|
@@ -7866,445 +7866,4 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
-//-------------------------------------------------------------------------
|
|
|
|
-// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc.
|
|
|
|
-// In the current version, Columns are very weak. Needs to be replaced with a more full-featured system.
|
|
|
|
-//-------------------------------------------------------------------------
|
|
|
|
-// - SetWindowClipRectBeforeSetChannel() [Internal]
|
|
|
|
-// - GetColumnIndex()
|
|
|
|
-// - GetColumnCount()
|
|
|
|
-// - GetColumnOffset()
|
|
|
|
-// - GetColumnWidth()
|
|
|
|
-// - SetColumnOffset()
|
|
|
|
-// - SetColumnWidth()
|
|
|
|
-// - PushColumnClipRect() [Internal]
|
|
|
|
-// - PushColumnsBackground() [Internal]
|
|
|
|
-// - PopColumnsBackground() [Internal]
|
|
|
|
-// - FindOrCreateColumns() [Internal]
|
|
|
|
-// - GetColumnsID() [Internal]
|
|
|
|
-// - BeginColumns()
|
|
|
|
-// - NextColumn()
|
|
|
|
-// - EndColumns()
|
|
|
|
-// - Columns()
|
|
|
|
-//-------------------------------------------------------------------------
|
|
|
|
-
|
|
|
|
-// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences,
|
|
|
|
-// they would meddle many times with the underlying ImDrawCmd.
|
|
|
|
-// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let
|
|
|
|
-// the subsequent single call to SetCurrentChannel() does it things once.
|
|
|
|
-void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect)
|
|
|
|
-{
|
|
|
|
- ImVec4 clip_rect_vec4 = clip_rect.ToVec4();
|
|
|
|
- window->ClipRect = clip_rect;
|
|
|
|
- window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4;
|
|
|
|
- window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-int ImGui::GetColumnIndex()
|
|
|
|
-{
|
|
|
|
- ImGuiWindow* window = GetCurrentWindowRead();
|
|
|
|
- return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-int ImGui::GetColumnsCount()
|
|
|
|
-{
|
|
|
|
- ImGuiWindow* window = GetCurrentWindowRead();
|
|
|
|
- return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-float ImGui::GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm)
|
|
|
|
-{
|
|
|
|
- return offset_norm * (columns->OffMaxX - columns->OffMinX);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset)
|
|
|
|
-{
|
|
|
|
- return offset / (columns->OffMaxX - columns->OffMinX);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f;
|
|
|
|
-
|
|
|
|
-static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index)
|
|
|
|
-{
|
|
|
|
- // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
|
|
|
|
- // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
|
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
|
- ImGuiWindow* window = g.CurrentWindow;
|
|
|
|
- IM_ASSERT(column_index > 0); // We are not supposed to drag column 0.
|
|
|
|
- IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index));
|
|
|
|
-
|
|
|
|
- float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x;
|
|
|
|
- x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing);
|
|
|
|
- if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths))
|
|
|
|
- x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing);
|
|
|
|
-
|
|
|
|
- return x;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-float ImGui::GetColumnOffset(int column_index)
|
|
|
|
-{
|
|
|
|
- ImGuiWindow* window = GetCurrentWindowRead();
|
|
|
|
- ImGuiOldColumns* columns = window->DC.CurrentColumns;
|
|
|
|
- if (columns == NULL)
|
|
|
|
- return 0.0f;
|
|
|
|
-
|
|
|
|
- if (column_index < 0)
|
|
|
|
- column_index = columns->Current;
|
|
|
|
- IM_ASSERT(column_index < columns->Columns.Size);
|
|
|
|
-
|
|
|
|
- const float t = columns->Columns[column_index].OffsetNorm;
|
|
|
|
- const float x_offset = ImLerp(columns->OffMinX, columns->OffMaxX, t);
|
|
|
|
- return x_offset;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index, bool before_resize = false)
|
|
|
|
-{
|
|
|
|
- if (column_index < 0)
|
|
|
|
- column_index = columns->Current;
|
|
|
|
-
|
|
|
|
- float offset_norm;
|
|
|
|
- if (before_resize)
|
|
|
|
- offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize;
|
|
|
|
- else
|
|
|
|
- offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm;
|
|
|
|
- return ImGui::GetColumnOffsetFromNorm(columns, offset_norm);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-float ImGui::GetColumnWidth(int column_index)
|
|
|
|
-{
|
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
|
- ImGuiWindow* window = g.CurrentWindow;
|
|
|
|
- ImGuiOldColumns* columns = window->DC.CurrentColumns;
|
|
|
|
- if (columns == NULL)
|
|
|
|
- return GetContentRegionAvail().x;
|
|
|
|
-
|
|
|
|
- if (column_index < 0)
|
|
|
|
- column_index = columns->Current;
|
|
|
|
- return GetColumnOffsetFromNorm(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void ImGui::SetColumnOffset(int column_index, float offset)
|
|
|
|
-{
|
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
|
- ImGuiWindow* window = g.CurrentWindow;
|
|
|
|
- ImGuiOldColumns* columns = window->DC.CurrentColumns;
|
|
|
|
- IM_ASSERT(columns != NULL);
|
|
|
|
-
|
|
|
|
- if (column_index < 0)
|
|
|
|
- column_index = columns->Current;
|
|
|
|
- IM_ASSERT(column_index < columns->Columns.Size);
|
|
|
|
-
|
|
|
|
- const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1);
|
|
|
|
- const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f;
|
|
|
|
-
|
|
|
|
- if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow))
|
|
|
|
- offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
|
|
|
|
- columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX);
|
|
|
|
-
|
|
|
|
- if (preserve_width)
|
|
|
|
- SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width));
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void ImGui::SetColumnWidth(int column_index, float width)
|
|
|
|
-{
|
|
|
|
- ImGuiWindow* window = GetCurrentWindowRead();
|
|
|
|
- ImGuiOldColumns* columns = window->DC.CurrentColumns;
|
|
|
|
- IM_ASSERT(columns != NULL);
|
|
|
|
-
|
|
|
|
- if (column_index < 0)
|
|
|
|
- column_index = columns->Current;
|
|
|
|
- SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void ImGui::PushColumnClipRect(int column_index)
|
|
|
|
-{
|
|
|
|
- ImGuiWindow* window = GetCurrentWindowRead();
|
|
|
|
- ImGuiOldColumns* columns = window->DC.CurrentColumns;
|
|
|
|
- if (column_index < 0)
|
|
|
|
- column_index = columns->Current;
|
|
|
|
-
|
|
|
|
- ImGuiOldColumnData* column = &columns->Columns[column_index];
|
|
|
|
- PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
|
|
|
|
-void ImGui::PushColumnsBackground()
|
|
|
|
-{
|
|
|
|
- ImGuiWindow* window = GetCurrentWindowRead();
|
|
|
|
- ImGuiOldColumns* columns = window->DC.CurrentColumns;
|
|
|
|
- if (columns->Count == 1)
|
|
|
|
- return;
|
|
|
|
-
|
|
|
|
- // Optimization: avoid SetCurrentChannel() + PushClipRect()
|
|
|
|
- columns->HostBackupClipRect = window->ClipRect;
|
|
|
|
- SetWindowClipRectBeforeSetChannel(window, columns->HostInitialClipRect);
|
|
|
|
- columns->Splitter.SetCurrentChannel(window->DrawList, 0);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void ImGui::PopColumnsBackground()
|
|
|
|
-{
|
|
|
|
- ImGuiWindow* window = GetCurrentWindowRead();
|
|
|
|
- ImGuiOldColumns* columns = window->DC.CurrentColumns;
|
|
|
|
- if (columns->Count == 1)
|
|
|
|
- return;
|
|
|
|
-
|
|
|
|
- // Optimization: avoid PopClipRect() + SetCurrentChannel()
|
|
|
|
- SetWindowClipRectBeforeSetChannel(window, columns->HostBackupClipRect);
|
|
|
|
- columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id)
|
|
|
|
-{
|
|
|
|
- // We have few columns per window so for now we don't need bother much with turning this into a faster lookup.
|
|
|
|
- for (int n = 0; n < window->ColumnsStorage.Size; n++)
|
|
|
|
- if (window->ColumnsStorage[n].ID == id)
|
|
|
|
- return &window->ColumnsStorage[n];
|
|
|
|
-
|
|
|
|
- window->ColumnsStorage.push_back(ImGuiOldColumns());
|
|
|
|
- ImGuiOldColumns* columns = &window->ColumnsStorage.back();
|
|
|
|
- columns->ID = id;
|
|
|
|
- return columns;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count)
|
|
|
|
-{
|
|
|
|
- ImGuiWindow* window = GetCurrentWindow();
|
|
|
|
-
|
|
|
|
- // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
|
|
|
|
- // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
|
|
|
|
- PushID(0x11223347 + (str_id ? 0 : columns_count));
|
|
|
|
- ImGuiID id = window->GetID(str_id ? str_id : "columns");
|
|
|
|
- PopID();
|
|
|
|
-
|
|
|
|
- return id;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags)
|
|
|
|
-{
|
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
|
- ImGuiWindow* window = GetCurrentWindow();
|
|
|
|
-
|
|
|
|
- IM_ASSERT(columns_count >= 1);
|
|
|
|
- IM_ASSERT(window->DC.CurrentColumns == NULL); // Nested columns are currently not supported
|
|
|
|
-
|
|
|
|
- // Acquire storage for the columns set
|
|
|
|
- ImGuiID id = GetColumnsID(str_id, columns_count);
|
|
|
|
- ImGuiOldColumns* columns = FindOrCreateColumns(window, id);
|
|
|
|
- IM_ASSERT(columns->ID == id);
|
|
|
|
- columns->Current = 0;
|
|
|
|
- columns->Count = columns_count;
|
|
|
|
- columns->Flags = flags;
|
|
|
|
- window->DC.CurrentColumns = columns;
|
|
|
|
-
|
|
|
|
- columns->HostCursorPosY = window->DC.CursorPos.y;
|
|
|
|
- columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
|
|
|
|
- columns->HostInitialClipRect = window->ClipRect;
|
|
|
|
- columns->HostBackupParentWorkRect = window->ParentWorkRect;
|
|
|
|
- window->ParentWorkRect = window->WorkRect;
|
|
|
|
-
|
|
|
|
- // Set state for first column
|
|
|
|
- // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
|
|
|
|
- const float column_padding = g.Style.ItemSpacing.x;
|
|
|
|
- const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize));
|
|
|
|
- const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f);
|
|
|
|
- const float max_2 = window->WorkRect.Max.x + half_clip_extend_x;
|
|
|
|
- columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f);
|
|
|
|
- columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f);
|
|
|
|
- columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
|
|
|
|
-
|
|
|
|
- // Clear data if columns count changed
|
|
|
|
- if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1)
|
|
|
|
- columns->Columns.resize(0);
|
|
|
|
-
|
|
|
|
- // Initialize default widths
|
|
|
|
- columns->IsFirstFrame = (columns->Columns.Size == 0);
|
|
|
|
- if (columns->Columns.Size == 0)
|
|
|
|
- {
|
|
|
|
- columns->Columns.reserve(columns_count + 1);
|
|
|
|
- for (int n = 0; n < columns_count + 1; n++)
|
|
|
|
- {
|
|
|
|
- ImGuiOldColumnData column;
|
|
|
|
- column.OffsetNorm = n / (float)columns_count;
|
|
|
|
- columns->Columns.push_back(column);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- for (int n = 0; n < columns_count; n++)
|
|
|
|
- {
|
|
|
|
- // Compute clipping rectangle
|
|
|
|
- ImGuiOldColumnData* column = &columns->Columns[n];
|
|
|
|
- float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n));
|
|
|
|
- float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
|
|
|
|
- column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
|
|
|
|
- column->ClipRect.ClipWithFull(window->ClipRect);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (columns->Count > 1)
|
|
|
|
- {
|
|
|
|
- columns->Splitter.Split(window->DrawList, 1 + columns->Count);
|
|
|
|
- columns->Splitter.SetCurrentChannel(window->DrawList, 1);
|
|
|
|
- PushColumnClipRect(0);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user.
|
|
|
|
- float offset_0 = GetColumnOffset(columns->Current);
|
|
|
|
- float offset_1 = GetColumnOffset(columns->Current + 1);
|
|
|
|
- float width = offset_1 - offset_0;
|
|
|
|
- PushItemWidth(width * 0.65f);
|
|
|
|
- window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
|
|
|
|
- window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
|
|
|
- window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void ImGui::NextColumn()
|
|
|
|
-{
|
|
|
|
- ImGuiWindow* window = GetCurrentWindow();
|
|
|
|
- if (window->SkipItems || window->DC.CurrentColumns == NULL)
|
|
|
|
- return;
|
|
|
|
-
|
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
|
- ImGuiOldColumns* columns = window->DC.CurrentColumns;
|
|
|
|
-
|
|
|
|
- if (columns->Count == 1)
|
|
|
|
- {
|
|
|
|
- window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
|
|
|
- IM_ASSERT(columns->Current == 0);
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Next column
|
|
|
|
- if (++columns->Current == columns->Count)
|
|
|
|
- columns->Current = 0;
|
|
|
|
-
|
|
|
|
- PopItemWidth();
|
|
|
|
-
|
|
|
|
- // Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect()
|
|
|
|
- // (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them),
|
|
|
|
- ImGuiOldColumnData* column = &columns->Columns[columns->Current];
|
|
|
|
- SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
|
|
|
|
- columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1);
|
|
|
|
-
|
|
|
|
- const float column_padding = g.Style.ItemSpacing.x;
|
|
|
|
- columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
|
|
|
|
- if (columns->Current > 0)
|
|
|
|
- {
|
|
|
|
- // Columns 1+ ignore IndentX (by canceling it out)
|
|
|
|
- // FIXME-COLUMNS: Unnecessary, could be locked?
|
|
|
|
- window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding;
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- // New row/line: column 0 honor IndentX.
|
|
|
|
- window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
|
|
|
|
- columns->LineMinY = columns->LineMaxY;
|
|
|
|
- }
|
|
|
|
- window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
|
|
|
- window->DC.CursorPos.y = columns->LineMinY;
|
|
|
|
- window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
|
|
|
|
- window->DC.CurrLineTextBaseOffset = 0.0f;
|
|
|
|
-
|
|
|
|
- // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
|
|
|
|
- float offset_0 = GetColumnOffset(columns->Current);
|
|
|
|
- float offset_1 = GetColumnOffset(columns->Current + 1);
|
|
|
|
- float width = offset_1 - offset_0;
|
|
|
|
- PushItemWidth(width * 0.65f);
|
|
|
|
- window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void ImGui::EndColumns()
|
|
|
|
-{
|
|
|
|
- ImGuiContext& g = *GImGui;
|
|
|
|
- ImGuiWindow* window = GetCurrentWindow();
|
|
|
|
- ImGuiOldColumns* columns = window->DC.CurrentColumns;
|
|
|
|
- IM_ASSERT(columns != NULL);
|
|
|
|
-
|
|
|
|
- PopItemWidth();
|
|
|
|
- if (columns->Count > 1)
|
|
|
|
- {
|
|
|
|
- PopClipRect();
|
|
|
|
- columns->Splitter.Merge(window->DrawList);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- const ImGuiOldColumnFlags flags = columns->Flags;
|
|
|
|
- columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
|
|
|
|
- window->DC.CursorPos.y = columns->LineMaxY;
|
|
|
|
- if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize))
|
|
|
|
- window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent
|
|
|
|
-
|
|
|
|
- // Draw columns borders and handle resize
|
|
|
|
- // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy
|
|
|
|
- bool is_being_resized = false;
|
|
|
|
- if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems)
|
|
|
|
- {
|
|
|
|
- // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
|
|
|
|
- const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y);
|
|
|
|
- const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y);
|
|
|
|
- int dragging_column = -1;
|
|
|
|
- for (int n = 1; n < columns->Count; n++)
|
|
|
|
- {
|
|
|
|
- ImGuiOldColumnData* column = &columns->Columns[n];
|
|
|
|
- float x = window->Pos.x + GetColumnOffset(n);
|
|
|
|
- const ImGuiID column_id = columns->ID + ImGuiID(n);
|
|
|
|
- const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH;
|
|
|
|
- const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2));
|
|
|
|
- KeepAliveID(column_id);
|
|
|
|
- if (IsClippedEx(column_hit_rect, column_id, false))
|
|
|
|
- continue;
|
|
|
|
-
|
|
|
|
- bool hovered = false, held = false;
|
|
|
|
- if (!(flags & ImGuiOldColumnFlags_NoResize))
|
|
|
|
- {
|
|
|
|
- ButtonBehavior(column_hit_rect, column_id, &hovered, &held);
|
|
|
|
- if (hovered || held)
|
|
|
|
- g.MouseCursor = ImGuiMouseCursor_ResizeEW;
|
|
|
|
- if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize))
|
|
|
|
- dragging_column = n;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Draw column
|
|
|
|
- const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
|
|
|
|
- const float xi = IM_FLOOR(x);
|
|
|
|
- window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
|
|
|
|
- if (dragging_column != -1)
|
|
|
|
- {
|
|
|
|
- if (!columns->IsBeingResized)
|
|
|
|
- for (int n = 0; n < columns->Count + 1; n++)
|
|
|
|
- columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm;
|
|
|
|
- columns->IsBeingResized = is_being_resized = true;
|
|
|
|
- float x = GetDraggedColumnOffset(columns, dragging_column);
|
|
|
|
- SetColumnOffset(dragging_column, x);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- columns->IsBeingResized = is_being_resized;
|
|
|
|
-
|
|
|
|
- window->WorkRect = window->ParentWorkRect;
|
|
|
|
- window->ParentWorkRect = columns->HostBackupParentWorkRect;
|
|
|
|
- window->DC.CurrentColumns = NULL;
|
|
|
|
- window->DC.ColumnsOffset.x = 0.0f;
|
|
|
|
- window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void ImGui::Columns(int columns_count, const char* id, bool border)
|
|
|
|
-{
|
|
|
|
- ImGuiWindow* window = GetCurrentWindow();
|
|
|
|
- IM_ASSERT(columns_count >= 1);
|
|
|
|
-
|
|
|
|
- ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder);
|
|
|
|
- //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior
|
|
|
|
- ImGuiOldColumns* columns = window->DC.CurrentColumns;
|
|
|
|
- if (columns != NULL && columns->Count == columns_count && columns->Flags == flags)
|
|
|
|
- return;
|
|
|
|
-
|
|
|
|
- if (columns != NULL)
|
|
|
|
- EndColumns();
|
|
|
|
-
|
|
|
|
- if (columns_count != 1)
|
|
|
|
- BeginColumns(id, columns_count, flags);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-//-------------------------------------------------------------------------
|
|
|
|
-
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|
|
#endif // #ifndef IMGUI_DISABLE
|