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Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS

omar 8 years ago
parent
commit
7e452ec737

+ 2 - 2
examples/allegro5_example/main.cpp

@@ -72,7 +72,7 @@ int main(int, char**)
         // 2. Show another simple window, this time using an explicit Begin/End pair
         if (show_another_window)
         {
-            ImGui::SetNextWindowSize(ImVec2(200, 100), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowSize(ImVec2(200, 100), ImGuiCond_FirstUseEver);
             ImGui::Begin("Another Window", &show_another_window);
             ImGui::Text("Hello");
             ImGui::End();
@@ -81,7 +81,7 @@ int main(int, char**)
         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
         if (show_test_window)
         {
-            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
             ImGui::ShowTestWindow(&show_test_window);
         }
 

+ 4 - 5
examples/apple_example/imguiex-ios/debug_hud.cpp

@@ -24,18 +24,17 @@ void DebugHUD_InitDefaults( DebugHUD *hud )
     hud->cubeColor2[3] = 1.0f;
 }
 
-void DebugHUD_DoInterface( DebugHUD *hud )
+void DebugHUD_DoInterface(DebugHUD *hud)
 {
     if (hud->show_test_window)
     {
-        ImGui::SetNextWindowPos( ImVec2( 400, 20 ), ImGuiSetCond_FirstUseEver );
-        ImGui::ShowTestWindow( &hud->show_test_window );
+        ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
+        ImGui::ShowTestWindow(&hud->show_test_window );
     }
     
     if (hud->show_example_window)
     {
-        ImGui::SetNextWindowPos( ImVec2( 20, 20 ), ImGuiSetCond_FirstUseEver );
-        ImGui::SetNextWindowSize( ImVec2( 350, 200 ), ImGuiSetCond_FirstUseEver );
+        ImGui::SetNextWindowSize(ImVec2(350, 200), ImGuiCond_FirstUseEver);
         ImGui::Begin("Another Window", &hud->show_example_window);
         ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1);
         ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2);

+ 2 - 2
examples/directx10_example/main.cpp

@@ -167,7 +167,7 @@ int main(int, char**)
         // 2. Show another simple window, this time using an explicit Begin/End pair
         if (show_another_window)
         {
-            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver);
             ImGui::Begin("Another Window", &show_another_window);
             ImGui::Text("Hello");
             ImGui::End();
@@ -176,7 +176,7 @@ int main(int, char**)
         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
         if (show_test_window)
         {
-            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);     // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
+            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);     // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
             ImGui::ShowTestWindow(&show_test_window);
         }
 

+ 2 - 2
examples/directx11_example/main.cpp

@@ -170,7 +170,7 @@ int main(int, char**)
         // 2. Show another simple window, this time using an explicit Begin/End pair
         if (show_another_window)
         {
-            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver);
             ImGui::Begin("Another Window", &show_another_window);
             ImGui::Text("Hello");
             ImGui::End();
@@ -179,7 +179,7 @@ int main(int, char**)
         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
         if (show_test_window)
         {
-            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);     // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
+            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);     // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
             ImGui::ShowTestWindow(&show_test_window);
         }
 

+ 2 - 2
examples/directx9_example/main.cpp

@@ -121,7 +121,7 @@ int main(int, char**)
         // 2. Show another simple window, this time using an explicit Begin/End pair
         if (show_another_window)
         {
-            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver);
             ImGui::Begin("Another Window", &show_another_window);
             ImGui::Text("Hello");
             ImGui::End();
@@ -130,7 +130,7 @@ int main(int, char**)
         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
         if (show_test_window)
         {
-            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
             ImGui::ShowTestWindow(&show_test_window);
         }
 

+ 2 - 2
examples/marmalade_example/main.cpp

@@ -56,7 +56,7 @@ int main(int, char**)
         // 2. Show another simple window, this time using an explicit Begin/End pair
         if (show_another_window)
         {
-            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver);
             ImGui::Begin("Another Window", &show_another_window);
             ImGui::Text("Hello");
             ImGui::End();
@@ -65,7 +65,7 @@ int main(int, char**)
         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
         if (show_test_window)
         {
-            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
             ImGui::ShowTestWindow(&show_test_window);
         }
 

+ 2 - 2
examples/opengl2_example/main.cpp

@@ -59,7 +59,7 @@ int main(int, char**)
         // 2. Show another simple window, this time using an explicit Begin/End pair
         if (show_another_window)
         {
-            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver);
             ImGui::Begin("Another Window", &show_another_window);
             ImGui::Text("Hello");
             ImGui::End();
@@ -68,7 +68,7 @@ int main(int, char**)
         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
         if (show_test_window)
         {
-            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
             ImGui::ShowTestWindow(&show_test_window);
         }
 

+ 2 - 2
examples/opengl3_example/main.cpp

@@ -67,7 +67,7 @@ int main(int, char**)
         // 2. Show another simple window, this time using an explicit Begin/End pair
         if (show_another_window)
         {
-            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver);
             ImGui::Begin("Another Window", &show_another_window);
             ImGui::Text("Hello");
             ImGui::End();
@@ -76,7 +76,7 @@ int main(int, char**)
         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
         if (show_test_window)
         {
-            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
             ImGui::ShowTestWindow(&show_test_window);
         }
 

+ 2 - 2
examples/sdl_opengl2_example/main.cpp

@@ -72,7 +72,7 @@ int main(int, char**)
         // 2. Show another simple window, this time using an explicit Begin/End pair
         if (show_another_window)
         {
-            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver);
             ImGui::Begin("Another Window", &show_another_window);
             ImGui::Text("Hello");
             ImGui::End();
@@ -81,7 +81,7 @@ int main(int, char**)
         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
         if (show_test_window)
         {
-            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
             ImGui::ShowTestWindow(&show_test_window);
         }
 

+ 2 - 2
examples/sdl_opengl3_example/main.cpp

@@ -75,7 +75,7 @@ int main(int, char**)
         // 2. Show another simple window, this time using an explicit Begin/End pair
         if (show_another_window)
         {
-            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver);
             ImGui::Begin("Another Window", &show_another_window);
             ImGui::Text("Hello");
             ImGui::End();
@@ -84,7 +84,7 @@ int main(int, char**)
         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
         if (show_test_window)
         {
-            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
             ImGui::ShowTestWindow(&show_test_window);
         }
 

+ 2 - 2
examples/vulkan_example/main.cpp

@@ -698,7 +698,7 @@ int main(int, char**)
         // 2. Show another simple window, this time using an explicit Begin/End pair
         if (show_another_window)
         {
-            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver);
             ImGui::Begin("Another Window", &show_another_window);
             ImGui::Text("Hello");
             ImGui::End();
@@ -707,7 +707,7 @@ int main(int, char**)
         // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
         if (show_test_window)
         {
-            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
+            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
             ImGui::ShowTestWindow(&show_test_window);
         }
 

+ 41 - 40
imgui.cpp

@@ -159,6 +159,7 @@
  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
  Also read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2017/08/11 (1.51) - renamed ImGuiSetCond_*** types and flags to ImGuiCond_***. Kept redirection enums (will obsolete).
  - 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton().
  - 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu.
                      - changed prototype of 'ColorEdit4(const char* label, float col[4], bool show_alpha = true)' to 'ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)', where passing flags = 0x01 is a safe no-op (hello dodgy backward compatibility!). - check and run the demo window, under "Color/Picker Widgets", to understand the various new options.
@@ -704,9 +705,9 @@ static ImFont*          GetDefaultFont();
 static void             SetCurrentFont(ImFont* font);
 static void             SetCurrentWindow(ImGuiWindow* window);
 static void             SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
-static void             SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond);
-static void             SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond cond);
-static void             SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCond cond);
+static void             SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
+static void             SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
+static void             SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
 static ImGuiWindow*     FindHoveredWindow(ImVec2 pos, bool excluding_childs);
 static ImGuiWindow*     CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
 static inline bool      IsWindowContentHoverable(ImGuiWindow* window);
@@ -1878,7 +1879,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
     AutoFitOnlyGrows = false;
     AutoPosLastDirection = -1;
     HiddenFrames = 0;
-    SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing;
+    SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing;
     SetWindowPosCenterWanted = false;
 
     LastFrameActive = -1;
@@ -2448,7 +2449,7 @@ void ImGui::NewFrame()
     CloseInactivePopups();
 
     // Create implicit window - we will only render it if the user has added something to it.
-    ImGui::SetNextWindowSize(ImVec2(400,400), ImGuiSetCond_FirstUseEver);
+    ImGui::SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
     ImGui::Begin("Debug");
 }
 
@@ -3896,9 +3897,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
         }
         else
         {
-            window->SetWindowPosAllowFlags &= ~ImGuiSetCond_FirstUseEver;
-            window->SetWindowSizeAllowFlags &= ~ImGuiSetCond_FirstUseEver;
-            window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCond_FirstUseEver;
+            window->SetWindowPosAllowFlags &= ~ImGuiCond_FirstUseEver;
+            window->SetWindowSizeAllowFlags &= ~ImGuiCond_FirstUseEver;
+            window->SetWindowCollapsedAllowFlags &= ~ImGuiCond_FirstUseEver;
         }
 
         if (settings->Pos.x != FLT_MAX)
@@ -3967,7 +3968,7 @@ static void ApplySizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
 //   You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file.
 // - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
 // - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
-// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
+// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiCond_FirstUseEver) prior to calling Begin().
 bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 {
     return ImGui::Begin(name, p_open, ImVec2(0.f, 0.f), -1.0f, flags);
@@ -4025,12 +4026,12 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
     if (g.SetNextWindowPosCond)
     {
         const ImVec2 backup_cursor_pos = window->DC.CursorPos;                  // FIXME: not sure of the exact reason of this saving/restore anymore :( need to look into that.
-        if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowPosAllowFlags |= ImGuiSetCond_Appearing;
+        if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowPosAllowFlags |= ImGuiCond_Appearing;
         window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
         if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosVal - ImVec2(-FLT_MAX,-FLT_MAX)) < 0.001f)
         {
             window->SetWindowPosCenterWanted = true;                            // May be processed on the next frame if this is our first frame and we are measuring size
-            window->SetWindowPosAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing);
+            window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
         }
         else
         {
@@ -4041,7 +4042,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
     }
     if (g.SetNextWindowSizeCond)
     {
-        if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowSizeAllowFlags |= ImGuiSetCond_Appearing;
+        if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowSizeAllowFlags |= ImGuiCond_Appearing;
         window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
         SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
         g.SetNextWindowSizeCond = 0;
@@ -4057,7 +4058,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
     }
     if (g.SetNextWindowCollapsedCond)
     {
-        if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowCollapsedAllowFlags |= ImGuiSetCond_Appearing;
+        if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowCollapsedAllowFlags |= ImGuiCond_Appearing;
         SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
         g.SetNextWindowCollapsedCond = 0;
     }
@@ -5013,12 +5014,12 @@ static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y)
     window->DC.CursorMaxPos.y -= window->Scroll.y;
 }
 
-static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond)
+static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond)
 {
     // Test condition (NB: bit 0 is always true) and clear flags for next time
     if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
         return;
-    window->SetWindowPosAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing);
+    window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
     window->SetWindowPosCenterWanted = false;
 
     // Set
@@ -5029,13 +5030,13 @@ static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond co
     window->DC.CursorMaxPos += (window->Pos - old_pos); // And more importantly we need to adjust this so size calculation doesn't get affected.
 }
 
-void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCond cond)
+void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond)
 {
     ImGuiWindow* window = GetCurrentWindowRead();
     SetWindowPos(window, pos, cond);
 }
 
-void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond)
+void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond)
 {
     if (ImGuiWindow* window = FindWindowByName(name))
         SetWindowPos(window, pos, cond);
@@ -5047,12 +5048,12 @@ ImVec2 ImGui::GetWindowSize()
     return window->Size;
 }
 
-static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond cond)
+static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond)
 {
     // Test condition (NB: bit 0 is always true) and clear flags for next time
     if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
         return;
-    window->SetWindowSizeAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing);
+    window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
 
     // Set
     if (size.x > 0.0f)
@@ -5077,30 +5078,30 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond
     }
 }
 
-void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCond cond)
+void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond)
 {
     SetWindowSize(GImGui->CurrentWindow, size, cond);
 }
 
-void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond)
+void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond)
 {
     ImGuiWindow* window = FindWindowByName(name);
     if (window)
         SetWindowSize(window, size, cond);
 }
 
-static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCond cond)
+static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond)
 {
     // Test condition (NB: bit 0 is always true) and clear flags for next time
     if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0)
         return;
-    window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing);
+    window->SetWindowCollapsedAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
 
     // Set
     window->Collapsed = collapsed;
 }
 
-void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCond cond)
+void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond)
 {
     SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond);
 }
@@ -5110,7 +5111,7 @@ bool ImGui::IsWindowCollapsed()
     return GImGui->CurrentWindow->Collapsed;
 }
 
-void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond)
+void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond)
 {
     ImGuiWindow* window = FindWindowByName(name);
     if (window)
@@ -5135,25 +5136,25 @@ void ImGui::SetWindowFocus(const char* name)
     }
 }
 
-void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond)
+void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond)
 {
     ImGuiContext& g = *GImGui;
     g.SetNextWindowPosVal = pos;
-    g.SetNextWindowPosCond = cond ? cond : ImGuiSetCond_Always;
+    g.SetNextWindowPosCond = cond ? cond : ImGuiCond_Always;
 }
 
-void ImGui::SetNextWindowPosCenter(ImGuiSetCond cond)
+void ImGui::SetNextWindowPosCenter(ImGuiCond cond)
 {
     ImGuiContext& g = *GImGui;
     g.SetNextWindowPosVal = ImVec2(-FLT_MAX, -FLT_MAX);
-    g.SetNextWindowPosCond = cond ? cond : ImGuiSetCond_Always;
+    g.SetNextWindowPosCond = cond ? cond : ImGuiCond_Always;
 }
 
-void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond)
+void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
 {
     ImGuiContext& g = *GImGui;
     g.SetNextWindowSizeVal = size;
-    g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCond_Always;
+    g.SetNextWindowSizeCond = cond ? cond : ImGuiCond_Always;
 }
 
 void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data)
@@ -5169,21 +5170,21 @@ void ImGui::SetNextWindowContentSize(const ImVec2& size)
 {
     ImGuiContext& g = *GImGui;
     g.SetNextWindowContentSizeVal = size;
-    g.SetNextWindowContentSizeCond = ImGuiSetCond_Always;
+    g.SetNextWindowContentSizeCond = ImGuiCond_Always;
 }
 
 void ImGui::SetNextWindowContentWidth(float width)
 {
     ImGuiContext& g = *GImGui;
     g.SetNextWindowContentSizeVal = ImVec2(width, g.SetNextWindowContentSizeCond ? g.SetNextWindowContentSizeVal.y : 0.0f);
-    g.SetNextWindowContentSizeCond = ImGuiSetCond_Always;
+    g.SetNextWindowContentSizeCond = ImGuiCond_Always;
 }
 
-void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond)
+void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
 {
     ImGuiContext& g = *GImGui;
     g.SetNextWindowCollapsedVal = collapsed;
-    g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCond_Always;
+    g.SetNextWindowCollapsedCond = cond ? cond : ImGuiCond_Always;
 }
 
 void ImGui::SetNextWindowFocus()
@@ -6005,14 +6006,14 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
     bool is_open;
     if (g.SetNextTreeNodeOpenCond != 0)
     {
-        if (g.SetNextTreeNodeOpenCond & ImGuiSetCond_Always)
+        if (g.SetNextTreeNodeOpenCond & ImGuiCond_Always)
         {
             is_open = g.SetNextTreeNodeOpenVal;
             storage->SetInt(id, is_open);
         }
         else
         {
-            // We treat ImGuiSetCondition_Once and ImGuiSetCondition_FirstUseEver the same because tree node state are not saved persistently.
+            // We treat ImGuiCond_Once and ImGuiCond_FirstUseEver the same because tree node state are not saved persistently.
             const int stored_value = storage->GetInt(id, -1);
             if (stored_value == -1)
             {
@@ -6279,11 +6280,11 @@ float ImGui::GetTreeNodeToLabelSpacing()
     return g.FontSize + (g.Style.FramePadding.x * 2.0f);
 }
 
-void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiSetCond cond)
+void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
 {
     ImGuiContext& g = *GImGui;
     g.SetNextTreeNodeOpenVal = is_open;
-    g.SetNextTreeNodeOpenCond = cond ? cond : ImGuiSetCond_Always;
+    g.SetNextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
 }
 
 void ImGui::PushID(const char* str_id)
@@ -9052,7 +9053,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
 
     if (menu_is_open)
     {
-        SetNextWindowPos(popup_pos, ImGuiSetCond_Always);
+        SetNextWindowPos(popup_pos, ImGuiCond_Always);
         ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
         menu_is_open = BeginPopupEx(label, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
     }

+ 24 - 19
imgui.h

@@ -73,7 +73,7 @@ typedef int ImGuiKey;               // a key identifier (ImGui-side enum)   // e
 typedef int ImGuiColorEditFlags;    // color edit flags for Color*()        // enum ImGuiColorEditFlags_
 typedef int ImGuiMouseCursor;       // a mouse cursor identifier            // enum ImGuiMouseCursor_
 typedef int ImGuiWindowFlags;       // window flags for Begin*()            // enum ImGuiWindowFlags_
-typedef int ImGuiSetCond;           // condition flags for Set*()           // enum ImGuiSetCond_
+typedef int ImGuiCond;              // condition flags for Set*()           // enum ImGuiCond_
 typedef int ImGuiInputTextFlags;    // flags for InputText*()               // enum ImGuiInputTextFlags_
 typedef int ImGuiSelectableFlags;   // flags for Selectable()               // enum ImGuiSelectableFlags_
 typedef int ImGuiTreeNodeFlags;     // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
@@ -148,22 +148,22 @@ namespace ImGui
     IMGUI_API bool          IsWindowCollapsed();
     IMGUI_API void          SetWindowFontScale(float scale);                                    // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows
 
-    IMGUI_API void          SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0);         // set next window position. call before Begin()
-    IMGUI_API void          SetNextWindowPosCenter(ImGuiSetCond cond = 0);                      // set next window position to be centered on screen. call before Begin()
-    IMGUI_API void          SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0);       // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
+    IMGUI_API void          SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0);            // set next window position. call before Begin()
+    IMGUI_API void          SetNextWindowPosCenter(ImGuiCond cond = 0);                         // set next window position to be centered on screen. call before Begin()
+    IMGUI_API void          SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0);          // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
     IMGUI_API void          SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
     IMGUI_API void          SetNextWindowContentSize(const ImVec2& size);                       // set next window content size (enforce the range of scrollbars). set axis to 0.0f to leave it automatic. call before Begin()
     IMGUI_API void          SetNextWindowContentWidth(float width);                             // set next window content width (enforce the range of horizontal scrollbar). call before Begin()
-    IMGUI_API void          SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0);      // set next window collapsed state. call before Begin()
+    IMGUI_API void          SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0);         // set next window collapsed state. call before Begin()
     IMGUI_API void          SetNextWindowFocus();                                               // set next window to be focused / front-most. call before Begin()
-    IMGUI_API void          SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0);             // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects.
-    IMGUI_API void          SetWindowSize(const ImVec2& size, ImGuiSetCond cond = 0);           // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects.    
-    IMGUI_API void          SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0);          // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed().
+    IMGUI_API void          SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0);                // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects.
+    IMGUI_API void          SetWindowSize(const ImVec2& size, ImGuiCond cond = 0);              // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects.    
+    IMGUI_API void          SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0);             // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed().
     IMGUI_API void          SetWindowFocus();                                                   // (not recommended) set current window to be focused / front-most. prefer using SetNextWindowFocus().
-    IMGUI_API void          SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond = 0);      // set named window position.
-    IMGUI_API void          SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond = 0);    // set named window size. set axis to 0.0f to force an auto-fit on this axis.
-    IMGUI_API void          SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond = 0);   // set named window collapsed state
-    IMGUI_API void          SetWindowFocus(const char* name);                                              // set named window to be focused / front-most. use NULL to remove focus.
+    IMGUI_API void          SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0);      // set named window position.
+    IMGUI_API void          SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0);    // set named window size. set axis to 0.0f to force an auto-fit on this axis.
+    IMGUI_API void          SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0);   // set named window collapsed state
+    IMGUI_API void          SetWindowFocus(const char* name);                                           // set named window to be focused / front-most. use NULL to remove focus.
 
     IMGUI_API float         GetScrollX();                                                       // get scrolling amount [0..GetScrollMaxX()]
     IMGUI_API float         GetScrollY();                                                       // get scrolling amount [0..GetScrollMaxY()]
@@ -345,7 +345,7 @@ namespace ImGui
     IMGUI_API void          TreePop();                                                              // ~ Unindent()+PopId()
     IMGUI_API void          TreeAdvanceToLabelPos();                                                // advance cursor x position by GetTreeNodeToLabelSpacing()
     IMGUI_API float         GetTreeNodeToLabelSpacing();                                            // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
-    IMGUI_API void          SetNextTreeNodeOpen(bool is_open, ImGuiSetCond cond = 0);               // set next TreeNode/CollapsingHeader open state.
+    IMGUI_API void          SetNextTreeNodeOpen(bool is_open, ImGuiCond cond = 0);               // set next TreeNode/CollapsingHeader open state.
     IMGUI_API bool          CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0);      // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
     IMGUI_API bool          CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
 
@@ -708,13 +708,18 @@ enum ImGuiMouseCursor_
 };
 
 // Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
-// All those functions treat 0 as a shortcut to ImGuiSetCond_Always
-enum ImGuiSetCond_
+// All those functions treat 0 as a shortcut to ImGuiCond_Always
+enum ImGuiCond_
 {
-    ImGuiSetCond_Always        = 1 << 0, // Set the variable
-    ImGuiSetCond_Once          = 1 << 1, // Set the variable once per runtime session (only the first call with succeed)
-    ImGuiSetCond_FirstUseEver  = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file)
-    ImGuiSetCond_Appearing     = 1 << 3  // Set the variable if the window is appearing after being hidden/inactive (or the first time)
+    ImGuiCond_Always        = 1 << 0, // Set the variable
+    ImGuiCond_Once          = 1 << 1, // Set the variable once per runtime session (only the first call with succeed)
+    ImGuiCond_FirstUseEver  = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file)
+    ImGuiCond_Appearing     = 1 << 3  // Set the variable if the window is appearing after being hidden/inactive (or the first time)
+
+// Obsolete names (will be obsolete)
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+    , ImGuiSetCond_Always = ImGuiCond_Always, ImGuiSetCond_Once = ImGuiCond_Once, ImGuiSetCond_FirstUseEver = ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing = ImGuiCond_Appearing
+#endif
 };
 
 struct ImGuiStyle

+ 12 - 12
imgui_demo.cpp

@@ -181,7 +181,7 @@ void ImGui::ShowTestWindow(bool* p_open)
     if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar;
     if (no_collapse)  window_flags |= ImGuiWindowFlags_NoCollapse;
     if (!no_menu)     window_flags |= ImGuiWindowFlags_MenuBar;
-    ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiSetCond_FirstUseEver);
+    ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver);
     if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
     {
         // Early out if the window is collapsed, as an optimization.
@@ -855,8 +855,8 @@ void ImGui::ShowTestWindow(bool* p_open)
             if (ImGui::Button("Uint8 + HSV"))
                 ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_HSV);
             ImGui::SameLine();
-            if (ImGui::Button("Float + HDR + NoClamp"))
-                ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HDR);
+            if (ImGui::Button("Float + HDR"))
+                ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_RGB);
 
             ImGui::TreePop();
         }
@@ -2118,12 +2118,12 @@ static void ShowExampleAppManipulatingWindowTitle(bool*)
     // You can use the "##" and "###" markers to manipulate the display/ID.
 
     // Using "##" to display same title but have unique identifier.
-    ImGui::SetNextWindowPos(ImVec2(100,100), ImGuiSetCond_FirstUseEver);
+    ImGui::SetNextWindowPos(ImVec2(100,100), ImGuiCond_FirstUseEver);
     ImGui::Begin("Same title as another window##1");
     ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique.");
     ImGui::End();
 
-    ImGui::SetNextWindowPos(ImVec2(100,200), ImGuiSetCond_FirstUseEver);
+    ImGui::SetNextWindowPos(ImVec2(100,200), ImGuiCond_FirstUseEver);
     ImGui::Begin("Same title as another window##2");
     ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique.");
     ImGui::End();
@@ -2131,7 +2131,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool*)
     // Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
     char buf[128];
     sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], rand());
-    ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiSetCond_FirstUseEver);
+    ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiCond_FirstUseEver);
     ImGui::Begin(buf);
     ImGui::Text("This window has a changing title.");
     ImGui::End();
@@ -2140,7 +2140,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool*)
 // Demonstrate using the low-level ImDrawList to draw custom shapes. 
 static void ShowExampleAppCustomRendering(bool* p_open)
 {
-    ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiSetCond_FirstUseEver);
+    ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiCond_FirstUseEver);
     if (!ImGui::Begin("Example: Custom rendering", p_open))
     {
         ImGui::End();
@@ -2293,7 +2293,7 @@ struct ExampleAppConsole
 
     void    Draw(const char* title, bool* p_open)
     {
-        ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver);
+        ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver);
         if (!ImGui::Begin(title, p_open))
         {
             ImGui::End();
@@ -2551,7 +2551,7 @@ struct ExampleAppLog
 
     void    Draw(const char* title, bool* p_open = NULL)
     {
-        ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiSetCond_FirstUseEver);
+        ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiCond_FirstUseEver);
         ImGui::Begin(title, p_open);
         if (ImGui::Button("Clear")) Clear();
         ImGui::SameLine();
@@ -2608,7 +2608,7 @@ static void ShowExampleAppLog(bool* p_open)
 // Demonstrate create a window with multiple child windows.
 static void ShowExampleAppLayout(bool* p_open)
 {
-    ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiSetCond_FirstUseEver);
+    ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver);
     if (ImGui::Begin("Example: Layout", p_open, ImGuiWindowFlags_MenuBar))
     {
         if (ImGui::BeginMenuBar())
@@ -2654,7 +2654,7 @@ static void ShowExampleAppLayout(bool* p_open)
 // Demonstrate create a simple property editor.
 static void ShowExampleAppPropertyEditor(bool* p_open)
 {
-    ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiSetCond_FirstUseEver);
+    ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiCond_FirstUseEver);
     if (!ImGui::Begin("Example: Property editor", p_open))
     {
         ImGui::End();
@@ -2727,7 +2727,7 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
 // Demonstrate/test rendering huge amount of text, and the incidence of clipping.
 static void ShowExampleAppLongText(bool* p_open)
 {
-    ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver);
+    ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver);
     if (!ImGui::Begin("Example: Long text display", p_open))
     {
         ImGui::End();

+ 9 - 9
imgui_internal.h

@@ -425,17 +425,17 @@ struct ImGuiContext
     ImVec2                  SetNextWindowSizeVal;
     ImVec2                  SetNextWindowContentSizeVal;
     bool                    SetNextWindowCollapsedVal;
-    ImGuiSetCond            SetNextWindowPosCond;
-    ImGuiSetCond            SetNextWindowSizeCond;
-    ImGuiSetCond            SetNextWindowContentSizeCond;
-    ImGuiSetCond            SetNextWindowCollapsedCond;
+    ImGuiCond               SetNextWindowPosCond;
+    ImGuiCond               SetNextWindowSizeCond;
+    ImGuiCond               SetNextWindowContentSizeCond;
+    ImGuiCond               SetNextWindowCollapsedCond;
     ImRect                  SetNextWindowSizeConstraintRect;           // Valid if 'SetNextWindowSizeConstraint' is true
     ImGuiSizeConstraintCallback SetNextWindowSizeConstraintCallback;
-    void*                       SetNextWindowSizeConstraintCallbackUserData;
+    void*                   SetNextWindowSizeConstraintCallbackUserData;
     bool                    SetNextWindowSizeConstraint;
     bool                    SetNextWindowFocus;
     bool                    SetNextTreeNodeOpenVal;
-    ImGuiSetCond            SetNextTreeNodeOpenCond;
+    ImGuiCond               SetNextTreeNodeOpenCond;
 
     // Render
     ImDrawData              RenderDrawData;                     // Main ImDrawData instance to pass render information to the user
@@ -666,9 +666,9 @@ struct IMGUI_API ImGuiWindow
     bool                    AutoFitOnlyGrows;
     int                     AutoPosLastDirection;
     int                     HiddenFrames;
-    int                     SetWindowPosAllowFlags;             // bit ImGuiSetCond_*** specify if SetWindowPos() call will succeed with this particular flag.
-    int                     SetWindowSizeAllowFlags;            // bit ImGuiSetCond_*** specify if SetWindowSize() call will succeed with this particular flag.
-    int                     SetWindowCollapsedAllowFlags;       // bit ImGuiSetCond_*** specify if SetWindowCollapsed() call will succeed with this particular flag.
+    ImGuiCond               SetWindowPosAllowFlags;             // store condition flags for next SetWindowPos() call.
+    ImGuiCond               SetWindowSizeAllowFlags;            // store condition flags for next SetWindowSize() call.
+    ImGuiCond               SetWindowCollapsedAllowFlags;       // store condition flags for next SetWindowCollapsed() call.
     bool                    SetWindowPosCenterWanted;
 
     ImGuiDrawContext        DC;                                 // Temporary per-window data, reset at the beginning of the frame