ocornut 1 anno fa
parent
commit
8199457a7d
8 ha cambiato i file con 78 aggiunte e 70 eliminazioni
  1. 59 51
      docs/CHANGELOG.txt
  2. 2 2
      imgui.cpp
  3. 11 11
      imgui.h
  4. 2 2
      imgui_demo.cpp
  5. 1 1
      imgui_draw.cpp
  6. 1 1
      imgui_internal.h
  7. 1 1
      imgui_tables.cpp
  8. 1 1
      imgui_widgets.cpp

+ 59 - 51
docs/CHANGELOG.txt

@@ -36,9 +36,11 @@ HOW TO UPDATE?
 - Please report any issue!
 
 -----------------------------------------------------------------------
- VERSION 1.91.0 WIP (In Progress)
+ VERSION 1.91.0 (Released 2024-07-30)
 -----------------------------------------------------------------------
 
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.0
+
 Breaking changes:
 
 - IO, IME: renamed platform IME hook and added explicit context for consistency and future-proofness.
@@ -46,7 +48,7 @@ Breaking changes:
     - new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
   It is expected that for a vast majority of users this is automatically set by core
   library and/or platform backend so it won't have any effect.
-- Obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax().
+- Obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (#7838)
   You should never need those functions! You can do everything in less a confusing manner by only
   using GetCursorScreenPos() and GetContentRegionAvail(). Also always consider that if you are using
   GetWindowPos() and GetCursorPos() you may also be making things unnecessarily complicated.
@@ -69,32 +71,24 @@ Breaking changes:
 - Commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
     - ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
 - Backends: GLFW+Emscripten: Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
-  ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with additional GLFWWindow* parameter. (#7647) [@ypujante]
+  ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with an additional GLFWWindow* parameter. (#7647) [@ypujante]
 
 Other changes:
 
 - Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
 - IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
-  Default to use ShellExecute() under Windows, and system("") under Mac/Linux/etc.
-  Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default implementation.
-- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match tye
+  Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default Windows/Linux/Mac implementations.
+- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the
   typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
 - Added PushItemFlag()/PopItemFlags(), ImGuiItemFlags to modify shared item flags:
-  - Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
-  - Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
-  - Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
-  - Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
-  - Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
-    Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
-    (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
-  - This was mostly all previously in imgui_internal.h.
-- Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. This is a simplified version of a more
-  complete set of function available in imgui_internal.h. One common use-case for this is to allow
-  your items to disable standard inputs behaviors such as Tab or Alt handling, Mouse Wheel scrolling,
-  etc. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
-     // Hovering or activating the button will disable mouse wheel default behavior to scroll
-     InvisibleButton(...);
-     SetItemKeyOwner(ImGuiKey_MouseWheelY);
+   - Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
+   - Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
+   - Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
+   - Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
+   - Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
+     Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
+     (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
+   - This was mostly all previously in imgui_internal.h.
 - Multi-Select: added multi-select API and demos. (#1861, #6518)
    - This system implements standard multi-selection idioms (CTRL+mouse click, CTRL+keyboard moves,
      SHIFT+mouse click, SHIFT+keyboard moves, etc.) with support for clipper (not submitting non-visible
@@ -103,15 +97,16 @@ Other changes:
      This is designed to allow all kinds of selection storage you may use in your application
      (e.g. set/map/hash, intrusive selection, interval trees, up to you).
    - The supported widgets are Selectable(), Checkbox(). TreeNode() is also technically supported but...
-     using this correctly is more complicated (you need some sort of linear/random access to your tree,
+     using this correctly is more complicated. You need some sort of linear/random access to your tree,
      which is suited to advanced trees setups already implementing filters and clipper.
-     We will work toward simplifying and demoing this later.
-   - A helper ImGuiSelectionBasicStorage is provided to facilitate getting started in a typical app.
+     We will work toward simplifying our existing demo for trees.
+   - A helper ImGuiSelectionBasicStorage is provided to facilitate getting started in a typical app
+     (likely to suit a majority of users).
    - Documentation:
      - Wiki page https://github.com/ocornut/imgui/wiki/Multi-Select for API overview.
      - Demo code + headers are well commented.
   - Added BeginMultiSelect(), EndMultiSelect(), SetNextItemSelectionUserData().
-  - Added IsItemToggledSelection() for use if you need latest selection update during currnet iteration.
+  - Added IsItemToggledSelection() for use if you need latest selection update during current iteration.
   - Added ImGuiMultiSelectIO and ImGuiSelectionRequest structures:
     - BeginMultiSelect() and EndMultiSelect() return a ImGuiMultiSelectIO structure, which
       is mostly an array of ImGuiSelectionRequest actions (clear, select all, set range, etc.)
@@ -142,12 +137,23 @@ Other changes:
     - Multi-Select (with clipper)
     - Multi-Select (with deletion)
     - Multi-Select (dual list box) (#6648)
+    - Multi-Select (in a table)
     - Multi-Select (checkboxes)
     - Multi-Select (multiple scopes)
+    - Multi-Select (tiled assert browser)
+    - Multi-Select (trees) (#1861)
     - Multi-Select (advanced)
+- Inputs: added SetItemKeyOwner(ImGuiKey key) in public API.
+  This is a simplified version of a more complete set of function available in imgui_internal.h.
+  One common use-case for this is to allow your widgets to disable standard inputs behaviors such
+  as Tab or Alt handling, Mouse Wheel scrolling, etc.
+  (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
+     // Hovering or activating the button will disable mouse wheel default behavior to scroll
+     InvisibleButton(...);
+     SetItemKeyOwner(ImGuiKey_MouseWheelY);
 - Nav: fixed clicking window decorations (e.g. resize borders) from losing focused item when
   within a child window using ImGuiChildFlags_NavFlattened.
-- InputText: added '\' and '/' as word seperator. (#7824, #7704) [@reduf]
+- InputText: added '\' and '/' as word separator. (#7824, #7704) [@reduf]
 - TreeNode: added SetNextItemStorageID() to specify/override the identifier used for persisting
   open/close storage. Useful if needing to often read/write from storage without manipulating
   the ID stack. (#7553, #6990, #3823, #1131)
@@ -155,35 +161,37 @@ Other changes:
   the hovered state. (#7820) [@rerilier]
 - Clipper: added SeekCursorForItem() function. When using ImGuiListClipper::Begin(INT_MAX) you can
   can use the clipper without knowing the amount of items beforehand. (#1311)
-  In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) as the end of your iteration
+  In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) at the end of your iteration
   loop to position the layout cursor correctly. This is done automatically if provided a count to Begin().
 - Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543)
-- TabBar, Style: added style.TabBarOverlineSize / ImGuiStyleVar_TabBarOverlineSize to manipulate
-  thickness of the horizontal line over selectable tabs. [@DctrNoob]
-- Misc: added GetID(int) variant for consistency. (#7111)
+- Style, TabBar: added style.TabBarOverlineSize / ImGuiStyleVar_TabBarOverlineSize to manipulate
+  thickness of the horizontal line over selected tabs. [@DctrNoob]
 - Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
-- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
-  Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
-  other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
-- Debug Tools: Debug Log: Added "Configure Outputs.." button. (#5855)
-- Debug Tools: Debug Log: Fixed incorrect checkbox layout when partially clipped.
-- Demo: Reworked "Property Editor" demo in a manner that more ressemble the tree data and
+- Misc: added GetID(int) variant for consistency. (#7111)
+- Debug Tools:
+  - Debug Log: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
+    Printed entries include imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
+    other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
+  - Debug Log: Added "Configure Outputs.." button. (#5855)
+  - Debug Log: Fixed incorrect checkbox layout when partially clipped.
+- Demo: Reworked "Property Editor" demo in a manner that more resemble the tree data and
   struct description data that a real application would want to use.
-- Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN.
-  (#7768, #4858, #2622) [@Aemony]
-- Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
-- Backends: SDL3: Update for API changes: SDL_GetClipboardText() memory ownership change. (#7801)
-- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
-- Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
-- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
-- Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
-  [@ypujante, @ocornut]
-- Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
-  not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
-  workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
-  (#7647) [@ypujante]
-- Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
-  "Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
+- Backends:
+  - Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of (VK_LWIN || VK_RWIN).
+    (#7768, #4858, #2622) [@Aemony]
+  - Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
+  - Backends: SDL3: Update for API changes: SDL_GetClipboardText() memory ownership change. (#7801)
+  - Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
+  - Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
+  - Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
+  - Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
+    [@ypujante, @ocornut]
+  - Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
+    not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
+    workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
+    (#7647) [@ypujante]
+  - Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
+    "Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
 
 
 -----------------------------------------------------------------------

+ 2 - 2
imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (main code and documentation)
 
 // Help:
@@ -430,7 +430,7 @@ CODE
  When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
  You can read releases logs https://github.com/ocornut/imgui/releases for more details.
 
- - 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax().
+ - 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (see #7838 on GitHub for more info)
                          you should never need those functions. you can do everything with GetCursorScreenPos() and GetContentRegionAvail() in a more simple way.
                             - instead of:  GetWindowContentRegionMax().x - GetCursorPos().x
                             - you can use: GetContentRegionAvail().x

+ 11 - 11
imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (headers)
 
 // Help:
@@ -27,8 +27,8 @@
 
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
-#define IMGUI_VERSION       "1.91.0 WIP"
-#define IMGUI_VERSION_NUM   19099
+#define IMGUI_VERSION       "1.91.0"
+#define IMGUI_VERSION_NUM   19100
 #define IMGUI_HAS_TABLE
 
 /*
@@ -480,7 +480,7 @@ namespace ImGui
     IMGUI_API void          SetCursorPos(const ImVec2& local_pos);                          // [window-local] "
     IMGUI_API void          SetCursorPosX(float local_x);                                   // [window-local] "
     IMGUI_API void          SetCursorPosY(float local_y);                                   // [window-local] "
-    IMGUI_API ImVec2        GetCursorStartPos();                                            // [window-local] initial cursor position, in window-local coordinates
+    IMGUI_API ImVec2        GetCursorStartPos();                                            // [window-local] initial cursor position, in window-local coordinates. Call GetCursorScreenPos() after Begin() to get the absolute coordinates version.
 
     // Other layout functions
     IMGUI_API void          Separator();                                                    // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
@@ -669,12 +669,12 @@ namespace ImGui
     IMGUI_API bool          Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
     IMGUI_API bool          Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0));      // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
 
-    // Multi-selection system for Selectable(), Checkbox() functions*
+    // Multi-selection system for Selectable(), Checkbox(), TreeNode() functions [BETA]
     // - This enables standard multi-selection/range-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc.) in a way that also allow a clipper to be used.
     // - ImGuiSelectionUserData is often used to store your item index within the current view (but may store something else).
     // - Read comments near ImGuiMultiSelectIO for instructions/details and see 'Demo->Widgets->Selection State & Multi-Select' for demo.
-    // - (*) TreeNode() is technically supported but... using this correctly is more complicate: you need some sort of linear/random access to your tree,
-    //   which is suited to advanced trees setups already implementing filters and clipper. We will work toward simplifying and demoing this.
+    // - TreeNode() is technically supported but... using this correctly is more complicated. You need some sort of linear/random access to your tree,
+    //   which is suited to advanced trees setups already implementing filters and clipper. We will work simplifying the current demo.
     // - 'selection_size' and 'items_count' parameters are optional and used by a few features. If they are costly for you to compute, you may avoid them.
     IMGUI_API ImGuiMultiSelectIO*   BeginMultiSelect(ImGuiMultiSelectFlags flags, int selection_size = -1, int items_count = -1);
     IMGUI_API ImGuiMultiSelectIO*   EndMultiSelect();
@@ -2781,10 +2781,10 @@ enum ImGuiMultiSelectFlags_
     ImGuiMultiSelectFlags_SingleSelect          = 1 << 0,   // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
     ImGuiMultiSelectFlags_NoSelectAll           = 1 << 1,   // Disable CTRL+A shortcut to select all.
     ImGuiMultiSelectFlags_NoRangeSelect         = 1 << 2,   // Disable Shift+selection mouse/keyboard support (useful for unordered 2D selection). With BoxSelect is also ensure contiguous SetRange requests are not combined into one. This allows not handling interpolation in SetRange requests.
-    ImGuiMultiSelectFlags_NoAutoSelect          = 1 << 3,   // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes)
-    ImGuiMultiSelectFlags_NoAutoClear           = 1 << 4,   // Disable clearing selection when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes)
-    ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5,   // Disable clearing selection when clicking/selecting an already selected item
-    ImGuiMultiSelectFlags_BoxSelect1d           = 1 << 6,   // Enable box-selection with same width and same x pos items (e.g. only full row Selectable()). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
+    ImGuiMultiSelectFlags_NoAutoSelect          = 1 << 3,   // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes).
+    ImGuiMultiSelectFlags_NoAutoClear           = 1 << 4,   // Disable clearing selection when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes).
+    ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5,   // Disable clearing selection when clicking/selecting an already selected item.
+    ImGuiMultiSelectFlags_BoxSelect1d           = 1 << 6,   // Enable box-selection with same width and same x pos items (e.g. full row Selectable()). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
     ImGuiMultiSelectFlags_BoxSelect2d           = 1 << 7,   // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This is slower: alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
     ImGuiMultiSelectFlags_BoxSelectNoScroll     = 1 << 8,   // Disable scrolling when box-selecting near edges of scope.
     ImGuiMultiSelectFlags_ClearOnEscape         = 1 << 9,   // Clear selection when pressing Escape while scope is focused.

+ 2 - 2
imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (demo code)
 
 // Help:
@@ -3621,7 +3621,7 @@ static void ShowDemoWindowMultiSelect(ImGuiDemoWindowData* demo_data)
             static bool use_deletion = true;
             static bool use_drag_drop = true;
             static bool show_in_table = false;
-            static bool show_color_button = false;
+            static bool show_color_button = true;
             static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
             static WidgetType widget_type = WidgetType_Selectable;
 

+ 1 - 1
imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (drawing and font code)
 
 /*

+ 1 - 1
imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.

+ 1 - 1
imgui_tables.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (tables and columns code)
 
 /*

+ 1 - 1
imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0 WIP
+// dear imgui, v1.91.0
 // (widgets code)
 
 /*