Переглянути джерело

InputText() clear selection when using undo/redo (#200)

ocornut 10 роки тому
батько
коміт
846cfc74a2
1 змінених файлів з 3 додано та 2 видалено
  1. 3 2
      imgui.cpp

+ 3 - 2
imgui.cpp

@@ -1201,6 +1201,7 @@ struct ImGuiTextEditState
     void                CursorAnimReset()               { CursorAnim = -0.30f; }                                                // After a user-input the cursor stays on for a while without blinking
     bool                CursorIsVisible() const         { return CursorAnim <= 0.0f || fmodf(CursorAnim, 1.20f) <= 0.80f; }     // Blinking
     bool                HasSelection() const            { return StbState.select_start != StbState.select_end; }
+    void                ClearSelection()                { StbState.select_start = StbState.select_end = StbState.cursor; }
     void                SelectAll()                     { StbState.select_start = 0; StbState.select_end = (int)CurLenW; StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; }
     void                OnKeyPressed(int key);
 };
@@ -6951,8 +6952,8 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
                 edit_state.OnKeyPressed((int)c);
         }
         else if (IsKeyPressedMap(ImGuiKey_Escape))              { SetActiveId(0); cancel_edit = true; }
-        else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Z))   { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); }
-        else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Y))   { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); }
+        else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Z))   { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
+        else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Y))   { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
         else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_A))   { edit_state.SelectAll(); edit_state.CursorFollow = true; }
         else if (is_ctrl_only && (IsKeyPressedMap(ImGuiKey_X) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection()))
         {