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@@ -1222,8 +1222,8 @@ public:
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static inline ImGuiWindow* GetCurrentWindow()
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{
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+ // If this ever crash it probably means that ImGui::NewFrame() hasn't been called. We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
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ImGuiState& g = *GImGui;
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- IM_ASSERT(g.CurrentWindow != NULL); // ImGui::NewFrame() hasn't been called yet?
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g.CurrentWindow->Accessed = true;
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return g.CurrentWindow;
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}
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