ocornut 10 роки тому
батько
коміт
82d4180f39
1 змінених файлів з 10 додано та 3 видалено
  1. 10 3
      imgui.cpp

+ 10 - 3
imgui.cpp

@@ -326,19 +326,22 @@
  ==================
 
  - misc: merge or clarify ImVec4 vs ImRect?
- - window: add horizontal scroll
  - window: fix resize grip rendering scaling along with Rounding style setting
  - window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit?
  - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. 
  - window: allow resizing of child windows (possibly given min/max for each axis?)
  - window: background options for child windows, border option (disable rounding)
  - window: resizing from any sides? + mouse cursor directives for app.
+ - scrolling: add horizontal scroll
+!- scrolling: set scrolling given a position.
+!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
  - widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc.
  - widgets: clean up widgets internal toward exposing everything.
  - main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
  - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
  - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
  - input text: add ImGuiInputTextFlags_EnterToApply? (off github issue #218)
+!- input text: multiple lines inputs (#200)
 !- input number: large int not reliably supported because of int<>float conversions.
  - input number: optional range min/max for Input*() functions
  - input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
@@ -359,8 +362,12 @@
  - combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203)
  - listbox: multiple selection
  - listbox: user may want to initial scroll to focus on the one selected value?
+ - listbox: keyboard navigation.
+ - listbox: scrolling should track modified selection.
  - menus: local shortcuts, global shortcuts (github issue #126)
  - menus: icons
+ - menus: see we can allow for click-menu-hold-release-on-item to work (like Windows does)
+ - menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
  - tabs
  - separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
  - gauge: various forms of gauge/loading bars widgets
@@ -381,7 +388,7 @@
  - tooltip: figure out a way to use TextWrapped() in a tooltip.
  - settings: write more decent code to allow saving/loading new fields
  - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
- ! style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
+ - style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
  - style: checkbox: padding for "active" color should be a multiplier of the 
  - style: colorbox not always square?
  - text: simple markup language for color change?
@@ -392,7 +399,7 @@
  - filters: set a current filter that tree node can automatically query to hide themselves
  - filters: handle wildcards (with implicit leading/trailing *), regexps
  - shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
- ! keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
+!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
  - keyboard: full keyboard navigation and focus.
  - input: rework IO to be able to pass actual events to fix temporal aliasing issues.
  - input: support track pad style scrolling & slider edit.