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Internals: simplify ButtonBehavior(), also to allow easily adding a mouse_button_down thing.

ocornut 2 gadi atpakaļ
vecāks
revīzija
83429abf4a
1 mainītis faili ar 13 papildinājumiem un 9 dzēšanām
  1. 13 9
      imgui_widgets.cpp

+ 13 - 9
imgui_widgets.cpp

@@ -544,13 +544,21 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
     const ImGuiID test_owner_id = (flags & ImGuiButtonFlags_NoTestKeyOwner) ? ImGuiKeyOwner_Any : id;
     if (hovered)
     {
+        // Poll mouse buttons
+        // - 'mouse_button_clicked' is generally carried into ActiveIdMouseButton when setting ActiveId.
+        // - Technically we only need some values in one code path, but since this is gated by hovered test this is fine.
+        int mouse_button_clicked = -1;
+        int mouse_button_released = -1;
+        for (int button = 0; button < 3; button++)
+            if (flags & (ImGuiButtonFlags_MouseButtonLeft << button)) // Handle ImGuiButtonFlags_MouseButtonRight and ImGuiButtonFlags_MouseButtonMiddle here.
+            {
+                if (IsMouseClicked(button, test_owner_id) && mouse_button_clicked == -1) { mouse_button_clicked = button; }
+                if (IsMouseReleased(button, test_owner_id) && mouse_button_released == -1) { mouse_button_released = button; }
+            }
+
+        // Process initial action
         if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
         {
-            // Poll buttons
-            int mouse_button_clicked = -1;
-            if ((flags & ImGuiButtonFlags_MouseButtonLeft) && IsMouseClicked(0, test_owner_id))         { mouse_button_clicked = 0; }
-            else if ((flags & ImGuiButtonFlags_MouseButtonRight) && IsMouseClicked(1, test_owner_id))   { mouse_button_clicked = 1; }
-            else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && IsMouseClicked(2, test_owner_id))  { mouse_button_clicked = 2; }
             if (mouse_button_clicked != -1 && g.ActiveId != id)
             {
                 if (!(flags & ImGuiButtonFlags_NoSetKeyOwner))
@@ -578,10 +586,6 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
             }
             if (flags & ImGuiButtonFlags_PressedOnRelease)
             {
-                int mouse_button_released = -1;
-                if ((flags & ImGuiButtonFlags_MouseButtonLeft) && IsMouseReleased(0, test_owner_id))        { mouse_button_released = 0; }
-                else if ((flags & ImGuiButtonFlags_MouseButtonRight) && IsMouseReleased(1, test_owner_id))  { mouse_button_released = 1; }
-                else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && IsMouseReleased(2, test_owner_id)) { mouse_button_released = 2; }
                 if (mouse_button_released != -1)
                 {
                     const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay; // Repeat mode trumps on release behavior