID;
+    ImGuiID             ParentNodeId;
+    ImGuiID             ParentWindowId;
+    ImGuiID             SelectedWindowId;
     signed char         SplitAxis;
     char                Depth;
     ImGuiDockNodeFlags  Flags;                  // NB: We save individual flags one by one in ascii format (ImGuiDockNodeFlags_SavedFlagsMask_)
     ImVec2ih            Pos;
     ImVec2ih            Size;
     ImVec2ih            SizeRef;
-    ImGuiDockNodeSettings() { ID = ParentNodeID = ParentWindowID = SelectedWindowID = 0; SplitAxis = ImGuiAxis_None; Depth = 0; Flags = ImGuiDockNodeFlags_None; }
+    ImGuiDockNodeSettings() { ID = ParentNodeId = ParentWindowId = SelectedWindowId = 0; SplitAxis = ImGuiAxis_None; Depth = 0; Flags = ImGuiDockNodeFlags_None; }
 };
 
 struct ImGuiDockContext
@@ -11615,8 +11615,8 @@ static int IMGUI_CDECL DockNodeComparerDepthMostFirst(const void* lhs, const voi
 struct ImGuiDockContextPruneNodeData
 {
     int         CountWindows, CountChildWindows, CountChildNodes;
-    ImGuiID     RootID;
-    ImGuiDockContextPruneNodeData() { CountWindows = CountChildWindows = CountChildNodes = 0; RootID = 0; }
+    ImGuiID     RootId;
+    ImGuiDockContextPruneNodeData() { CountWindows = CountChildWindows = CountChildNodes = 0; RootId = 0; }
 };
 
 // Garbage collect unused nodes (run once at init time)
@@ -11633,10 +11633,10 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
     for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
     {
         ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
-        ImGuiDockContextPruneNodeData* parent_data = settings->ParentNodeID ? pool.GetByKey(settings->ParentNodeID) : 0;
-        pool.GetOrAddByKey(settings->ID)->RootID = parent_data ? parent_data->RootID : settings->ID;
-        if (settings->ParentNodeID)
-            pool.GetOrAddByKey(settings->ParentNodeID)->CountChildNodes++;
+        ImGuiDockContextPruneNodeData* parent_data = settings->ParentNodeId ? pool.GetByKey(settings->ParentNodeId) : 0;
+        pool.GetOrAddByKey(settings->ID)->RootId = parent_data ? parent_data->RootId : settings->ID;
+        if (settings->ParentNodeId)
+            pool.GetOrAddByKey(settings->ParentNodeId)->CountChildNodes++;
     }
 
     // Count reference to dock ids from dockspaces
@@ -11644,8 +11644,8 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
     for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
     {
         ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
-        if (settings->ParentWindowID != 0)
-            if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->ParentWindowID))
+        if (settings->ParentWindowId != 0)
+            if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->ParentWindowId))
                 if (window_settings->DockId)
                     if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(window_settings->DockId))
                         data->CountChildNodes++;
@@ -11658,7 +11658,7 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
             if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(dock_id))
             {
                 data->CountWindows++;
-                if (ImGuiDockContextPruneNodeData* data_root = (data->RootID == dock_id) ? data : pool.GetByKey(data->RootID))
+                if (ImGuiDockContextPruneNodeData* data_root = (data->RootId == dock_id) ? data : pool.GetByKey(data->RootId))
                     data_root->CountChildWindows++;
             }
 
@@ -11669,11 +11669,11 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
         ImGuiDockContextPruneNodeData* data = pool.GetByKey(settings->ID);
         if (data->CountWindows > 1)
             continue;
-        ImGuiDockContextPruneNodeData* data_root = (data->RootID == settings->ID) ? data : pool.GetByKey(data->RootID);
+        ImGuiDockContextPruneNodeData* data_root = (data->RootId == settings->ID) ? data : pool.GetByKey(data->RootId);
 
         bool remove = false;
-        remove |= (data->CountWindows == 1 && settings->ParentNodeID == 0 && data->CountChildNodes == 0 && !(settings->Flags & ImGuiDockNodeFlags_CentralNode));  // Floating root node with only 1 window
-        remove |= (data->CountWindows == 0 && settings->ParentNodeID == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window
+        remove |= (data->CountWindows == 1 && settings->ParentNodeId == 0 && data->CountChildNodes == 0 && !(settings->Flags & ImGuiDockNodeFlags_CentralNode));  // Floating root node with only 1 window
+        remove |= (data->CountWindows == 0 && settings->ParentNodeId == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window
         remove |= (data_root->CountChildWindows == 0);
         if (remove)
         {
@@ -11693,7 +11693,7 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc
         if (settings->ID == 0)
             continue;
         ImGuiDockNode* node = DockContextAddNode(ctx, settings->ID);
-        node->ParentNode = settings->ParentNodeID ? DockContextFindNodeByID(ctx, settings->ParentNodeID) : NULL;
+        node->ParentNode = settings->ParentNodeId ? DockContextFindNodeByID(ctx, settings->ParentNodeId) : NULL;
         node->Pos = ImVec2(settings->Pos.x, settings->Pos.y);
         node->Size = ImVec2(settings->Size.x, settings->Size.y);
         node->SizeRef = ImVec2(settings->SizeRef.x, settings->SizeRef.y);
@@ -11702,7 +11702,7 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc
             node->ParentNode->ChildNodes[0] = node;
         else if (node->ParentNode && node->ParentNode->ChildNodes[1] == NULL)
             node->ParentNode->ChildNodes[1] = node;
-        node->SelectedTabID = settings->SelectedWindowID;
+        node->SelectedTabId = settings->SelectedWindowId;
         node->SplitAxis = settings->SplitAxis;
         node->LocalFlags |= (settings->Flags & ImGuiDockNodeFlags_SavedFlagsMask_);
 
@@ -11880,7 +11880,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
                 {
                     // Central node property needs to be moved to a leaf node, pick the last focused one.
                     // FIXME-DOCK: If we had to transfer other flags here, what would the policy be?
-                    ImGuiDockNode* last_focused_node = DockContextFindNodeByID(ctx, payload_node->LastFocusedNodeID);
+                    ImGuiDockNode* last_focused_node = DockContextFindNodeByID(ctx, payload_node->LastFocusedNodeId);
                     IM_ASSERT(last_focused_node != NULL);
                     ImGuiDockNode* last_focused_root_node = DockNodeGetRootNode(last_focused_node);
                     IM_ASSERT(last_focused_root_node == DockNodeGetRootNode(payload_node));
@@ -12026,9 +12026,9 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
     HostWindow = VisibleWindow = NULL;
     CentralNode = OnlyNodeWithWindows = NULL;
     LastFrameAlive = LastFrameActive = LastFrameFocused = -1;
-    LastFocusedNodeID = 0;
-    SelectedTabID = 0;
-    WantCloseTabID = 0;
+    LastFocusedNodeId = 0;
+    SelectedTabId = 0;
+    WantCloseTabId = 0;
     AuthorityForPos = AuthorityForSize = ImGuiDataAuthority_DockNode;
     AuthorityForViewport = ImGuiDataAuthority_Auto;
     IsVisible = true;
@@ -12098,7 +12098,7 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, b
         if (node->TabBar == NULL)
         {
             DockNodeAddTabBar(node);
-            node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabID;
+            node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabId;
 
             // Add existing windows
             for (int n = 0; n < node->Windows.Size - 1; n++)
@@ -12321,7 +12321,7 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod
         bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount);
         bool remove = false;
         remove |= node_was_active && (window->LastFrameActive + 1 < g.FrameCount);
-        remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabID == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument);  // Submit all _expected_ closure from last frame
+        remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabId == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument);  // Submit all _expected_ closure from last frame
         remove |= (window->DockTabWantClose);
         if (remove)
         {
@@ -12387,8 +12387,8 @@ static void ImGui::DockNodeUpdateForRootNode(ImGuiDockNode* node)
     DockNodeFindInfo(node, &results);
     node->CentralNode = results.CentralNode;
     node->OnlyNodeWithWindows = (results.CountNodesWithWindows == 1) ? results.FirstNodeWithWindows : NULL;
-    if (node->LastFocusedNodeID == 0 && results.FirstNodeWithWindows != NULL)
-        node->LastFocusedNodeID = results.FirstNodeWithWindows->ID;
+    if (node->LastFocusedNodeId == 0 && results.FirstNodeWithWindows != NULL)
+        node->LastFocusedNodeId = results.FirstNodeWithWindows->ID;
 
     // Copy the window class from of our first window so it can be used for proper dock filtering.
     // When node has mixed windows, prioritize the class with the most constraint (DockingAllowUnclassed = false) as the reference to copy.
@@ -12453,7 +12453,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
         DockNodeHideHostWindow(node);
         node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow;
         node->WantCloseAll = false;
-        node->WantCloseTabID = 0;
+        node->WantCloseTabId = 0;
         node->HasCloseButton = node->HasWindowMenuButton = node->EnableCloseButton = false;
         node->LastFrameActive = g.FrameCount;
 
@@ -12476,8 +12476,8 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
     {
         IM_ASSERT(node->Windows.Size > 0);
         ImGuiWindow* ref_window = NULL;
-        if (node->SelectedTabID != 0) // Note that we prune single-window-node settings on .ini loading, so this is generally 0 for them!
-            ref_window = DockNodeFindWindowByID(node, node->SelectedTabID);
+        if (node->SelectedTabId != 0) // Note that we prune single-window-node settings on .ini loading, so this is generally 0 for them!
+            ref_window = DockNodeFindWindowByID(node, node->SelectedTabId);
         if (ref_window == NULL)
             ref_window = node->Windows[0];
         if (ref_window->AutoFitFramesX > 0 || ref_window->AutoFitFramesY > 0)
@@ -12585,7 +12585,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
         IM_ASSERT(node->TabBar == NULL);
     if (node->IsRootNode())
         if (g.NavWindow && g.NavWindow->RootWindowDockStop->DockNode && g.NavWindow->RootWindowDockStop->ParentWindow == host_window)
-            node->LastFocusedNodeID = g.NavWindow->RootWindowDockStop->DockNode->ID;
+            node->LastFocusedNodeId = g.NavWindow->RootWindowDockStop->DockNode->ID;
 
     // We need to draw a background at the root level if requested by ImGuiDockNodeFlags_PassthruCentralNode, but we will only know the correct pos/size after
     // processing the resizing splitters. So we are using the DrawList channel splitting facility to submit drawing primitives out of order!
@@ -12647,13 +12647,13 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
     else
     {
         node->WantCloseAll = false;
-        node->WantCloseTabID = 0;
+        node->WantCloseTabId = 0;
         node->IsFocused = false;
     }
     if (node->TabBar && node->TabBar->SelectedTabId)
-        node->SelectedTabID = node->TabBar->SelectedTabId;
+        node->SelectedTabId = node->TabBar->SelectedTabId;
     else if (node->Windows.Size > 0)
-        node->SelectedTabID = node->Windows[0]->ID;
+        node->SelectedTabId = node->Windows[0]->ID;
 
     // Draw payload drop target
     if (host_window && node->IsVisible)
@@ -12733,16 +12733,16 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
 
     const bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount);
     const bool closed_all = node->WantCloseAll && node_was_active;
-    const ImGuiID closed_one = node->WantCloseTabID && node_was_active;
+    const ImGuiID closed_one = node->WantCloseTabId && node_was_active;
     node->WantCloseAll = false;
-    node->WantCloseTabID = 0;
+    node->WantCloseTabId = 0;
 
     // Decide if we should use a focused title bar color
     bool is_focused = false;
     ImGuiDockNode* root_node = DockNodeGetRootNode(node);
     if (g.NavWindowingTarget)
         is_focused = (g.NavWindowingTarget->DockNode == node);
-    else if (g.NavWindow && g.NavWindow->RootWindowForTitleBarHighlight == host_window->RootWindow && root_node->LastFocusedNodeID == node->ID)
+    else if (g.NavWindow && g.NavWindow->RootWindowForTitleBarHighlight == host_window->RootWindow && root_node->LastFocusedNodeId == node->ID)
         is_focused = true;
 
     // Hidden tab bar will show a triangle on the upper-left (in Begin)
@@ -12849,8 +12849,8 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
     }
 
     // Selected newly added tabs, or persistent tab ID if the tab bar was just recreated
-    if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabID) != NULL)
-        tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabID;
+    if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabId) != NULL)
+        tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabId;
     else if (tab_bar->Tabs.Size > tabs_count_old)
         tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->ID;
 
@@ -12880,7 +12880,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
             bool tab_open = true;
             TabItemEx(tab_bar, window->Name, window->HasCloseButton ? &tab_open : NULL, tab_item_flags, window);
             if (!tab_open)
-                node->WantCloseTabID = window->ID;
+                node->WantCloseTabId = window->ID;
             if (tab_bar->VisibleTabId == window->ID)
                 node->VisibleWindow = window;
 
@@ -12912,7 +12912,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
         if (CloseButton(host_window->GetID("#CLOSE"), title_bar_rect.GetTR() + ImVec2(-style.FramePadding.x * 2.0f - button_sz, 0.0f)))
             if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_bar->VisibleTabId))
             {
-                node->WantCloseTabID = tab->ID;
+                node->WantCloseTabId = tab->ID;
                 TabBarCloseTab(tab_bar, tab);
             }
         //if (IsItemActive())
@@ -13697,7 +13697,7 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
             }
             else
             {
-                dock_id = new_node->LastFocusedNodeID;
+                dock_id = new_node->LastFocusedNodeId;
             }
         }
 
@@ -14416,7 +14416,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
     if (node->TabBar && node->TabBar->CurrFrameVisible != -1)
         window->DockOrder = (short)DockNodeGetTabOrder(window);
 
-    if ((node->WantCloseAll || node->WantCloseTabID == window->ID) && p_open != NULL)
+    if ((node->WantCloseAll || node->WantCloseTabId == window->ID) && p_open != NULL)
         *p_open = false;
 
     // Update ChildId to allow returning from Child to Parent with Escape
@@ -14588,9 +14588,9 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings
     else if (strncmp(line, "DockSpace", 9) == 0) { line = ImStrSkipBlank(line + strlen("DockSpace")); node.Flags |= ImGuiDockNodeFlags_DockSpace; }
     else return;
     if (sscanf(line, "ID=0x%08X%n",      &node.ID, &r) == 1)            { line += r; } else return;
-    if (sscanf(line, " Parent=0x%08X%n", &node.ParentNodeID, &r) == 1)  { line += r; if (node.ParentNodeID == 0) return; }
-    if (sscanf(line, " Window=0x%08X%n", &node.ParentWindowID, &r) ==1) { line += r; if (node.ParentWindowID == 0) return; }
-    if (node.ParentNodeID == 0)
+    if (sscanf(line, " Parent=0x%08X%n", &node.ParentNodeId, &r) == 1)  { line += r; if (node.ParentNodeId == 0) return; }
+    if (sscanf(line, " Window=0x%08X%n", &node.ParentWindowId, &r) ==1) { line += r; if (node.ParentWindowId == 0) return; }
+    if (node.ParentNodeId == 0)
     {
         if (sscanf(line, " Pos=%i,%i%n",  &x, &y, &r) == 2)         { line += r; node.Pos = ImVec2ih((short)x, (short)y); } else return;
         if (sscanf(line, " Size=%i,%i%n", &x, &y, &r) == 2)         { line += r; node.Size = ImVec2ih((short)x, (short)y); } else return;
@@ -14606,10 +14606,10 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings
     if (sscanf(line, " HiddenTabBar=%d%n", &x, &r) == 1)            { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_HiddenTabBar; }
     if (sscanf(line, " NoWindowMenuButton=%d%n", &x, &r) == 1)      { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoWindowMenuButton; }
     if (sscanf(line, " NoCloseButton=%d%n", &x, &r) == 1)           { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoCloseButton; }
-    if (sscanf(line, " Selected=0x%08X%n", &node.SelectedWindowID,&r) == 1) { line += r; }
+    if (sscanf(line, " Selected=0x%08X%n", &node.SelectedWindowId,&r) == 1) { line += r; }
     ImGuiDockContext* dc = ctx->DockContext;
-    if (node.ParentNodeID != 0)
-        if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeID))
+    if (node.ParentNodeId != 0)
+        if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeId))
             node.Depth = parent_settings->Depth + 1;
     dc->SettingsNodes.push_back(node);
 }
@@ -14619,9 +14619,9 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo
     ImGuiDockNodeSettings node_settings;
     IM_ASSERT(depth < (1 << (sizeof(node_settings.Depth) << 3)));
     node_settings.ID = node->ID;
-    node_settings.ParentNodeID = node->ParentNode ? node->ParentNode->ID : 0;
-    node_settings.ParentWindowID = (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) ? node->HostWindow->ParentWindow->ID : 0;
-    node_settings.SelectedWindowID = node->SelectedTabID;
+    node_settings.ParentNodeId = node->ParentNode ? node->ParentNode->ID : 0;
+    node_settings.ParentWindowId = (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) ? node->HostWindow->ParentWindow->ID : 0;
+    node_settings.SelectedWindowId = node->SelectedTabId;
     node_settings.SplitAxis = node->IsSplitNode() ? (char)node->SplitAxis : ImGuiAxis_None;
     node_settings.Depth = (char)depth;
     node_settings.Flags = (node->LocalFlags & ImGuiDockNodeFlags_SavedFlagsMask_);
@@ -14663,14 +14663,14 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
         const ImGuiDockNodeSettings* node_settings = &dc->SettingsNodes[node_n];
         buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", (node_settings->Flags & ImGuiDockNodeFlags_DockSpace) ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, "");  // Text align nodes to facilitate looking at .ini file
         buf->appendf(" ID=0x%08X", node_settings->ID);
-        if (node_settings->ParentNodeID)
+        if (node_settings->ParentNodeId)
         {
-            buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentNodeID, node_settings->SizeRef.x, node_settings->SizeRef.y);
+            buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentNodeId, node_settings->SizeRef.x, node_settings->SizeRef.y);
         }
         else
         {
-            if (node_settings->ParentWindowID)
-                buf->appendf(" Window=0x%08X", node_settings->ParentWindowID);
+            if (node_settings->ParentWindowId)
+                buf->appendf(" Window=0x%08X", node_settings->ParentWindowId);
             buf->appendf(" Pos=%d,%d Size=%d,%d", node_settings->Pos.x, node_settings->Pos.y, node_settings->Size.x, node_settings->Size.y);
         }
         if (node_settings->SplitAxis != ImGuiAxis_None)
@@ -14687,8 +14687,8 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
             buf->appendf(" NoWindowMenuButton=1");
         if (node_settings->Flags & ImGuiDockNodeFlags_NoCloseButton)
             buf->appendf(" NoCloseButton=1");
-        if (node_settings->SelectedWindowID)
-            buf->appendf(" Selected=0x%08X", node_settings->SelectedWindowID);
+        if (node_settings->SelectedWindowId)
+            buf->appendf(" Selected=0x%08X", node_settings->SelectedWindowId);
 
 #if IMGUI_DEBUG_INI_SETTINGS
         // [DEBUG] Include comments in the .ini file to ease debugging
@@ -15211,7 +15211,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
                     node->Pos.x, node->Pos.y, node->Size.x, node->Size.y, node->SizeRef.x, node->SizeRef.y);
                 NodeWindow(node->HostWindow, "HostWindow");
                 NodeWindow(node->VisibleWindow, "VisibleWindow");
-                ImGui::BulletText("SelectedTabID: 0x%08X, LastFocusedNodeID: 0x%08X", node->SelectedTabID, node->LastFocusedNodeID);
+                ImGui::BulletText("SelectedTabID: 0x%08X, LastFocusedNodeID: 0x%08X", node->SelectedTabId, node->LastFocusedNodeId);
                 ImGui::BulletText("Misc:%s%s%s%s", node->IsDockSpace() ? " IsDockSpace" : "", node->IsCentralNode() ? " IsCentralNode" : "", (g.FrameCount - node->LastFrameAlive < 2) ? " IsAlive" : "", (g.FrameCount - node->LastFrameActive < 2) ? " IsActive" : "");
                 if (ImGui::TreeNode("flags", "LocalFlags: 0x%04X SharedFlags: 0x%04X", node->LocalFlags, node->SharedFlags))
                 {
@@ -15372,14 +15372,14 @@ void ImGui::ShowMetricsWindow(bool* p_open)
             {
                 ImGuiDockNodeSettings* settings = &dc->SettingsNodes[n];
                 const char* selected_tab_name = NULL;
-                if (settings->SelectedWindowID)
+                if (settings->SelectedWindowId)
                 {
-                    if (ImGuiWindow* window = FindWindowByID(settings->SelectedWindowID))
+                    if (ImGuiWindow* window = FindWindowByID(settings->SelectedWindowId))
                         selected_tab_name = window->Name;
-                    else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedWindowID))
+                    else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedWindowId))
                         selected_tab_name = window_settings->GetName();
                 }
-                ImGui::BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentNodeID, settings->SelectedWindowID, selected_tab_name ? selected_tab_name : settings->SelectedWindowID ? "N/A" : "");
+                ImGui::BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentNodeId, settings->SelectedWindowId, selected_tab_name ? selected_tab_name : settings->SelectedWindowId ? "N/A" : "");
             }
             ImGui::TreePop();
         }

+ 3 - 3
imgui_internal.h

@@ -1072,9 +1072,9 @@ struct ImGuiDockNode
     int                     LastFrameAlive;             // Last frame number the node was updated or kept alive explicitly with DockSpace() + ImGuiDockNodeFlags_KeepAliveOnly
     int                     LastFrameActive;            // Last frame number the node was updated.
     int                     LastFrameFocused;           // Last frame number the node was focused.
-    ImGuiID                 LastFocusedNodeID;          // [Root node only] Which of our child docking node (any ancestor in the hierarchy) was last focused.
-    ImGuiID                 SelectedTabID;              // [Leaf node only] Which of our tab/window is selected.
-    ImGuiID                 WantCloseTabID;             // [Leaf node only] Set when closing a specific tab/window.
+    ImGuiID                 LastFocusedNodeId;          // [Root node only] Which of our child docking node (any ancestor in the hierarchy) was last focused.
+    ImGuiID                 SelectedTabId;              // [Leaf node only] Which of our tab/window is selected.
+    ImGuiID                 WantCloseTabId;             // [Leaf node only] Set when closing a specific tab/window.
     ImGuiDataAuthority      AuthorityForPos         :3;
     ImGuiDataAuthority      AuthorityForSize        :3;
     ImGuiDataAuthority      AuthorityForViewport    :3;